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1. EVE Online: Tyrannis teaser video--How will you rule? - in EVE General Discussion [original thread]
planetary interaction?? i have only three questions. . Can i land and plant an MB4 Mining machine? come back and collect 5 billion isk worth of veldspar? Can planetary concord get annoyed for taking off without clearance and chase me to orbit?...
- by Obraxis - at 2010.03.18 23:16:00
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2. UNITED NATIONS SPACE COMMAND IS RECRUITING AGAIN - in Alliance and Corporation Recruitment Center [original thread]
UNSC needs u now for Adventures unlimited :-) We are an old Corporation. we look at recruiting members from all arena's whether u like pvp, mining, mission running we do it all. we also believe in letting our members choose there own path with th...
- by Obraxis - at 2010.02.23 11:39:00
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3. United Nations Space Command Now Recruiting - in Alliance and Corporation Recruitment Center [original thread]
UNSC needs u now for Adventures unlimited :-) We are an old Corporation. we look at recruiting members from all arena's whether u like pvp, mining, mission running we do it all. we also believe in letting our members choose there own path with th...
- by Obraxis - at 2009.03.23 02:10:00
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4. Eve ideas and quantum rise and next years xpansion discussion - in Player Features and Ideas Discussion [original thread]
i have to compare eve with other games, there are alot of things that eve comes out top on, thats why i have played for so long, o.k. it isn't Elite 2 Frontier.. but there are some simple things eve falls short on.. as for planets.. no they are n...
- by Obraxis - at 2008.11.10 19:49:00
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5. Eve ideas and quantum rise and next years xpansion discussion - in Player Features and Ideas Discussion [original thread]
xpanding on chat i also have thought in the past of local chat beingreplaced by constellation chat. i know null sec players rely on it. but to me it is unrealistic. i think the new chat would benefit the jita problem as the wts,wtb traders don'...
- by Obraxis - at 2008.11.10 02:45:00
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6. Eve ideas and quantum rise and next years xpansion discussion - in Player Features and Ideas Discussion [original thread]
ENGINE AND UI im impressed with the trinity models. but still the new models lack animation? why can't we see missiles come from the launcher u see on the drake? why can't ship damage be animated properly? why can't we have cool efffects like f...
- by Obraxis - at 2008.11.10 02:24:00
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7. Eve ideas and quantum rise and next years xpansion discussion - in Player Features and Ideas Discussion [original thread]
i know some of these might have been mentioned before, i have not checked... so if they have just ignore them :-) GAME PLAY realtime counters on everything not just modules (as in quantumn rise) but for things like mining too!! auto pilot warp ...
- by Obraxis - at 2008.11.10 02:22:00
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8. Updating graphics card - in Out of Pod Experience [original thread]
i got a 9800 pro 128mb, and it is a really good card, believe me i upgraded from a geforce 3 which i spent ú300 and the radeon cost ú250 i was dissapointed at the time because the radeon 9800 pro was king of graphics cards. my mate still uses my o...
- by Obraxis - at 2006.04.11 16:30:00
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9. improved graphic engine - in Player Features and Ideas Discussion [original thread]
i have read that they are improving the trinity engine, and i think with the release of the kali patch there will be a certain freshness to the game, i hope they include the planet thing because that would be the cherry on the cake 4 me, but as fo...
- by Obraxis - at 2006.03.01 20:07:00
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10. improved graphic engine - in Player Features and Ideas Discussion [original thread]
one thing i have allways admired about eve online is the quality of the graphics, this is what drew me to the game in the first place. But this was 3/4 years ago the game will run happily on a p3 and geforce 2 gpu.the thing is now with out amd 64 ...
- by Obraxis - at 2006.03.01 11:33:00
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11. just a couple more little suggestions - in Player Features and Ideas Discussion [original thread]
p.s sorry for the odd mistakes in spelling and grammer i was late for work when i typed this :)
- by Obraxis - at 2004.07.16 11:44:00
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12. just a couple more little suggestions - in Player Features and Ideas Discussion [original thread]
p.s sorry for the odd mistakes in spelling and grammer i was late for work when i typed this :)
- by Obraxis - at 2004.07.16 11:44:00
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13. just a couple more little suggestions - in Player Features and Ideas Discussion [original thread]
most of what i would suggest most other's have suggested allready, so im not going to repeat them but there a couple of things what i think might improve the game in a realistic way, * have different cpu core's and power cores and skill nessesary...
- by Obraxis - at 2004.07.16 11:39:00
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14. just a couple more little suggestions - in Player Features and Ideas Discussion [original thread]
most of what i would suggest most other's have suggested allready, so im not going to repeat them but there a couple of things what i think might improve the game in a realistic way, * have different cpu core's and power cores and skill nessesary...
- by Obraxis - at 2004.07.16 11:39:00
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