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81. [Proposal] AFK game play - in Assembly Hall [original thread]
ok so I am not quoting anyone because it would fill a whole page of what everyone hopefully just read .. well ok most of it. To be Clear - Do not want to nerf Cloak as it is Unless you consider having the ability to interact with said cloak. And...
- by Nofearion - at 2014.05.04 13:25:00
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82. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. For now I just wanted to drop by and make sure you know that we're not ignoring this thread, I'm reading everything. I'll be collecting together and answering/discussing some of the points raised soon. Part of t...
- by Nofearion - at 2014.04.30 16:14:00
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83. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
It is natural for most to Fear change, to explore the unknown and be taken out of their comfort zone. Make no mistake change has been needed for quite some time in the indy game. This is but one piece of the puzzle and I believe CCP is doing thei...
- by Nofearion - at 2014.04.30 10:17:00
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84. [Proposal] AFK game play - in Assembly Hall [original thread]
Gully Alex Foyle wrote: Also, wouldn't a couple of Falcon alts be enough to nullify or at least greatly reduce the damage that a blops gang can do to a mining op? Doesn't even have to be your own alt, just pay a corpmate or alliance mate 10Mil...
- by Nofearion - at 2014.04.29 16:30:00
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85. [Proposal] AFK game play - in Assembly Hall [original thread]
as to the subject of T3 cruisers. If you fly one you know that putting a cloak on it nerfs not only the damage and lock time but also the fit, and it is a cruiser after all, A well fit cloaked t3 and a well fit skiff should be interesting.
- by Nofearion - at 2014.04.29 11:39:00
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86. [Proposal] AFK game play - in Assembly Hall [original thread]
Kaarous Aldurald wrote: endgame767 wrote: i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our ...
- by Nofearion - at 2014.04.28 12:24:00
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87. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: http://eve-kill.net/?a=kill_detail&kll_id=23134169 Try that link. Nice I wish there were more interaction like this, also the other way as I was referring to exhumer kills. Seraph IX Basarab wrote: ...
- by Nofearion - at 2014.04.27 18:02:00
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88. [Proposal] AFK game play - in Assembly Hall [original thread]
endgame767 wrote: i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our make it run on fuel bottom ...
- by Nofearion - at 2014.04.27 13:38:00
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89. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: My guys do it often: http://haha.eve-kill.net/?a=kill_detail&kll_id=23134169 No kill id found, the few I did find did not have what I consider a decent tank, in fact most did not have many tank modules at all o...
- by Nofearion - at 2014.04.25 17:56:00
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90. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: Well an industrial ship shouldn't have pvp capabilities to any reasonable extent. If the presence of someone in local causes the defender to dock up prompting the attacker to "afk cloak" to try to get that interaction, ...
- by Nofearion - at 2014.04.24 12:27:00
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91. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: Very simple, the extreme safe nature of nullsec space, with its stations and poses, require us to be able to "afk cloak" because any time we enter in local, most players dock up or hit a pos and then THEY go play candy...
- by Nofearion - at 2014.04.23 18:42:00
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92. [Proposal] AFK game play - in Assembly Hall [original thread]
Dracvlad I do value your input. There has been, earlier in this thread, discussion about DCing non active pilots, this is the same as kicking no active players. The valid argument is you should do the same to those IN a pos shield, Those who are ...
- by Nofearion - at 2014.04.23 17:15:00
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93. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: But to extent that choice of the cloaky ship of NOT interacting, or rather WHEN to interact is its advantage vs the locals who often out number the new comer and have a variety of options on what ships they can fly. Tha...
- by Nofearion - at 2014.04.23 13:42:00
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94. [Proposal] AFK game play - in Assembly Hall [original thread]
Nikk Narrel wrote: Null, to me is about pure effort. Because null has two very distinct sides to play, I would split the intel along these lines as well. Basing intel off of one side, and letting the other be unable to respond with it's own l...
- by Nofearion - at 2014.04.21 18:25:00
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95. [Proposal] AFK game play - in Assembly Hall [original thread]
I had another suggestion brought to me in game. I think there are both pros and cons to it. Anchorable Module - similar mechanics to I hub it can be upgraded with different modules. Lore: module is similar to concord technology used to monitor c...
- by Nofearion - at 2014.04.21 10:43:00
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96. [Proposal] AFK game play - in Assembly Hall [original thread]
mynnna wrote: Hey I want to chime in with two cents here. Regardless of whether you're on one side and feel you shouldn't have to worry about whether someone is actually at the keyboard or not, or on the other side and feel that people who do...
- by Nofearion - at 2014.04.19 13:10:00
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97. [Proposal] AFK game play - in Assembly Hall [original thread]
To this end I can say this. I have on two separate occasions been caught in a belt in null in my hulk. the SB solo could not break my tank, Nor could I his as his first bomb took my drones. first time second time he was able to take range from m...
- by Nofearion - at 2014.04.19 01:38:00
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98. [Proposal] AFK game play - in Assembly Hall [original thread]
Seraph IX Basarab wrote: Lilly Naari wrote: Quote: You don't have a single kill under your name so you can't claim jack about flying cov ops. The reason i afk cloak is because whining carebears dock up the moment anyone enters local an...
- by Nofearion - at 2014.04.15 02:04:00
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99. [Proposal] AFK game play - in Assembly Hall [original thread]
Karen Galeo wrote: I think that your suggestions for "fixing" cloaking tilt things far, far too much against active cloakers. There are times when I *will* spend an hour or more sitting in one place watching a POS or taking note of someone's ac...
- by Nofearion - at 2014.04.14 12:45:00
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100. [Proposal] AFK game play - in Assembly Hall [original thread]
Rebel Witch wrote: bottom line is afk cloaking is legit and it is used as a form of aggression . bottom line is; give players the option to hunt/probe out cloaked ships (as in submarine hunter, sub chaser, sub killer).... cloaky hunter..cloaky...
- by Nofearion - at 2014.04.14 12:37:00
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