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1. Looking for Gallente or Minmatar FW Corp - in Alliance and Corporation Recruitment Center [original thread]
100 M SP I would prefer a corp that has 10+ people active daily and willing to fleet up.
- by Nyarlothotep - at 2014.05.18 05:38:00
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2. Kiss Effect - in Player Features and Ideas Discussion [original thread]
Putting these on the stealth bomber is way overpowered. Should be a BS hull, preferably the tier 3 version and call it a heavy bomber. No cloaky though.
- by Nyarlothotep - at 2011.08.27 11:46:00
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3. Destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: PewPewYou * A new small (destroyer hull?) ship designed specifically for capital ship killing. Don't nerf SC's, add a counter instead. Something like a +100% bonus to small gun damage vs cap ships per level? No bonus vs anyt...
- by Nyarlothotep - at 2011.08.25 01:27:00
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4. Question for CCP on Cyno and WH - in Player Features and Ideas Discussion [original thread]
The real reason is that the wormholes are a link to the future. The Sleepers are evolved Rogue Drones. They are trying to create WHs to the past to bootstrap their predecessors to a higher level of technology. No matter the location of the WHs, th...
- by Nyarlothotep - at 2011.08.25 00:14:00
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5. Station games! - in Player Features and Ideas Discussion [original thread]
+1 Disappointed. You people need to improve your topic names! I was hoping this would be a WiS thread. WiS Games I want: Fedo Racing Tag Tribble Hunting Hide and Seek Rock, Paper, Scissor Big Brother - Jita Edition (losers can never ...
- by Nyarlothotep - at 2011.08.24 23:39:00
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6. smuggling profession and increasing polularity of drugs/boosters - in Player Features and Ideas Discussion [original thread]
Originally by: Playing Eve Rather than a hidden cargohold skill, I'd rather see these as fittings. Hidden cargohold rigs.
- by Nyarlothotep - at 2011.08.24 23:29:00
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7. Agent Finder - in Player Features and Ideas Discussion [original thread]
Dropdown menus would be easier. Series of dropdowns Agent Loyalty: Faction - Corporation Location: Region - Constellations - System Mission Type: (courier, combat, etc) Agent Level If ANY is selected under a dropdown, the following drop...
- by Nyarlothotep - at 2011.08.24 23:16:00
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8. Removing the "base damage" attributes - in Player Features and Ideas Discussion [original thread]
I say remove the "base armor damage" and "base shield damage" attributes just to mess up peoples databases and 3rd party programs.
- by Nyarlothotep - at 2011.08.24 22:03:00
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9. Missle Balance Rant - in Player Features and Ideas Discussion [original thread]
Originally by: Korii K'naar You are seriously saying "Boost torp range because I can't be arsed to train skills"? Perhaps a velocity boost/flight time reduction would be nice, but the whole point of skills is that you're supposed to have t...
- by Nyarlothotep - at 2011.08.24 21:58:00
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10. PI Notifications - in Player Features and Ideas Discussion [original thread]
I run of 23 hrs as well. Would prefer a notification that an extractor has stopped working.
- by Nyarlothotep - at 2011.08.24 21:25:00
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11. Missle Balance Rant - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast Uhm.. my bomber hits from 42km with torps 2. I feel dirty training missile skills. I almost went postal when the bombers changed from cruise to torps. I have 2 missile skils now...
- by Nyarlothotep - at 2011.08.24 20:51:00
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12. Destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia Yeah, additional dessies would be fun ... say make them point defence platforms (i.e. really good at shooting down incoming missiles/drones, not so good otherwise... ) They would need to fix Defenders first. I am...
- by Nyarlothotep - at 2011.08.24 20:42:00
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13. How to fix nullsec. Permanently. - in Player Features and Ideas Discussion [original thread]
I think more corp management skills could be created to handle the limitations you want. New skills to limit number of POS a corp can have. Skills for upgrades. Skills for how many systems a corp can control. SKILLS, Skills, and skills... /me fa...
- by Nyarlothotep - at 2011.08.24 20:34:00
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14. Missle Balance Rant - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III As far as I can tell, your justification for all of this is nothing to do with game balance considerations, but simply "pretty patterns of numbers". Right? I won't lie, I like pretty numbers that make patterns....
- by Nyarlothotep - at 2011.08.24 20:28:00
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15. Autopilot to 0, with jump delay - in Player Features and Ideas Discussion [original thread]
While CCP is at it, they can have ships appear within 2500m of the gate after a jump. The current system works well enough, unless players are too lazy to actually pay attention to their carebear caravans.
- by Nyarlothotep - at 2011.08.24 20:23:00
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16. Black Ops Buff - in Player Features and Ideas Discussion [original thread]
Originally by: Exie Allowing a BOB S fleet to be clandestine, as it states. The past is behind you. Move on with your life...
- by Nyarlothotep - at 2011.08.24 20:20:00
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17. Yarrr.... Thar she blows! - in Player Features and Ideas Discussion [original thread]
Can we carve scrimshaw and blubber from the crews corpses? Can we harvest spermaceti somehow? Can we hire Ismael for our ships crew? Can we get a Rescue Jonah mission? If the answer is yes to the 4 questions above, I am all for it.
- by Nyarlothotep - at 2011.08.24 20:17:00
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18. Smallholding, Space assets, blueprints and manufacturing - in Player Features and Ideas Discussion [original thread]
I would like to see the removal of production from stations for everything except the following T1 items: ammo, missiles, drones, probes, and scripts. Don't touch BPOs, they are fine as they are currently.
- by Nyarlothotep - at 2011.08.24 20:11:00
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19. Missle Balance Rant - in Player Features and Ideas Discussion [original thread]
Originally by: Hwong Jian [Battleship Missiles] : I will agree that cruise missiles could use an increase in damage at the sacrifice of range. However, I do not believe that torpedoes should have an increase in range. Torpedoes are "ungui...
- by Nyarlothotep - at 2011.08.24 12:45:00
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20. Missle Balance Rant - in Player Features and Ideas Discussion [original thread]
{rant} Boost Cruise damage! Decrease rocket damage! Increase Torpedo range! Rename Heavy Assault Missiles/Launcher! Add new Battleship sized launcher! Add F.O.F. Torpedoes, Heavy Assault Missiles, and Rockets. Add T2 F.O.F. mis...
- by Nyarlothotep - at 2011.08.23 23:10:00
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