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1. Project Discovery - Changes to the scoring system - in Upcoming Feature and Change Feedback Center [original thread]
Another small thing. Would be great, if hovering over the Project Discovery button on the Neocom would show the amount of AKs in your "wallet". Just like when you hover over the Wallet button. North
- by NorthCrossroad - at 2016.03.28 17:36:05
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2. Project Discovery - Changes to the scoring system - in Upcoming Feature and Change Feedback Center [original thread]
Just have to say it - female Sister of EVE armor is HOT. :) Best "clothing" ever. Though would be great to have incentives after 75k AK. Like Sister of EVE ships skins at 100k+ for example. North
- by NorthCrossroad - at 2016.03.26 17:40:28
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3. Project Discovery - Changes to the scoring system - in Upcoming Feature and Change Feedback Center [original thread]
Seems like a good improvement. If possible, would be great, if latest samples that reached consensus, would be marked in different color in history. AND user would be able to see the actual result of that concensus. Perhaps, even with a possibil...
- by NorthCrossroad - at 2016.03.23 20:10:03
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4. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Like the idea, but values for bigger ships still look a bit low. 30k HP is really not that much for a titan, that usually is used in fleet warfare. I'd suggest something like: - BC - 10k - Dread - 25k - SC - 70k - Titan - 120k
- by NorthCrossroad - at 2016.02.08 07:24:14
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5. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
Great idea, have to say! Not sure, but not a single other MMO did anything like it. While there are plenty ways to participate in similar projects without playing EVE, have to say that it's a great way to get people involved into such projects. W...
- by NorthCrossroad - at 2016.01.22 17:06:12
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6. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Hi All the things that you said are bad like the current Bazaar or inability to change some attributes of the character are indeed need some work on. But aren't there others way to do it? Like, more in line with the actual game? If you want to c...
- by NorthCrossroad - at 2015.10.15 18:39:24
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7. Well done CCP - in EVE Alliance Tournament Discussion [original thread]
As for suggestions - it would be great if there would be a separate commentator channel for new player. With much more emphasys on the basics of the ships, flying etc. Especially it would be great during the first weekend of streaming. Another th...
- by NorthCrossroad - at 2015.09.08 21:40:06
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8. Dev Blog: PLEX for GOOD : Nepal Earthquake Relief - in EVE Information Portal [original thread]
Donated a PLEX for this program. Thank you, CCP guys, for your efforts. It would really be nice to have a ship skin as a token of gratitude instead of t-shirt. Not because it has anything to do with the "buying" the skin. No. It's just that my ch...
- by NorthCrossroad - at 2015.05.02 17:34:32
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9. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Pretty good overall, but faction Overdrive Injectors really require a bit more juice. Reduced penalty won't really help make them useful. Give them a slight speed boost - like 12.75 or even 13%. That will make them useful for those who are ready t...
- by NorthCrossroad - at 2014.12.24 21:40:03
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10. Sticky:Dev blog: U and I - Through a Scanner Lightly - in EVE Information Portal [original thread]
Hi Like the word highlight/filter, but it would be handy if both of them had the ability to save and load corp/alliance values. North
- by NorthCrossroad - at 2014.03.11 00:28:00
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11. Dev Blog: EVE Source Limited Edition open for pre-orders - in EVE Information Portal [original thread]
CCP, additional batch of limited edition would be awesome tbh. :) North
- by NorthCrossroad - at 2014.02.14 22:15:00
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12. Some little things in Rubicon 1.1 - in Test Server Feedback [original thread]
Hi Another little thing to quickly add. If you're trying to repackage items, some of which need repair - the whole process should take like 3 clicks (some totally useless windows to be removed), not 7. North
- by NorthCrossroad - at 2014.01.10 20:24:00
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13. Sticky:Dev Blog: PLEX for GOOD: Philippines Typhoon Relief - in EVE Information Portal [original thread]
Noone requires you to buy PLEX for RL cash. Donate directly if you so want - expenses will be lower for sure. But in my case I am donating PLEX that I bought in-game. And in this case it's an awesome way to give 15$ just by playing. North
- by NorthCrossroad - at 2013.11.22 21:25:00
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14. Sticky:Dev Blog: PLEX for GOOD: Philippines Typhoon Relief - in EVE Information Portal [original thread]
Ok, guys. That's an awesome stuff. But it would be awesome to see an online progress of donations. Maybe on news page. Maybe updated once a day or so. Usually it gets people's attention and more donations :) North
- by NorthCrossroad - at 2013.11.21 12:03:00
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15. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Half of combat inties are still horribad. Taranis is OK as it used to. Raptor might be used a bit more. But Claw and Crusader were horrendously bad with their "2 mid" layout. And they will continue to be. Anything frigate-size with scram and web...
- by NorthCrossroad - at 2013.10.03 14:38:00
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16. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The plan is: Absolution becomes a Carthum Harbinger Eos becomes a CreoDron Myrmidon Nighthawk becomes a Kaalakiota Drake Sleipnir becomes a Boundless Creations Hurricane No. Just NO. Make two command ship a bit dif...
- by NorthCrossroad - at 2013.10.03 09:03:00
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17. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: That would (potentially) mean: Eos would use the Myrm hull Sleipnir would use the Hurricane hull Abso would use the Harb hull Nighthawk would use the Drake hull No. Just NO. Make two command ship a bit different f...
- by NorthCrossroad - at 2013.10.03 09:00:00
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18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add Deathstar-class ships into the game. Just to balance out all the cap-ships. North
- by NorthCrossroad - at 2013.08.30 09:33:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: Feels good being ignorant right? Old Sacrilege cap with 2 medium armor repairers: 2m 21s New Sacrilege cap with 2 medium armor repairers: 2m 37s The point is - cap wasn't an issue before, so it's not what should be chan...
- by NorthCrossroad - at 2013.08.01 13:42:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
This pass got to be overall much better than previous. On this good job. The ship changes that bother me is sacrilege. With pretty low speed it's natural role was to brawl. And cap bonus with resist bonus supported that behavior. Now it can sho...
- by NorthCrossroad - at 2013.07.31 09:10:00
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