Pages: [1] 2 3 |
1. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Problem: So i think we can all agree, Fozziesov has caused many a shake up in the world of eve over the last few dozen months, tactics have shifted, alliances have grown, moved, and crumbled, and most importantly for the sandbox, capitalist, econo...
- by Orion Supernova - at 2017.06.09 13:42:02
|
2. Permanent Skins, actually Permanent. - in Player Features and Ideas Discussion [original thread]
------ updating -----
- by Orion Supernova - at 2017.06.01 09:27:44
|
3. Scriptable ECM - in Player Features and Ideas Discussion [original thread]
Multispecs are ok vs frig and destroyer class ships, but next to useless vs cruisers and above, even on a griffin or rook. Racials on a rook are still effective up to battlecruiser class.
- by Orion Supernova - at 2017.04.15 08:08:25
|
4. Scriptable ECM - in Player Features and Ideas Discussion [original thread]
Original Thread: https://forums.eveonline.com/default.aspx?g=posts&m=6532240#post6532240 I'd like to reopen this thread for further discussion as i've often wished just this and i don't feel it has been fully explored yet as an idea. TLDR...
- by Orion Supernova - at 2017.04.14 23:45:45
|
5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I can't believe nothing has been done about this issue. I thought the idea of fozzie sov was to reward those that are active in the space, how can that be true when to drop an ADM before an assault all you have to do is create / log on a veritabl...
- by Orion Supernova - at 2016.04.21 11:56:54
|
6. Adjusting UI. - in EVE New Citizens Q&A [original thread]
so, can ccp change it so we can move these items? Would be nice since we can move everything else.
- by Orion Supernova - at 2015.11.07 19:42:12
|
7. Adjusting UI. - in EVE New Citizens Q&A [original thread]
So i've been re-positioning my UI and i've run into two items that i can seem to find out how to move. Marked here [IMG]http://i4.photobucket.com/albums/y116/Goblin080/screen%201_zpsp7lnxhjb.jpg[/IMG] Anyone know how to move these? The upper c...
- by Orion Supernova - at 2015.11.07 01:11:20
|
8. Drone's Need Host's Active Lock to Deal Bonuses - in Player Features and Ideas Discussion [original thread]
Hi. I've been looking here for something to do with drones, used the search function and everything. but either there is nothing on them or im not using it properly. Anyway my idea: As the title suggests, drones only use base attributes unles...
- by Orion Supernova - at 2015.01.22 08:00:17
|
9. Defender Missiles - in Ships and Modules [original thread]
asking for a high slot mods to counter guns is like asking for mids slot mods to boost armor, it's not necessary cause there's already enough mods for that that fit other slots.
- by Orion Supernova - at 2011.01.05 23:14:00
|
10. Defender Missiles - in Ships and Modules [original thread]
Originally by: Von Kroll Originally by: Lancress Sacrificing time and skillpoints to high level missile skills has been quite a (bad) gamble. Personally I'd hate to see the last of them nerfed away from pvp with unbalanced re-inven...
- by Orion Supernova - at 2011.01.04 16:01:00
|
11. Defender Missiles - in Ships and Modules [original thread]
Originally by: Furb Killer Originally by: Orion Supernova Originally by: Furb Killer Edited by: Furb Killer on 03/01/2011 16:02:51 That ishtar is fitted even more horrible than your drakes (also hint: In a simple tank/g...
- by Orion Supernova - at 2011.01.04 14:32:00
|
12. Defender Missiles - in Ships and Modules [original thread]
Originally by: Furb Killer Edited by: Furb Killer on 03/01/2011 16:02:51 That ishtar is fitted even more horrible than your drakes (also hint: In a simple tank/gank scenario HACs ALWAYS lose from BCs). Not to mention: ishtar loses from...
- by Orion Supernova - at 2011.01.03 16:28:00
|
13. Defender Missiles - in Ships and Modules [original thread]
Originally by: Furb Killer lets say they have 500 dps per ship, then with 20 ships you do 10k dps, your 500 recharge isnt really relevant anymore. Aditionally all other ships will dictate range on your slow drakes with huge sigs. And BCUs ...
- by Orion Supernova - at 2011.01.03 15:52:00
|
14. Defender Missiles - in Ships and Modules [original thread]
Originally by: M4cr0 Min3r Originally by: Orion Supernova ...there is nothing a drake blob really fears except a larger blob, and thats just not fun.... Quoting the relevent part of the post. Drake blobs are not the problem. Blo...
- by Orion Supernova - at 2011.01.03 15:33:00
|
15. Defender Missiles - in Ships and Modules [original thread]
Originally by: Durnin Stormbrow Originally by: Blacksquirrel Add defensive cruisers or skills that allow to provide for fleet bonuses. -Projected ECM, breaking any target locks on the defended ship (%chance for each lock), ra...
- by Orion Supernova - at 2011.01.03 15:30:00
|
16. Defender Missiles - in Ships and Modules [original thread]
Originally by: Furb Killer Defender missiles are indeed broken, also broken is that setup. No damage mods, SPRs, no ewar, afterburner... as far as i've come to understand it, a drake blob is designed around the alpha strike not the dps...
- by Orion Supernova - at 2011.01.03 15:26:00
|
17. Defender Missiles - in Ships and Modules [original thread]
Highs: 7 x HML II Mids: 3 x LSE II Y-S8 Hydrocarbon I Afterburner 2 x Invuln Field II Lows: 2 x SPR II Dmg Control PDS II Rigs: 3 x Medium Core Defence Field Extrender I with lvl Vs Dmg: 2310 (352dps) Resists 66/73/80/83 Tank 26,637 / 4883 / 4...
- by Orion Supernova - at 2011.01.03 14:59:00
|
18. Defender Missiles - in Ships and Modules [original thread]
With the outbreak of drake blobs like a rabbid case of avian flu that i've become aware of over the last few months, i've begun once again questioning the equality of missiles and i think a there's a missile that's been over looked; Defender Missi...
- by Orion Supernova - at 2011.01.03 14:21:00
|
19. Whats the point of watching? - in EVE Alliance Tournament Discussion [original thread]
yes, seeing two sides both bringing in 2 log ships and then not seeing anyone die was a bit boring, but it's my opinion that CCP went a bit over the top by taking out all Logistics from the tournament completely, perhaps a better idea would have b...
- by Orion Supernova - at 2009.01.27 04:51:00
|
20. Whats the point of watching? - in EVE Alliance Tournament Discussion [original thread]
Hi, i've been an avid watcher of alliance tournaments for years now, and the one thing that kept me glued to my screen on the edge of my seat was seeing a ship in low structure about to pop hang in there by the skin of it's teeth, constantly being...
- by Orion Supernova - at 2009.01.27 04:28:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |