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1. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Now we need to continue to discuss ways to make sure the Destroyer module to hunt and find AFK cloakers cant be seriously used to find active cloakers. Personally I think a "Cloak Failing Warning" is good enough yet should there be a way to "avoi...
- by OMGWTFResearch - at 2011.08.20 05:06:00
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2. New Dev Blog: Summer and Incarna 1.1 - in EVE Information Portal [original thread]
A blog.. I guess. But quite disappointing nonetheless.
- by OMGWTFResearch - at 2011.08.20 05:01:00
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3. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Edited by: OMGWTFResearch on 18/08/2011 03:31:46 I have already stated that I will support a DC timer over nothing at all. I just think that is too extreme when there are alternatives.
- by OMGWTFResearch - at 2011.08.18 03:31:00
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4. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Edited by: OMGWTFResearch on 18/08/2011 03:27:22 If local is being "addressed" and you feel CCP will never change cloaking mechanics then why are you here? Again same stuff I heard before CCP buffed CONCORD. Because you know the Winter expans...
- by OMGWTFResearch - at 2011.08.18 03:26:00
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5. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
This is NOT a topic to discuss removing local. This is about adding risk to AFK while cloaked. This idea I will quote again will protect active cloakers while adding risk for those who are AFK while cloaked. Originally by: OMGWTFResearch ...
- by OMGWTFResearch - at 2011.08.18 03:14:00
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6. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse Originally by: Robert Caldera Originally by: Ingvar Angst You can't separate AFK cloaking and Local. Local makes AFK cloaking possible. no, local REQUIRES afk cloaker! Only if local runs ...
- by OMGWTFResearch - at 2011.08.17 15:57:00
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7. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: OMGWTFResearch There is no need for a DC timer. A module for the destroyer that is high cost and high skill with the aspects mentioned in my previous posts will add risk to going AFK whi...
- by OMGWTFResearch - at 2011.08.17 15:54:00
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8. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: OMGWTFResearch You can AFK cloak in a Wormhole just as easy as in anywhere else. yeah but there is no point to. You could as well just log off since the enemy cant detect this and con...
- by OMGWTFResearch - at 2011.08.17 15:50:00
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9. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: OMGWTFResearch Adding risk to AFK cloaking is the point of my discussion in the various topics. Adding risk should only affect AFK cloaking not the ones who are active in hostile system...
- by OMGWTFResearch - at 2011.08.17 15:47:00
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10. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Ingvar Angst Originally by: OMGWTFResearch This isn't a topic about local. It is about adding risk to going AFK when cloaking. Sadly this is not as easy as when CCP boosted CONCORD. The destroyer module will fix the...
- by OMGWTFResearch - at 2011.08.17 15:43:00
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11. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Adding risk to AFK cloaking is the point of my discussion in the various topics. Adding risk should only affect AFK cloaking not the ones who are active in hostile systems. This is my goal and why once I heard of the idea of the destoryer I thoug...
- by OMGWTFResearch - at 2011.08.17 15:38:00
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12. [Proposal] AFK Cloakers nerf solutions (no macro can avoid). - in Assembly Hall [original thread]
Originally by: Kaelie Onren Originally by: OMGWTFResearch Edit: The log out idea is feasible but I fear for effect on non cloaking activities. Also I think the destroyer idea would add a new layer to gameplay and that is worth the...
- by OMGWTFResearch - at 2011.08.17 15:32:00
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13. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
The reason is an AFK cloaker is not going to stand within range of an AOF module. And much worse it would harm active cloakers. You want to target the AFK aspect and little else.
- by OMGWTFResearch - at 2011.08.17 15:30:00
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14. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
Edited by: OMGWTFResearch on 17/08/2011 15:27:24 Ok let me ask directly. Are you for or against this? Originally by: OMGWTFResearch Originally by: Hansipoo So how about AFK cloaking? Is small gang "disruption" actually going t...
- by OMGWTFResearch - at 2011.08.17 15:26:00
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15. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
There is no need for a DC timer. A module for the destroyer that is high cost and high skill with the aspects mentioned in my previous posts will add risk to going AFK while not seriously affecting active cloakers and not affecting other activitie...
- by OMGWTFResearch - at 2011.08.17 15:24:00
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16. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
This isn't a topic about local. It is about adding risk to going AFK when cloaking. Sadly this is not as easy as when CCP boosted CONCORD. The destroyer module will fix the issue while adding a new level of gameplay while protecting those who are...
- by OMGWTFResearch - at 2011.08.17 15:21:00
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17. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse Edited by: Newt Rondanse on 17/08/2011 14:30:31 Originally by: OMGWTFResearch Originally by: Newt Rondanse Hamper what? What exactly is there in this game that you need to be online for s...
- by OMGWTFResearch - at 2011.08.17 14:33:00
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18. Nullsec design goals feedback: Small combat - in Player Features and Ideas Discussion [original thread]
As I said before things such as fleet bonuses. You want to target things where AFK is an advantage not harm other activities. Like I said before it IS a solution but I think a module for the destroyer is a far better one.
- by OMGWTFResearch - at 2011.08.17 14:27:00
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19. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse Originally by: OMGWTFResearch Originally by: Newt Rondanse So just do away with the AFK part of AFK cloaking. Disconnect clients for inactivity. If you can't be AFK for hours at a stretch then...
- by OMGWTFResearch - at 2011.08.17 14:20:00
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20. [Proposal] AFK Cloakers nerf solutions (no macro can avoid). - in Assembly Hall [original thread]
Edited by: OMGWTFResearch on 17/08/2011 14:17:17 Originally by: Dub Step How about they just log out players that are idle for a couple of hours or more. nag boxes telling you someone is probing out out is a really stupid suggestion. ...
- by OMGWTFResearch - at 2011.08.17 14:16:00
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