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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
All i gotta say is that the HAM tengu was freaking crazy on Duality last week. loved it.
- by OlRotGut - at 2012.11.01 21:45:00
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2. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Want to try the most recent version of these changes out for yourself and see how it affects your play? Log onto Duality starting this Friday where all these changes will be live alongside a bunch of other Retribution content ...
- by OlRotGut - at 2012.10.24 22:49:00
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3. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I've read through every single page on this post, albeit I have skipped some of the arguments between players; however I don't think I've read an answer that explains this: "All Missiles Increase missile acceleration so that real range is much cl...
- by OlRotGut - at 2012.10.05 15:45:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Takeshi Yamato wrote: Kesthely wrote: you've just replaced drake blobs with double/tripple heavy neut Raven/Typhoon blobs with More range, effective hp, and more dam vs battlecruisers and up then the current drake blobs. ...
- by OlRotGut - at 2012.10.03 16:13:00
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5. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: CM is? Cruise Missiles.
- by OlRotGut - at 2012.10.03 16:08:00
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6. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: serras bang wrote: t2 furry will not be over t1 by the time you factor in explosive radius or not much past and tech 1 ammo has always had problems with breaking tanks I was able to break tanks using T1 HML ammo....
- by OlRotGut - at 2012.10.02 23:30:00
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7. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
serras bang wrote: OlRotGut wrote: serras bang wrote: OlRotGut wrote: serras bang wrote: seriously this new one will just kill t2's 50% less flight time than t1's and t1s are being cut by 35% giving heavy furies a total of a 75% fli...
- by OlRotGut - at 2012.10.02 22:19:00
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8. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
serras bang wrote: OlRotGut wrote: serras bang wrote: seriously this new one will just kill t2's 50% less flight time than t1's and t1s are being cut by 35% giving heavy furies a total of a 75% flight time reduction over now not to mentio...
- by OlRotGut - at 2012.10.02 21:29:00
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9. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
serras bang wrote: seriously this new one will just kill t2's 50% less flight time than t1's and t1s are being cut by 35% giving heavy furies a total of a 75% flight time reduction over now not to mention a massive 72% explosive radius increase...
- by OlRotGut - at 2012.10.02 20:55:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Dear Fozzie: Earlier you posted that the main reason to change HML's was to uniform it into a SOLID base platform on wich the other ships would be able to be redesigned. Without a good weaponsplatform designing a ship would be ...
- by OlRotGut - at 2012.10.02 18:32:00
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11. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Sigras wrote: is it confirmed that guided missile precision is now going to affect all missiles? yeah, see the OP. This makes HAM's with a target painter pretty effective for up close and personal face %%PE.
- by OlRotGut - at 2012.10.01 19:26:00
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12. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Will you be renaming the Guided missile precision skill?
- by OlRotGut - at 2012.10.01 19:10:00
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13. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Very happy with the new changes, and I like the fact that missiles move faster. Also love the guided missile projection skill affecting all missiles now. That will make that skill so much more viable. HAMs actually may be used quite often now.
- by OlRotGut - at 2012.10.01 17:49:00
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14. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: MIrple wrote: CCP Foozie I understand you guys are taking on a huge project already, but with the changes coming is there any chance you might get around to BC this patch. I think that would make most of the arguments in th...
- by OlRotGut - at 2012.09.25 20:52:00
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15. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: OlRotGut wrote: Making missile ordinance more in line with charges doesn't quantify the need to drop the whole skill tree. Come on now... It moves to make the ordinances easier to balance because everyone and their...
- by OlRotGut - at 2012.09.24 20:34:00
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16. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: OlRotGut wrote: Grey Azorria wrote: Miss Le NerfSxBye wrote: Zarnak Wulf wrote: If you're going to have TE and TC affect missiles ala turrets then why not go Full Monty and have short range ammo and long ran...
- by OlRotGut - at 2012.09.24 20:11:00
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17. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Grey Azorria wrote: Miss Le NerfSxBye wrote: Zarnak Wulf wrote: If you're going to have TE and TC affect missiles ala turrets then why not go Full Monty and have short range ammo and long range ammo like the turrets as well? ^This, why...
- by OlRotGut - at 2012.09.24 19:35:00
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18. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Eckyy wrote: I made note of this in another thread - I think the entire missile system needs a rework. Small - Rockets (unguided) Medium - Heavy Large - Cruise XL - Torps (unguided) When the game was released, there was no such thing as shor...
- by OlRotGut - at 2012.09.21 18:40:00
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19. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Fozzie, can you enlighten us with any more reflection? Has any of these posts in this thread influenced your thinking by chance? Have we brought any good ideas to the table?
- by OlRotGut - at 2012.09.21 17:13:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
If server load is what they are trying to curb then they need to increase the velocity of the missiles more than 6.66% Of course this would effect range, so change the ammo types of all missiles to fall in line with the turrets. Change the fitti...
- by OlRotGut - at 2012.09.20 16:04:00
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