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81. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Indeed.
- by PavlikX - at 2013.06.14 18:45:00
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82. marauder/commandships - in Player Features and Ideas Discussion [original thread]
Yes, in case of rework damage skill bonus Paladin and Kronos will have same damage amount with Marauder skill 5th level, meantime they will get something different improovement.
- by PavlikX - at 2013.06.14 15:48:00
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83. secondary marauder role: capital escourt - in Player Features and Ideas Discussion [original thread]
Ms and Bos with jumping abilities both? You know, it would be great if CCP will reveal their T2 generation rebalance ideology. We have no real info right now.
- by PavlikX - at 2013.06.14 15:42:00
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84. marauder/commandships - in Player Features and Ideas Discussion [original thread]
CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "s...
- by PavlikX - at 2013.06.14 15:25:00
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85. marauder/commandships - in Player Features and Ideas Discussion [original thread]
Frankly it would better if you separate threads about Ms and CSs. We had discussion about marauders, people made a lot of good ideas. You've forgot one highly important feauture - remove Marauder's sensor penalty. Your idea is to remove Marauder...
- by PavlikX - at 2013.06.14 13:55:00
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86. [Tiericide] Remaining T2 Hulls - in Player Features and Ideas Discussion [original thread]
It is hard thread. Still we have nothing except picture, telling us that T2 will be a specialists. So it is so hard to make any ideas right now. But i am sure that we need more T2 battleships
- by PavlikX - at 2013.06.13 11:27:00
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87. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
Name please any frig, that can be fitted with two medium ARs (i am not asking about AARs obviously) and still be able to fire and fly. Anyone forgot one more point - after shield goes down there is armor to penetrate, meantime after armor only hul...
- by PavlikX - at 2013.06.13 06:02:00
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88. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
Well, i guess that alowing to fit two AARs instead of one is not enough.
- by PavlikX - at 2013.06.12 20:16:00
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89. [Proposal] Armor tank. Future of armor repairers - in Player Features and Ideas Discussion [original thread]
I don't know how, so let this thread sink, meantime discussion in the nearby thread.
- by PavlikX - at 2013.06.12 20:13:00
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90. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
Repost from armor repairer's thread Quote: Not so long time ago CCP gave us new module - Ancillary armor repairer. Idea was great, but ... Negative sides of AAR are: 1. Limitation of 1module per ship. 2. 60 seconds of recharge 3. No meta levels...
- by PavlikX - at 2013.06.12 20:09:00
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91. [Proposal] Armor tank. Future of armor repairers - in Player Features and Ideas Discussion [original thread]
Probably it would be better to post both ideas in single thread. People make posts about repairers in the plates thread. My mistake. Is it posible to merge threads?
- by PavlikX - at 2013.06.12 20:01:00
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92. LP Store - Republic Fleet Missiles - in Player Features and Ideas Discussion [original thread]
Agree. Also we need special Khanid navy rockets, torps, HAMs But CCP do not like to bring new meta versions anymore :( PS Faction weapons needs a buff entirely
- by PavlikX - at 2013.06.12 19:19:00
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93. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
I've posted thread about AAR and AR https://forums.eveonline.com/default.aspx?g=posts&t=247525&find=unread So, skills, implants, gang links affects shields too. And normal slave set costs billions. Also armored ships can not choose dama...
- by PavlikX - at 2013.06.12 19:12:00
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94. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
Shield and armor tank can not be the same. I know that extenders less effective then plates. And? Repairers much less effective then boosters. And if we will mention ASBs, fitted on ship with navy cap charges in the cargo.... What wrong with over ...
- by PavlikX - at 2013.06.12 18:09:00
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95. [Proposal] Armor tank. Future of armor repairers - in Player Features and Ideas Discussion [original thread]
Thread about armor plates with my point of view about armor tank weakneses https://forums.eveonline.com/default.aspx?g=posts&t=247512&find=unread Not so long time ago CCP gave us new module - Ancillary armor repairer. Idea was great, bu...
- by PavlikX - at 2013.06.12 17:57:00
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96. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
CCP nerfed resist bonuses to the shield and armor both in last update. It was reasonable. Meantime entire situation is not good. Generally shield tank is better then armor. A lot of reasons - X-Large modules for shield tank, automatic capfree rec...
- by PavlikX - at 2013.06.12 17:19:00
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97. Switch the roles of the Sin and Kronos. - in Player Features and Ideas Discussion [original thread]
Marauder's main role bonus - 100% damage with limited number of large turrets and cruise\torps. As result same dps with 8 turret BS and cheating ABCs :facepalm: and reduced amount of amunition. What role bonus will drone marauder have? +100% to he...
- by PavlikX - at 2013.06.12 11:32:00
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98. Ideas for Gallente/Amarr or Caldari/Minmatar pirate faction ships? - in Player Features and Ideas Discussion [original thread]
Obviously there EOM pirates to become amarr\galente pilots. Proposed main characteristics: Weapons hybrids on all ships anf drones with at least one ship (battleship probably) Amarr hulls with armor tank or repair bonuses. Those EOM ships really b...
- by PavlikX - at 2013.06.12 07:57:00
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99. Make the Curse a proper missile khanid ship - in Player Features and Ideas Discussion [original thread]
It's offtopic here, but i belive that effects of "T2" skills must have stronger effect, then main racial ship skills. Still, we have not seen any example of T2 ship rebalance.
- by PavlikX - at 2013.06.11 17:09:00
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100. Idea: Unsticky all the sticky - in Player Features and Ideas Discussion [original thread]
I've posted similar idea in the Russian part of the forum https://forums.eveonline.com/default.aspx?g=posts&t=243302&find=unread
- by PavlikX - at 2013.06.11 08:56:00
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