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1. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse This means that AFK cloaking is only an exploit if all those other activites are also All those other activities have a counter. Cloaking (except for bumping into those 65,4 cubic kilometers where the syste...
- by PaulTheConvoluted - at 2011.08.19 09:35:00
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2. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin Eve doesn't reward stupidity, and never should. Originally by: Sir Substance I really shouldn't have to tell you that once logged in, your odds of participating in any given activity grow rapidly. That ...
- by PaulTheConvoluted - at 2011.08.19 09:19:00
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3. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Of course it is, think before you open your mouth. I did, can you give me the same courtesy? Logging in to change skills =/= playing the game Being 'forced' to log in during a specific 24h window =/= fun
- by PaulTheConvoluted - at 2011.08.18 14:36:00
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4. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Asking an entire game mechanic to be changed to convenience you is not a reasonable response. Wait what? What game mechanic exactly are we talking about? I thought it was about the queue, not the speed or wha...
- by PaulTheConvoluted - at 2011.08.18 14:17:00
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5. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera what?? Who is starting those threads all the time then? Most of the time they start out as (semi / to them) thought out threads with some justification. Then it rapidly derails as the cloakers jump on the ba...
- by PaulTheConvoluted - at 2011.08.18 14:08:00
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6. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Jack Tronic People make billions more isk in wspace where there is no local, they don't seem to have a problem living with the always possible situation that theres a 60 man proteus gang waiting to uncloak. Yes, everyone l...
- by PaulTheConvoluted - at 2011.08.18 13:21:00
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7. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera The whole idea of afk cloaking is to devalue locals information given to the foes by showing your name there. If there is no local, you dont need to afk cloak anymore, you could just roam through space looking...
- by PaulTheConvoluted - at 2011.08.18 12:42:00
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8. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: Danika Princip Hint: you CAN. The only thing stopping you is your own paranoia. How? Do you really suggest I fly my Hulk to a belt knowing fully well there is a red in system? Or is 'common sense' 'paranoia' nowadays?
- by PaulTheConvoluted - at 2011.08.18 12:18:00
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9. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
Edited by: PaulTheConvoluted on 18/08/2011 10:12:30 Originally by: Nika Dekaia A single player gamer will stay a single player gamer. Assumptions, assumptions... Quote: But if you happen to be in a player corp That was the sol...
- by PaulTheConvoluted - at 2011.08.18 10:11:00
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10. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin Or perhaps - just perhaps - I could band together with my corporate brethren, set a trap for the intruder, bait him into engaging, and then roflstomp his cloaking ass into dust. They call Eve a sandbox: do whate...
- by PaulTheConvoluted - at 2011.08.18 09:32:00
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11. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III You say yourself that you don't bother keeping aligned I stopped reading there, quote plz... I'm not going to defend myself against inaccurate accusations. As for the first part, sure you can trap, in the exact...
- by PaulTheConvoluted - at 2011.08.17 15:02:00
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12. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin All we have to do is link the system name and yell Help in local and corp. Your help is in another system? Even if some of them have remote reppers fitted, you're likely popped and podded before the cavalry arri...
- by PaulTheConvoluted - at 2011.08.17 14:33:00
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13. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III As an example, last week I found a cruiser mining a gas cloud in a WH. As I tackled it, a Pilgrim and two Falcons uncloaked on me. Who was the victim of nonconsensual PVP there? You completely ignored Furbs coun...
- by PaulTheConvoluted - at 2011.08.17 13:50:00
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14. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin This. Unfortunately, this is also the lesson most people don't seem to be able to learn. Are you _always_ playing in groups? Are there _always_ corp / alliance members nearby in your chosen system at your chose...
- by PaulTheConvoluted - at 2011.08.17 11:16:00
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15. About the 24 hour training que - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue they wanted to have people logging on at regular intervals and actually playing the game. What they failed to realize is that these two thing are far from equal to each other. When I took a break I ...
- by PaulTheConvoluted - at 2011.08.17 10:54:00
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16. Summit Topic: POS Misery - in Assembly Hall [original thread]
Originally by: Jekyl Eraser But you don't pay nearly as much as you do for an outpost ;) Sure, I'd _like_ to see those options, but I think it's a bit much for 'just' a POS.
- by PaulTheConvoluted - at 2011.08.09 14:02:00
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17. Who's in Local? - in EVE General Discussion [original thread]
Originally by: Valei Khurelem Here is a legitimate problem with the game This would indicate you approve of removing local (or at least that you see a problem with it) Originally by: Valei Khurelem Just because 5% of the populatio...
- by PaulTheConvoluted - at 2011.08.09 10:16:00
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18. Who's in Local? - in EVE General Discussion [original thread]
Originally by: Kro0k ^^ This If you don't like local -> Go to W-space. There's a reason most ppl don't go to W-space. Not having local is quite likely one of the main contributors to that (next to the fact you can't get to a market...
- by PaulTheConvoluted - at 2011.08.08 22:41:00
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19. Forced PvP isnt fun!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia Fact of the matter is, you don't *have* to risk millions in combat... I think that's the big thing that some people need to learn... ^^ this :) Though, it usually starts out with losing an expensive PVE-fitted BS...
- by PaulTheConvoluted - at 2011.08.08 13:57:00
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20. Forced PvP isnt fun!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia I used to think like you (paul) That's an assumption ;) I think I phrased it quite carefully around your assumption. I can be of another opinion and still get (or even try and defend) someone elses opinion. You ...
- by PaulTheConvoluted - at 2011.08.08 13:19:00
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