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1. Celtic Anarchy are recruiting - 0.0 PvP - in Alliance and Corporation Recruitment Center [original thread]
Yeah, you guys would want to fly with the likes of Kab and Hylle. Bantz guaranteed.
- by Pattern Clarc - at 2017.01.30 19:26:07
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2. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
X-Large batteries for battleships pls
- by Pattern Clarc - at 2016.11.17 22:53:01
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3. Sticky:[Ascension] Phenomena Generators - in Upcoming Feature and Change Feedback Center [original thread]
Hi Fozzie - Could we have t3 battleships that use mini versions of this pls?
- by Pattern Clarc - at 2016.11.17 22:46:06
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4. WTS 1 60 PlexCode 2.35bill - in Timecode Bazaar [original thread]
PM for quick sale, - Online now.
- by Pattern Clarc - at 2015.12.27 22:58:04
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The Djego wrote: Pattern Clarc wrote: It totally breaks PvE, and I wonder what happens if you use this in the next AT.... It's neither balanced, nor useful in PvP - which is what all ships in this PVP FOCUSED game should be based around. No...
- by Pattern Clarc - at 2013.09.04 11:44:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Pattern Clarc wrote: It totally breaks PvE, and I wonder what happens if you use this in the next AT.... It's neither balanced, nor useful in PvP - which is what all ships in this PVP FOCUSED game should be based aro...
- by Pattern Clarc - at 2013.09.04 00:13:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
It totally breaks PvE, and I wonder what happens if you use this in the next AT.... It's neither balanced, nor useful in PvP - which is what all ships in this PVP FOCUSED game should be based around. Not working as intended.
- by Pattern Clarc - at 2013.09.03 23:38:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Give each race a fleet and a skirmish CS - not break races in to skirmish and fleet ffs.
- by Pattern Clarc - at 2013.08.07 16:27:00
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9. Drop the active tanking fetish or give us 'Reactive Tanking' modules. - in Player Features and Ideas Discussion [original thread]
Hortoken Wolfbrother wrote: No. We thought active tanking sucked years ago too. Its always sucked for anything outside of tournies or specific uses. Thats exactly why gallente and minmatar get it, they suck as well. Amarr #1 I should probably...
- by Pattern Clarc - at 2013.08.01 22:17:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Consider that the Mega post-rebalance saw more use after it was "compensated" with 8 low slots (to much Amarr ruckus.) Now, it is a compelling choice (among other things, certainly) to pick Mega over an Abaddon, becaus...
- by Pattern Clarc - at 2013.08.01 21:51:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
And... RE: Changes to active tanking mechanics... Go reactive.
- by Pattern Clarc - at 2013.08.01 21:47:00
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12. About the Eos' model - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Pattern Clarc wrote: ... Just giving an added reason WHY the Eos should get the Myrm hull..... It doesn't even need to be explained. Eos = Myrmidon hull, don't care too much about the rest, end of story, that's all ...
- by Pattern Clarc - at 2013.08.01 21:44:00
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13. Drop the active tanking fetish or give us 'Reactive Tanking' modules. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: But those command ships already have active tanking bonuses. how is it putting a bonus where it doesn't belong when it's always been there? When the rebalance came, most of us thought we'd at least have 4 brick tanked da...
- by Pattern Clarc - at 2013.08.01 21:41:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Ersahi Kir wrote: Alexander the Great wrote: Damnation is still the only CS viable on field in large battles. What (re)balance are you talking about? It's really just a culture clash between the people who want oversiz...
- by Pattern Clarc - at 2013.08.01 21:30:00
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15. Drop the active tanking fetish or give us 'Reactive Tanking' modules. - in Player Features and Ideas Discussion [original thread]
Enough. We get it. Your Eve vets, you flew around during the days of Farjung and have had some of the best fights with active armour tanking fits. We get it, we know you think having active tanking mechanic in eve pvp is good for the game - wat...
- by Pattern Clarc - at 2013.08.01 21:18:00
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16. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Scooter McCabe wrote: El Scotch wrote: Dvla wrote: Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY...
- by Pattern Clarc - at 2013.08.01 20:45:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
FFS active tanking bonuses? Still? Really? Get a grip guys,
- by Pattern Clarc - at 2013.08.01 20:33:00
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18. About the Eos' model - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: CCP Fozzie wrote: That would (potentially) mean: Eos would use the Myrm hull So, hypothetically, what do you guys think? Myrm got stiffed when Navy Battle Cruisers were introduced. It needs its own Command Ship hull...
- by Pattern Clarc - at 2013.08.01 20:22:00
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19. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
And X-Large Batteries?
- by Pattern Clarc - at 2013.08.01 20:10:00
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20. Xlarge capacitor batteries - in Player Features and Ideas Discussion [original thread]
+1
- by Pattern Clarc - at 2013.07.30 19:18:00
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