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41. First WH Citadel Kill - in Wormholes [original thread]
Jack Miton wrote: Got bored just reading that title why do you even still sub to this game
- by O'nira - at 2016.05.02 03:41:39
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42. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
oResolution wrote: So I put a Heavy Warp Disruptor II on my Thanatos to hold down the drifter (3 points of strength). And while he was ~16km away from me he warped away. We had a faction scram (also 3 points) on a Proteus the last time we tried...
- by O'nira - at 2016.04.27 01:21:50
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43. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
either make it so that you can repackage stuff in your fleet hangar or nag is the only usable dread because of 2 guns vs 3 and them taking 4k m3 each
- by O'nira - at 2016.04.25 21:53:32
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44. Medium Citadels - in Wormholes [original thread]
capitals are only dockable in large and x-large. you can just get a medium citadel and a small pos to base your caps out of though, honestly not sure if a small pos can online the capital building module but then just do that in a medium or larg...
- by O'nira - at 2016.04.18 16:37:01
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45. A couple of sleeper questions - in Wormholes [original thread]
rats respawn at every dt for gas sites and most of the time the gas will also(though this does not appear to happen all the time), i think rats also respawn for ore sites but am not 100% sure some of the relic data site waves spawn when you try t...
- by O'nira - at 2016.03.22 16:58:44
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46. Tiericide: The never ending story...... - in Ships and Modules [original thread]
been looking for a list like this, hope its complete :p
- by O'nira - at 2016.03.17 10:17:39
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47. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Jack Roulette wrote: This +3 strength buff to all faction scrams is a HUUUGE bonus to tackling anything with a +2 inherent core strength (which was intended to negate 1 scram but now doesn't), as well as exploration frigates. It basically makes...
- by O'nira - at 2016.02.14 19:57:05
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48. C5 Gas Sites - in Wormholes [original thread]
2x [Rattlesnake, Rattlesnake copy 1 copy 1 copy 2] Damage Control II Co-Processor II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II Pith X-Type X-Large Shield Booster Adaptive ...
- by O'nira - at 2016.02.06 17:39:54
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49. Covops prober fitting - in Wormholes [original thread]
t2 gravity rig and t2 hyperspatial rig will give you better scan strength than 2 t1 gravity rigs so always do that, get 1 scan acquisition array and 3 strength or 2 strength and 1 pinpoint
- by O'nira - at 2016.02.02 12:24:41
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50. Entrance to this WH - in Wormholes [original thread]
Nitshe Razvedka wrote: Freezie Erata wrote: Willow Windwalker wrote: I am pretty sure Jester just visited it. For a fee I can initiate contact. If contact leads to the entrance, I will gladly pay you. What's the price? If they dem...
- by O'nira - at 2016.01.31 08:39:32
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51. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Daichi Yamato wrote: This is about corps who can defend themselves. Yet it isn't. Go back and read the OP and the follow up comments by the OP. It's about providing a mechanic that allows defenders a way out of a wa...
- by O'nira - at 2016.01.12 21:29:05
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52. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: How many times does this "idea" need to be presented? Everyone is well aware of this proposal. Heck, a CSM member made something similar again only a few months ago, not to mention the near weekly threads suggesting the sam...
- by O'nira - at 2016.01.12 21:24:51
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53. Very long downtime - in EVE General Discussion [original thread]
This is outragous, its been almost 30minutes and servers till isnt back up
- by O'nira - at 2016.01.12 11:25:28
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54. Wormholes and a chill lifestyle - in Wormholes [original thread]
Join one of the bigger corps, its np. just log on every now and then
- by O'nira - at 2015.12.30 21:36:11
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55. Splitting Plex into smaller time segments, Practical? Easily Abused? - in Player Features and Ideas Discussion [original thread]
I would love this but i would abuse the **** out of it
- by O'nira - at 2015.12.29 10:21:00
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56. WTS - 32mil SP Combat Booster - in Character Bazaar [original thread]
8bill
- by O'nira - at 2015.12.18 07:19:42
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57. Old posses clutter up space - in Player Features and Ideas Discussion [original thread]
Shields should start degenerating as soon as pos is offline, we don't need free poses everywhere we just need it to be easier to remove something that someone left behind. however i don't think ccp actually like changing pos code and avoid it if...
- by O'nira - at 2015.12.18 01:15:54
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58. High Security Capitals - in Player Features and Ideas Discussion [original thread]
you may as well use a cloaky hauler and be practically 100% safe with a 13.431 m3 cargohold
- by O'nira - at 2015.12.14 05:49:27
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59. High Security Capitals - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: O'nira wrote: for every carrier playing station games there will be 10 dreads ready to pound it into a nice little killmail, this might be a problem in some terrible back end hs system but that's about it and if they can ...
- by O'nira - at 2015.12.14 05:46:39
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60. High Security Capitals - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: O'nira wrote: Or they can just be allowed in highsec, doesn't make sense that they aren't. won't change much other than sieging poses would become viable in hs wich might be a bad thing i'm not sure And running lev...
- by O'nira - at 2015.12.13 19:13:43
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