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61. Recycle used energy weapon crystals - in Player Features and Ideas Discussion [original thread]
you can refine them and then use the mats from that to make new ones
- by O'nira - at 2015.12.12 14:01:17
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62. High Security Capitals - in Player Features and Ideas Discussion [original thread]
Or they can just be allowed in highsec, doesn't make sense that they aren't. won't change much other than sieging poses would become viable in hs wich might be a bad thing i'm not sure
- by O'nira - at 2015.12.12 13:57:20
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63. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
easy fix(to talk about anyways) if you want to war dec someone then you need to put down a structure and defend it like a pos or like a citadel/sov with some set vulnerability timer against the targets you war decced, the targets can recruit peop...
- by O'nira - at 2015.12.12 13:26:04
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64. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
My biggest problem with this idea is that its taking you so long to implement it. I would really like it if the sp packets were tied to a lp store or something though rather than plex, i feel like this game gets more and more transaction heavy....
- by O'nira - at 2015.12.12 13:12:57
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65. Chimera fitting? - in Ships and Modules [original thread]
you should have 30k powergrid spare with a standard fit(1 shield booster, 3 remote shield 1 triage and 1 remote capacitor), the cpu on the other hand is a total ***** on that ship
- by O'nira - at 2015.12.09 16:34:58
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66. [Market Orders and Contract Numbers] One last time w ATT CCP Quant - in Market Discussions [original thread]
shouldn't this be in the Features & Ideas forum?
- by O'nira - at 2015.12.09 16:32:37
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67. new grids - in Wormholes [original thread]
how is this different to the current warp in at 300 or more?
- by O'nira - at 2015.12.09 16:18:52
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68. Which titan is the best? - in Ships and Modules [original thread]
Guy is a troll, please ignore
- by O'nira - at 2015.12.04 10:03:27
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69. New skills 2016 - what we know? - in Skill Discussions [original thread]
all capital rep skills to 5 for t2 cap reppers, remote and local the capital battery and boosters and neuts and all those new capital modules will likely need lvl5 if they release t2 version of those
- by O'nira - at 2015.11.27 23:46:07
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70. Dreadnought changes (Effect on Escals..) - in Wormholes [original thread]
unless they make the damage pitiful or the tracking absurdly low it won't matter and if they do either of those then dreads will become a bit of a joke, like not being able to hit moving capitals and ****. you might be required to get a moros for ...
- by O'nira - at 2015.11.03 23:13:51
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71. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Any chance of faction Missile Computers and enhancers?
- by O'nira - at 2015.10.02 17:20:01
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72. Are you addicted to SP? - in Skill Discussions [original thread]
id rather have 40 ships that i can fly well rather than 10 ships i can fly perfectly, i then max the ones i like using.
- by O'nira - at 2015.09.28 13:26:27
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73. When did CCP #NERF C5/C6 K-Space connections? #Killing W-Space - in Wormholes [original thread]
Killing stuff is actually a isk faucet since only materials used to build the ship "die" and then insurance pays out isk from npc.
- by O'nira - at 2015.09.23 00:15:42
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74. Two Step: killing the gravy train... - in Wormholes [original thread]
FT123 wrote: NS = stupid anom isk HS = stupid incursion isk WH = stupid cap escalation isk 2 of the 3 require a group. 1 of the 3 exposes caps. NS anoms are so easy, and have have no risk with local chat. HS incursions I am not even going to t...
- by O'nira - at 2015.09.21 00:38:53
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75. Two Step: killing the gravy train... - in Wormholes [original thread]
escalations definitely need changing, of course you could just bring back the API thing that showed when pve was done in the system instead.
- by O'nira - at 2015.09.19 23:38:19
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76. Wormhole Recovery Services - in Wormholes [original thread]
The guns are worth very little and take a lot of space to move, a lot of people choose to just leave them
- by O'nira - at 2015.09.17 18:13:52
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77. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
1 year cd on remaps is too long, needs to be 6months or less. that's almost no dev time for a lot of good for the new players especially. maybe even give new players 2 month remap cooldown for the first year or whatever. anything to help them is...
- by O'nira - at 2015.09.03 05:30:12
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78. Why doesn't CCP like current Attribute system? - in Skill Discussions [original thread]
1 year is too long, needs to be 6months or less. that's almost no dev time for a lot of good for the new players especially. maybe even give new players 2 month remaps for the first year or whatever. anything to help them is good imo because the...
- by O'nira - at 2015.09.03 05:28:09
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79. Citadel torpedos and cruise missiles - in Ships and Modules [original thread]
All the missile support skills apply to citadel missiles. the torp and cruise specialization skills don't apply to citadel missiles
- by O'nira - at 2015.08.30 22:35:45
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80. Structure blog and sounding board - in Wormholes [original thread]
No asset safety and short sieges and we might see a small group just purge every wh system they can in a subcap gang with the entosis risking absolutely nothing i would prefer asset safety at this point
- by O'nira - at 2015.08.22 16:08:06
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