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141. When do we get the deployable tractoring thing? - in Test Server Feedback [original thread]
Joe Risalo wrote: HOLY SH!T B@LLS!!!!! i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!! That's way better than getting can flipped, and would be awesome for fleet mining without Orcas. So, a stealt...
- by Orakkus - at 2013.10.30 19:29:00
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142. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
James Amril-Kesh wrote: We're kind of known for being awesome at structure bashing. As a group, yes. However, with how Siphons are designed, the question no longer is based around "we", it is based around the individual himself and what he i...
- by Orakkus - at 2013.10.30 19:24:00
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143. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
James Amril-Kesh wrote: These are going to be disastrous for the game. We'll make sure of that. Yep, however, I think that a.) Limiting the number of Siphons a person could drop and b.) Ensuring that trial alts cannot train for them, are a s...
- by Orakkus - at 2013.10.30 19:03:00
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144. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Trii Seo wrote: (For starters, I'd look into the mis-reporting API. If you want to generate conflict, you want people knowing about their POS being drained if they're paying enough attention to send a defense gang.) That could be just as eas...
- by Orakkus - at 2013.10.30 18:51:00
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145. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
I think another factor we need to consider on this issue has not really been revealed yet. That is the deployable storage unit (though, I may have missed the dev posts on it - please link it if they have given some more info on that).. That, in co...
- by Orakkus - at 2013.10.30 18:47:00
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146. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
irish84 wrote: if someone is able to fly by and pick these things up and they only take up 20m3, but can hold 1200m3, are people going to be able to pick them up while full and will it still be 20m3? You can't pick them up. Once they are dep...
- by Orakkus - at 2013.10.30 17:09:00
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147. Hauling fits for a hauling newb - in Ships and Modules [original thread]
Ryubi Hazzuki wrote: So I started to gain interest in a hauling alt. Ive done some research and I cannot seem to find a up to date place on where to find fits for a hauling ships.I searched for tips and though I have a general idea on how hauli...
- by Orakkus - at 2013.10.29 18:59:00
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148. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
Bienator II wrote: I think the siphon units should be fully anonymized. The reasoning is simple, the fact that the name of the player is in the show info of the unit, encourages people to use throw away alts for the deployment. It basically ser...
- by Orakkus - at 2013.10.28 18:36:00
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149. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
CCP Paradox wrote: After some discussion, we have added the requirement of Anchoring at level 2, to be able to deploy them. Awesome, this is a good change.
- by Orakkus - at 2013.10.28 16:58:00
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150. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Tzar Sinak wrote: Interestingly that has always existed. The Odyssey patch did not suddenly make that happen. As for not successfully navigating the mini game, that happens to us all. As was pointed out already, the random placement of obstacl...
- by Orakkus - at 2013.10.24 16:58:00
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151. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Vol Arm'OOO wrote: The fact that you fail at hacking even though you have "perfect" character skills is not as you say a "counter" to my position -- there is a random luck component to the minigame. Your character skills give you a better chan...
- by Orakkus - at 2013.10.24 16:51:00
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152. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Vol Arm'OOO wrote: What exactly are you smoking? There is no player skill in the mini-game - its simply a click fest with success premised upon the skill lvl of your character and luck. As for what hacking was like pre-minigame - well sure it ...
- by Orakkus - at 2013.10.24 15:47:00
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153. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
CCP Paradox wrote: And as somebody said, "alts". These units require no skills to deploy, so anyone can deploy them. Yeah, I think this needs to be changed. This would, in effect, invalidate the change to the limits of Syphons a player can ...
- by Orakkus - at 2013.10.24 14:36:00
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154. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Little Dragon Khamez wrote: CCP Bayesian thanks very much for replying in this thread, I hope you are still monitoring it. As you know in my previous post I was highly critical of the hacking mini game and I remain so, but I hope to respectfu...
- by Orakkus - at 2013.10.23 22:35:00
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155. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Icesail wrote: I caught it in the post from CCP. I was pointing out that I as well as others thought it was going to be part of guerrilla warfare when it was first announced. I was disappointed when they said otherwise. Ultimately the first it...
- by Orakkus - at 2013.10.23 19:58:00
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156. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Icesail wrote: I won't benefit from siphons this time but I hope CCP moves it in a direction going forward to actually benefit the small groups. I know that I was excited to first hear of guerrilla warfare and siphoning but it certainly isn't a...
- by Orakkus - at 2013.10.23 19:09:00
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157. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Zakhin Desver wrote: That's correct if we assume you will be the only ones not being affected by the theft of resources. To achieve such thing, you should have patrols at all times, which reduces the number of effectives to do real PVP, theref...
- by Orakkus - at 2013.10.23 15:48:00
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158. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Hmm.. I was really hoping to get some sort of answer from a Dev about this by now. Even if it was little more than "soon(tm)". That being said, I may try to test a few DST fits out and log my results. Anyone have some Mastodons they wanna sell for...
- by Orakkus - at 2013.10.23 15:29:00
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159. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Shederov Blood wrote: Well, you told me they have a plethora. And I just would like to know if you know what a plethora is. I would not like to think that a person would tell someone they have a plethora, and find out that that person has no i...
- by Orakkus - at 2013.10.23 15:13:00
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160. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
CCP Bayesian wrote: 1. The whole thing came onto Team Prototyping Rocks when we were just three developers with a very limited amount of time before the Odyssey release. We were basically tasked by CCP Seagull to create new content in the expl...
- by Orakkus - at 2013.10.23 14:48:00
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