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1. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hitpoint and shield regen changes: ~10% less HP for T1 bubbles ~20% more HP for T2 bubbles ~50% more HP for Syndicate bubbles Significantly longer shield regen times for all anchored bubbles, which will reduce...
- by Nou Mene - at 2017.02.21 18:03:58
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2. Sticky:Dev blog: Introducing "Purity of the Throne" - in EVE Information Portal [original thread]
death to Amarr! they will pay for their grievances!
- by Nou Mene - at 2016.09.13 16:58:20
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3. Sticky:Dev blog: Clone States GÇô Post Announcement Follow-up - in EVE Information Portal [original thread]
My 2 cents: - I think unlimited-time trial maight sound better than free to play. -Need to feed new rbos some content. If you already limiting to the selected faction, why not push new guys into epic arcs or something akin that so they can get lor...
- by Nou Mene - at 2016.09.02 18:54:03
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4. Wormhole Town Hall Aug 13th 19:00 - in Wormholes [original thread]
Looks like I would not be able to make it... I hope it gets recorded. Issues in my opinion: - Re-evaluate the way isk access is balanced through wh classes (I dont neccesarilly subscribe to the risk/reward paradigm, but choose one paradigm and app...
- by Nou Mene - at 2016.08.11 20:12:18
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5. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
I would prefer unlimited drag and stop range and bubbles being able to pull you out of warp. But most importantly a DECAY TIMER.
- by Nou Mene - at 2016.07.01 16:37:45
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6. Sticky:Dev blog: Shadow of the Serpent: Signal the Dawn - in EVE Information Portal [original thread]
Love the feature. Can't wait for the event. Can we expect integration of this with dailies and/or general PvE content in the future?
- by Nou Mene - at 2016.06.09 18:25:05
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7. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
After trying the site I actually like it, but trying constructive criticism I must ask if the stated objectives are going to be achieved. Does the drifter have at least 2 different behaviors? It looked like.... You can solo-dread a site and get m...
- by Nou Mene - at 2016.04.26 22:24:52
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8. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Isnt possible to make taxes different by area of space. so in HS NPC and player owned are similar. In LS favours players a bit and in NS favours players more. Giving a too big tax advantage to player owned market would make the game unncessarily h...
- by Nou Mene - at 2016.04.08 02:40:43
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9. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
CCP Fozzie wrote: Quote: Will data/relic sites spawn the Drifter? The current plan is for the drifter to only spawn in the combat sites. The way that data/relic sites trigger site completion would cause some problems with the new NPC spaw...
- by Nou Mene - at 2016.04.05 15:16:01
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10. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Terrorfrodo wrote: Even better, since the dreads will shoot sleepers that are capital-sized, they can be properly fitted for capital warfare and not for tracking. This means they will not be such easy prey for gankers fielding gank dreads. No...
- by Nou Mene - at 2016.04.05 14:46:25
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11. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Shilalasar wrote: I see a lot of people claiming using capitals would not be worth it because you only get a few 100M more. That is a nice red hering and completely wrong since you also get way more reppingpower/dps per pilot. If you can choos...
- by Nou Mene - at 2016.04.05 14:42:32
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12. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
[quote=Shilalasar] I see a lot of people claiming using capitals would not be worth it because you only get a few 100M more. That is a nice red hering and completely wrong since you also get way more reppingpower/dps per pilot. If you can choose b...
- by Nou Mene - at 2016.04.05 14:40:29
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13. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
I don't know if I like this... So big income nerf.... read HUGE!! So first concern: Will spawn rates/despawn timers be fixed to increase the number of sites available in wh? Nowadays you get I'd say close to 1 NEW site a day (from my small c5 ex...
- by Nou Mene - at 2016.04.05 14:04:51
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14. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Combat Reffiting What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
- by Nou Mene - at 2016.03.22 02:01:18
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15. Please reduce the number of SOV timers - in EVE General Discussion [original thread]
Lucas Kell wrote: The point is that right now it's pretty awful and stopgap measure would be good. It's like if your tap comes off and you have water spraying all over the ceiling, you don;t just say "oh well the plumber is coming in a few week...
- by Nou Mene - at 2016.03.18 20:12:26
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16. Please reduce the number of SOV timers - in EVE General Discussion [original thread]
Lucas Kell wrote: And mate, the mechanics will get changed. CCP have already declared entosis to be such a terrible mechanic that it's been rejected from citadels, and I imagine when citadels roll round and sov structure get merged in they wil...
- by Nou Mene - at 2016.03.18 19:36:49
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17. US TZ Nullsec PVP corp looking for miners and pvpers - in Alliance and Corporation Recruitment Center [original thread]
Abominae Setian wrote: Nou Mene wrote: when you say "alliance warfare" what you exactly mean? alliance sov warfare and other alliance related activities your answer adds nothing...
- by Nou Mene - at 2016.03.07 05:58:05
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18. US TZ Nullsec PVP corp looking for miners and pvpers - in Alliance and Corporation Recruitment Center [original thread]
when you say "alliance warfare" what you exactly mean?
- by Nou Mene - at 2016.03.07 04:26:10
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19. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
k, i didnt liked the idea at first... after watching graphs (yours and mine) i feel that they are a good addition for BS. (actually RIP current web unless you in a bhaal or vindi; waiting for disclosure on future link mechanics) My only concern ...
- by Nou Mene - at 2016.02.07 22:24:03
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20. Please Explain WH spawn Mechanics - in Wormholes [original thread]
get a wh with only one static, is your best bet. higher class wh there are some effects that no one wants... so you might be in peace. or, if you want to do your indy stuff, join or rent a moon to some corp.
- by Nou Mene - at 2015.12.16 14:42:44
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