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1. Roden Ships - in Ships and Modules [original thread]
Well the alternative solution is to play more into missile types, unfortunately there only seems to be 3 of them. FOFs which nobody wants to use, the Smart Missiles and Dumb Missiles. If I could develop it i would make fire and forget missiles t...
- by Nova Fox - at 2013.04.10 15:32:00
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2. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
and nobody thinks that Strobe would be a better name for rapid firing lasers ? sheesh...
- by Nova Fox - at 2012.09.12 14:32:00
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3. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
Have you consider the prefix 'Strobe' instead of gatling? Strobes charge up a capacitor then intermittenly disperse the energy contained. I am also one of those pilots that is put off by 'limited' it fees like its a down grade not an upgrade. ...
- by Nova Fox - at 2012.08.23 06:18:00
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4. Titan changes - update - in Ships and Modules [original thread]
Im no 0.0 commander but wouldnt a situtation of having two titan fleets seperated by optimal ranges of each other negate any attempt to tackle titans in a mordern warzone with current rules or some of these suggested ideas?
- by Nova Fox - at 2012.04.16 17:03:00
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5. Titan changes - update - in Ships and Modules [original thread]
So one real question is, what we are donig for escalation a temporary patch? If yes then the posters need to start sorting thier ideas into The ideas for the quick patch which is something we need to focus on with esclation a week or two away to...
- by Nova Fox - at 2012.04.16 16:33:00
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6. Titan changes - update - in Ships and Modules [original thread]
hey I used to remember a time nobody liked using painters Im just glad they're finding spots in the fleet just saddening its to the point of abuse.
- by Nova Fox - at 2012.04.16 16:17:00
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7. Titan changes - update - in Ships and Modules [original thread]
From what Ive seen armor tanks have the ability to negate thier speed disadvantage for more speed at the cost of what shield tanks suffer from. Why dont sheild tanks have an ability to negate thier sig radius disadvantage for at the penalty of th...
- by Nova Fox - at 2012.04.16 16:07:00
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8. Titan changes - update - in Ships and Modules [original thread]
On the other hand now that I think about it the ranged based signature would probably make the server cry...
- by Nova Fox - at 2012.04.16 15:19:00
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9. Titan changes - update - in Ships and Modules [original thread]
I sort like the smaller sig radius effect based on range. I mean its how the military simulates 200 yard targets from 15ft away they present you with a circle thats human sized circle scaled down to be appearing at 200 yards away.
- by Nova Fox - at 2012.04.16 15:12:00
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10. Titan changes - update - in Ships and Modules [original thread]
Overall if it must be done then yes having XL gun damage scale with target size then so be it. I just feel we'd be losing some realism having a empire state building ramming though a battleship at near lightspeeds.
- by Nova Fox - at 2012.04.03 18:27:00
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11. Titan changes - update - in Ships and Modules [original thread]
The optimal vs falloff suggestion would make some winmatar rage I belive. Though its hard to measure the results before hand. Then again this may be the reel back they been needing to be more inline with everyone else.
- by Nova Fox - at 2012.03.30 21:48:00
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12. Titan changes - update - in Ships and Modules [original thread]
Edit: rewording this bear with me. Would the faster the gun tracks outside its original design causing a bigger signature resolution be a possible solution? (aims faster but its sloppy at it like trying to use a sniper rifel at shotgun ranges) Ma...
- by Nova Fox - at 2012.03.30 21:24:00
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13. Titan changes - update - in Ships and Modules [original thread]
Wouldnt work instead they would let the titan go first then time everyone to start thiers around the time to titan jump. Tieing in the distances though (exact) into the math would however help screw it up. you could also add a 'cool off' so the m...
- by Nova Fox - at 2012.03.29 18:23:00
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14. Titan changes - update - in Ships and Modules [original thread]
Pyro Tsu wrote: First of all: Automate your balancing-tests. An average programmer should be able to write a framework for that within a month or less given how many excellent tools the community has already created and even licensed as fre...
- by Nova Fox - at 2012.03.28 17:56:00
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15. Titan changes - update - in Ships and Modules [original thread]
Shin Dari wrote: CCP Greyscale wrote: In practice, anything that extends its immediate influence beyond just titans is out of scope for this change, because it massively increases the amount of work needed to ensure that we've not fundamenta...
- by Nova Fox - at 2012.03.28 17:53:00
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16. Titan changes - update - in Ships and Modules [original thread]
The next question is why would you deploy a titan after these changes? What threats do capital ships provide on a mordern warfare scale that requires brining in a titan to deal with it? Regular Capitals in general a bigger boost in terms of damag...
- by Nova Fox - at 2012.03.28 16:31:00
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17. Titan changes - update - in Ships and Modules [original thread]
Il Reverendo wrote: Exactly what is the CCP line on specific supercap roles atm? What's the overall vision that's informing these changes? Granted, it seems the knee-jerk portion of it is along the lines of quick, stop titans from being able...
- by Nova Fox - at 2012.03.28 15:29:00
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18. Please change the overheat animation - in Ships and Modules [original thread]
I say when you overheat the module inner icon shrinks a bit the outer ring expands a little bit more and cycle time grows much bigger.
- by Nova Fox - at 2012.02.10 23:17:00
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19. Buff Nighthawk Powergrid - in Ships and Modules [original thread]
Well the next question is whats the dps at full racks and no upgrades?
- by Nova Fox - at 2011.11.27 20:04:00
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20. Cap Ship discussion? - in Ships and Modules [original thread]
Edited by: Nova Fox on 08/06/2011 18:24:44 I think my bottom line is I would like to see a space war online, a place where even small ships such as destoyers have thier purpose (goes back to the PDS ships) when the big boys go out and slug it ...
- by Nova Fox - at 2011.06.08 18:20:00
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