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1. new t2 bc role: capital escort ship - in Features and Ideas Discussion [original thread]
First time it was my mistake, later i've noticed that you've made such sugestion allready, and posted another idea.
- by PavlikX - at 2013.06.17 07:43:00
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2. new t2 bc role: capital escort ship - in Features and Ideas Discussion [original thread]
Single question - what for 100% damage bonus needed? Probably 6-7 turrets is enough?
- by PavlikX - at 2013.06.17 07:19:00
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3. Make Faction Weapons Useful - in Features and Ideas Discussion [original thread]
Still i think that CCP should bring new faction's weapons and ammo skills. And faction weapons will be slightly boosted, without interference with T2 stuff. Important note, unlike T2 those new faction skills will give bonuses, but not be prequirem...
- by PavlikX - at 2013.06.16 09:57:00
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4. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Features and Ideas Discussion [original thread]
What do you mean? Frigate - marauder with 100% role damage, half of turrets and tracktors?
- by PavlikX - at 2013.06.15 18:52:00
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5. Make Faction Weapons Useful - in Features and Ideas Discussion [original thread]
System T1 (meta0)--->Meta1-4--->Meta8--->T2 (meta5)--->Meta11... is obviously broken It should be 0--->1-4--->5--->8--->11 How? Posible solutions: 1. Allow T2 ammo to be used 2. Allow specialisations to give their bonuses t...
- by PavlikX - at 2013.06.15 15:00:00
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6. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Features and Ideas Discussion [original thread]
No to the any T3 BSs right now
- by PavlikX - at 2013.06.15 10:29:00
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7. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Features and Ideas Discussion [original thread]
I guess that CSs will be rebalanced first amongst the t2ships. Probably next expansion will have mentioned CS, pirate ships rebalances, improvements of Odyssey rebalance and new navy BSs (ex-tier3). I doubt that we will see reworked marauders soon...
- by PavlikX - at 2013.06.14 19:39:00
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8. T3 Flagship - in Features and Ideas Discussion [original thread]
Time has not come yet. A lot rebalance to do. Marauders and Blackops, probably new types of T2 BSs first, only after that T3 BSs posible
- by PavlikX - at 2013.06.14 18:51:00
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9. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Features and Ideas Discussion [original thread]
Indeed.
- by PavlikX - at 2013.06.14 18:45:00
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10. marauder/commandships - in Features and Ideas Discussion [original thread]
Yes, in case of rework damage skill bonus Paladin and Kronos will have same damage amount with Marauder skill 5th level, meantime they will get something different improovement.
- by PavlikX - at 2013.06.14 15:48:00
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11. secondary marauder role: capital escourt - in Features and Ideas Discussion [original thread]
Ms and Bos with jumping abilities both? You know, it would be great if CCP will reveal their T2 generation rebalance ideology. We have no real info right now.
- by PavlikX - at 2013.06.14 15:42:00
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12. marauder/commandships - in Features and Ideas Discussion [original thread]
CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "s...
- by PavlikX - at 2013.06.14 15:25:00
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13. marauder/commandships - in Features and Ideas Discussion [original thread]
Frankly it would better if you separate threads about Ms and CSs. We had discussion about marauders, people made a lot of good ideas. You've forgot one highly important feauture - remove Marauder's sensor penalty. Your idea is to remove Marauder...
- by PavlikX - at 2013.06.14 13:55:00
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14. [Tiericide] Remaining T2 Hulls - in Features and Ideas Discussion [original thread]
It is hard thread. Still we have nothing except picture, telling us that T2 will be a specialists. So it is so hard to make any ideas right now. But i am sure that we need more T2 battleships
- by PavlikX - at 2013.06.13 11:27:00
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15. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Features and Ideas Discussion [original thread]
Name please any frig, that can be fitted with two medium ARs (i am not asking about AARs obviously) and still be able to fire and fly. Anyone forgot one more point - after shield goes down there is armor to penetrate, meantime after armor only hul...
- by PavlikX - at 2013.06.13 06:02:00
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16. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Features and Ideas Discussion [original thread]
Well, i guess that alowing to fit two AARs instead of one is not enough.
- by PavlikX - at 2013.06.12 20:16:00
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17. [Proposal] Armor tank. Future of armor repairers - in Features and Ideas Discussion [original thread]
I don't know how, so let this thread sink, meantime discussion in the nearby thread.
- by PavlikX - at 2013.06.12 20:13:00
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18. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Features and Ideas Discussion [original thread]
Repost from armor repairer's thread Quote: Not so long time ago CCP gave us new module - Ancillary armor repairer. Idea was great, but ... Negative sides of AAR are: 1. Limitation of 1module per ship. 2. 60 seconds of recharge 3. No meta levels...
- by PavlikX - at 2013.06.12 20:09:00
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19. [Proposal] Armor tank. Future of armor repairers - in Features and Ideas Discussion [original thread]
Probably it would be better to post both ideas in single thread. People make posts about repairers in the plates thread. My mistake. Is it posible to merge threads?
- by PavlikX - at 2013.06.12 20:01:00
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20. LP Store - Republic Fleet Missiles - in Features and Ideas Discussion [original thread]
Agree. Also we need special Khanid navy rockets, torps, HAMs But CCP do not like to bring new meta versions anymore :( PS Faction weapons needs a buff entirely
- by PavlikX - at 2013.06.12 19:19:00
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