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101. CSM - Changes to Market and to Station Controls - in Assembly Hall [original thread]
Pheusia wrote: What problem will this fix Who will it help and how? It will fix a strange lack of choice on behalf of players in deciding who they wish to purchase from. Maybe not a problem, but it could be classified as a "little" annoya...
- by Orakkus - at 2014.07.21 03:47:00
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102. CSM - Changes to Market and to Station Controls - in Assembly Hall [original thread]
Steve Ronuken wrote: It should be noted: If CCP did add who you're buying from/selling to, to the market, it's not like it would let you buy/sell with someone else. you can't pick orders. Just buy from the lowest sell order, or sell to the hig...
- by Orakkus - at 2014.07.21 03:32:00
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103. CSM - Changes to Market and to Station Controls - in Assembly Hall [original thread]
Good Morning, I was wondering what CCP's thoughts are on the following: 1. One of the more interesting issues about the market is the inability to see who is selling or buying until after they purchased from you, or after you've purchased from th...
- by Orakkus - at 2014.07.20 09:27:00
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104. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
I also found that the tooltips while trying to identify and grab scatter cans was not done well at all. It also looks like the tooltip mechanic is tied to the radial menu delay. I changed that to zero and while it was an improvement, was certainly...
- by Orakkus - at 2014.05.14 03:50:00
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105. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Arthur Aihaken wrote: Minmatar are supposed to be hideously ugly. No argument here.. however, I would like to see two separate, and distinctive versions of that ugly instead of just a variation of shade.
- by Orakkus - at 2014.03.09 10:54:00
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106. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Okay, I went on Sisi to have a look for myself and here's what I thought of the new skins. Amarr - Very nice, simple yet cool Caldari - Definitely different, but still pretty cool and easy to see. Gallente - I like the choices and they look great...
- by Orakkus - at 2014.03.09 03:55:00
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107. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Woop Woop! - Count me in! A few questions and one comment: Question #1: So, in determining if this is worth the devs time, have you placed a static number of purchases necessary to be deem viable for continued development? If so, what is that nu...
- by Orakkus - at 2014.03.06 17:48:00
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108. Sticky:Community Spotlight: Kirith Kodachi - in EVE Information Portal [original thread]
Woot! m3 in the house! So, why hasn't CCP made some of the ship histories from Project Athena part of the official cannon?
- by Orakkus - at 2014.01.17 23:56:00
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109. Rubicon changes - Good for the NPC solo player? Bad? Mixed? - in EVE General Discussion [original thread]
Joia Crenca wrote: Yes, this is a high-sec NPC Corp dweller. That fits my casual playstyle. CCP hasn't banned me for being in an NPC corp in high-sec yet. That addressed, we have a set of interesting changes soon. I'm uncertain as to whether ...
- by Orakkus - at 2013.11.06 00:57:00
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110. Mobile Depot - in Test Server Feedback [original thread]
Zurrdok wrote: Cargo space 27000m3 Did you mean 27,000m3 or 2,700m3 because I have never gotten 27,000m3 from any site.. ever.
- by Orakkus - at 2013.11.05 23:41:00
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111. Immersion Fun - Sound/Visuals - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: Basically the battle chatter from the homeworld series... (Ship taking on hits) "Fleet, we are under heavy fire." (Ship crippled) "Hull breach, hull..." (Ship explodes) Yeah, something like that. Course, it would also be...
- by Orakkus - at 2013.11.05 23:00:00
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112. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Steve Ronuken wrote: The hammering of fists on the outside of your Pod? Yes, and depending on the language of your client you here different variations of panic and cussing in your local language.
- by Orakkus - at 2013.11.05 22:31:00
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113. Immersion Fun - Sound/Visuals - in Player Features and Ideas Discussion [original thread]
How this managed to happen I have no idea.. Anyways, the original post, which got swallowed up, is based off of CCP Abraxas post about ship crews , which states: Quote: Ships have crews. Pod tech helps automate certain systems to the point ...
- by Orakkus - at 2013.11.05 22:26:00
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114. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
Well there are clearly two variations here.. CCP Fozzie -and- Troll Fozzie Still up for debate about which one funnier...
- by Orakkus - at 2013.11.05 21:18:00
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115. What Ship Balancing Does the Community Want to See Next? - in Player Features and Ideas Discussion [original thread]
Here's what I'd like to see, in order: Black Ops: I've been getting on more and more of these, and they are cool.. but, they seem to be more of a expensive "toy" with some tactical value, rather than a strategic asset. I think the big problem is ...
- by Orakkus - at 2013.11.05 19:42:00
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116. Time Dilation as feature ??? - in EVE General Discussion [original thread]
Beekeeper Bob wrote: People are such suckers..... CCP introduced tidi as a "feature" and it will never go away. CCP is not capable of making the game playable for big fleets, so now even little fleets get to waste some additional time, whether...
- by Orakkus - at 2013.11.05 18:59:00
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117. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Callic Veratar wrote: It would be a really cool effect to have ships that are destroyed fairly slowly have waves of escape pods jettison into the night. That and have the screams of crewmembers as your own ship explodes.
- by Orakkus - at 2013.11.05 17:42:00
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118. Time Dilation as feature ??? - in EVE General Discussion [original thread]
Vihura wrote: I thought Time Dilation is emergency measure, not feature, I recently have been in few fights and tidi was present all the time at 10% it's boring as hell.... Buddy, boring but accurate is a helluva lot better than "frozen, bla...
- by Orakkus - at 2013.11.05 16:16:00
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119. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
TigerXtrm wrote: I think it's too bad that once again there is a static element to these sites. The timer may be invisible but that really makes no difference if the rest of the site is extremely predictable. It will take less than a week for e...
- by Orakkus - at 2013.11.05 01:31:00
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120. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
IceGuerilla wrote: 2 months after this comes out, there will be comprehensive guides and doctrines to tackle this by the numbers; no danger, no skill. Fleets instaformed to run ghost sites, they will be resigned to the scrapheap of mundanity. ...
- by Orakkus - at 2013.11.05 01:27:00
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