Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 |
161. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Shederov Blood wrote: Orakkus, what is a plethora? Why, El Shederov?
- by Orakkus - at 2013.10.23 14:18:00
|
162. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Shederov Blood wrote: Would you say they have a plethora of mini-games? Oh yes, they have a plethora..
- by Orakkus - at 2013.10.23 03:44:00
|
163. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Kenneth Feld wrote: To ANYONE upset about these siphon units Medium and Heavy units are next They will target advanced components from complex reactions as well as fullerines You might as well save some tears for that... Was this info giv...
- by Orakkus - at 2013.10.22 23:36:00
|
164. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Yeah, I can think of several things where adding a mini-game would definately give the game a bit of character to it. Mining - It's a boring task, but having done some mining, I know it is nice to have a semi-afk task in Eve where you can feel so...
- by Orakkus - at 2013.10.22 23:22:00
|
165. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
Solstice Project's Alt wrote: I have nothing to say that's even remotely close to trolling this, but i have noticed that ned nederlander has sex with celebrities. Edit: Unless this is just a quote, then it's obviously the person the quote is ...
- by Orakkus - at 2013.10.22 21:57:00
|
166. Questions for CCP Devs dealing with Exploration Sites - in EVE General Discussion [original thread]
I have some questions regarding the mini-game used in the Relic/Data sites under the new exploration mechanics released in Odyssey. I am rather curious to see if there is a on-going effort to provide more of these games, or if this was a "try once...
- by Orakkus - at 2013.10.22 21:45:00
|
167. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
S8nt wrote: With CCP hinting that they are looking at doing moon mining through moon belts how is this new feature actually going to apply to the game then? Kinda redundant? Linky please?
- by Orakkus - at 2013.10.21 21:22:00
|
168. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
CCP SoniClover wrote: Hey guys, thanks for all the good feedback. Couple of things we're contemplating: a) reduce waste factor from 20% to 10% b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time)....
- by Orakkus - at 2013.10.21 18:40:00
|
169. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
MeBiatch wrote: by removing the 20% base loss this will remove the bulk of the problem. That won't remove the problem. It may, MAY mitigate it somewhat, but even that isn't very likely. No, to fix this all you would need to do is limit the ...
- by Orakkus - at 2013.10.17 23:30:00
|
170. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Sven Viko VIkolander wrote: So far as I am understanding this issue : 1) It seems very unlikely that any use of the siphons, by itself, is going to cause a large rise in T2 ship cost. More likely, market speculation and direct manipulation of...
- by Orakkus - at 2013.10.17 22:08:00
|
171. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Why do any of you think this will hurt Goonswarm? First off, Goonswarm easily has the leadership capability, player willingness, and financial fortitude to use this as a viable price fixing/alliance crushing tactic. Second, as I explained early...
- by Orakkus - at 2013.10.17 21:18:00
|
172. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
So, after reading a lot of the comments, I still think that in general the Siphon is a good idea, but there are some issues: First off, no this won't break Goons, or any of the other coalitions roaming around the Eve Universe.. well, not initiall...
- by Orakkus - at 2013.10.17 19:58:00
|
173. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Cool, glad for the update. Got a few questions: 1. D-Scan/Probing - I assume they will be visible on D-scan, but can they be probed down? Personally, I think it would be a bit too easy if they were probeable. 2. How many siphon units can be plac...
- by Orakkus - at 2013.10.17 15:49:00
|
174. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Maliandra wrote: To those saying "it warps too slowly" - It's called Cloak/MWD. Even without the cloak the warp speed is the cycle time of a MWD. Now that's not so fast but it's not supposed to be a BR; so if I fit 4 warp-core stabs I can get ...
- by Orakkus - at 2013.10.17 15:28:00
|
175. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: what if the DST had the strongest tank of any sub-cap in the game, similar to a sieged dreadnought but scaled to the sig radius of the DST? Even if it would still die to big ganks, it might still find purpose with that...
- by Orakkus - at 2013.10.17 00:00:00
|
176. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
I think we're quite a few years away from seeing a T3 Hauler, though I think that it isn't a bad idea. Personally, I'd like to see something like these configurations with the following Subsystems: Defensive Subsystems: Passive Tank:Shield/Armor ...
- by Orakkus - at 2013.10.16 19:15:00
|
177. [Scanning] Combat probing broken - in Test Server Feedback [original thread]
CCP Paradox wrote: Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you ...
- by Orakkus - at 2013.10.16 16:22:00
|
178. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Batelle wrote: The DST is plenty viable for nullsec, its just not viable to run around unscouted or where there's poor intel. IMO this is fine, and doesn't merit any major changes. Other than that, improvements to agility, capacitor, or whateve...
- by Orakkus - at 2013.10.15 16:10:00
|
179. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Well, I tested out the new warp mechanics using the DST.. and the results are certainly not favorable to it. Considering that it has a generic cargo hold that must be improved with cargo expanders, it took a VERY long time to align and warp. It's ...
- by Orakkus - at 2013.10.15 00:10:00
|
180. Support Ships PvP and PvE - in Ships and Modules [original thread]
Carebearz0r wrote: Hi, I really enjoy playing the supportive role in every game I play and I was wondering which support ships are the best in which situations in the latest expansion. Chessur makes a good point. What exactly do you mean by ...
- by Orakkus - at 2013.10.10 23:13:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 |
First page | Previous page | Next page | Last page |