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1. Roadmap for Eve? - in EVE General Discussion [original thread]
Quote: "Some events have been done on the Chaos server, sort of as a way to get the event team's beaks wet and whet the appetites of the players." Great! Are there any plans of announcing some of the events on Chaos ahead of time in the future, p...
- by Orpheus - at 2003.07.11 21:12:00
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2. Out of game skill training - in Player Features and Ideas Discussion [original thread]
Jaron said, "One more thing. About the 'E-bay' thing. There is nothing stopping people from doing that now... I can buy a few copies of eve, and login once a day for each character and train them to a level and then sell it." This is true, but i...
- by Orpheus - at 2003.07.07 22:56:00
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3. Concord & Pirates - in Player Features and Ideas Discussion [original thread]
Quote: "Seriously, it's not funny to see a Concord Police Captain sitting in a high security system 0.8 or higher and see a NPC pirate warping in. There has to be a way to make pirates no warp if the police are in the same damn astroid belt." Peo...
- by Orpheus - at 2003.07.03 20:39:00
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4. 1-3 Characters? What is the point? - in Player Features and Ideas Discussion [original thread]
Quote: "Or make it that when you delete a chracter instead of 2 hours you have to wait, make it the next BILLING cycle. So that the occurance of corp piracy goes WAY down." I hate this idea. If somebody has an inactive character, why should they ...
- by Orpheus - at 2003.07.03 20:36:00
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5. Subscribing to threads - in Player Features and Ideas Discussion [original thread]
This is about this board, not Eve. Maybe I missed it, but is there any way to have email notification whenever a thread you're interested in has a new message posted to it?
- by Orpheus - at 2003.07.03 20:34:00
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6. Out of game skill training - in Player Features and Ideas Discussion [original thread]
I used to think this was a good idea, until I realized the potential for abuse. If you have a web site that can be used to train skills, that can *easily* be automated. If you can queue skills, that is *already* automated. So, what's wrong with ...
- by Orpheus - at 2003.07.03 20:33:00
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7. Suicide ships - in Player Features and Ideas Discussion [original thread]
One problem with that. Peopl will detonate them in the middle of the training grounds.
- by Orpheus - at 2003.07.03 20:21:00
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8. Arming and disarming while in space - in Player Features and Ideas Discussion [original thread]
What about being able to bring already-fitted equipment on or off-line while in space? After all, that's pretty much just flipping a switch. I noticed that when I tried to activate something that was off-line, the system attempted to bring it on-...
- by Orpheus - at 2003.06.27 18:30:00
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9. Hiring Police - in Player Features and Ideas Discussion [original thread]
"I actually agree with Abe this is the job for other Players if you add this feature there will be no need for Merc's.. Yes they are expensive but they do do the Job." I agree. Plus, if this works by hiring existing police, rather than creating n...
- by Orpheus - at 2003.06.20 23:10:00
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10. Pk, PvP Pirate, call it what you want - in Player Features and Ideas Discussion [original thread]
"Simple Fact: Player pirates can get access to NPC Pirate Stations, AND HIGH SEC STATIONS! Player non-pirates can/will get shot at approaching NPC Pirate Stations." That, I think, is the biggest problem. Pirates should not have free roam through...
- by Orpheus - at 2003.06.20 23:02:00
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11. Fraud / Scam control - in Player Features and Ideas Discussion [original thread]
"I preferred someone elses idea, whereby all characters on the offending account could become 'suspect family members'." I don't like this idea. What if you want to have a "nice" character and a "not-so-nice" character? This is, after all, role p...
- by Orpheus - at 2003.06.20 22:52:00
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12. Could this be possible ? - in Player Features and Ideas Discussion [original thread]
It would be nice to be able to set this on a security-level basis. Maybe set a security level that, if the system you're in is at or below that level, it comes out of warp x meters further away than normal. So, in a 1.0 sector, you'd get as close...
- by Orpheus - at 2003.06.20 22:26:00
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13. Plea for skill training for all. - in Player Features and Ideas Discussion [original thread]
I don't get it anyway. Why bother having three characters if you can only train one at a time and (potentially) have to wait before switching? Instead of putting all sorts of limitations on the alternate characters, why not just limit players to ...
- by Orpheus - at 2003.06.18 21:00:00
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