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121. About the Eos' model - in Player Features and Ideas Discussion [original thread]
As someone said before, prophecy hull looks like more armored, meantime harbinger is not. I don't like it. People voting "yes" for all 4 ships, meaning only one or two. If it possible it would be great if absolution will use the old hull. And yes...
- by PavlikX - at 2013.06.02 06:58:00
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122. pirate factions, actual factions - in Player Features and Ideas Discussion [original thread]
I really doubt that mases of new pirate ships needed before rebalance is finished.
- by PavlikX - at 2013.06.01 17:32:00
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123. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I don't want replacement of absolution model.
- by PavlikX - at 2013.06.01 16:09:00
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124. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Here is one missed point. Those AFK cloacked pilots brings a profit to the CCP. 15 USD per month for each acc. This aspect must be noted before posting of another idea Meantime entitre situation must be solved Probably if local (list of chars in t...
- by PavlikX - at 2013.06.01 13:18:00
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125. Returning player - Jove Idea - in Player Features and Ideas Discussion [original thread]
Welcome back :) But i can not agree with you compleetly. Entirely new line of ships is unacaptable right now. First CCP must finish their tiercide (pirate and capital vessels was not change yet), then balance t2 cruiser and battlecruisers with t3 ...
- by PavlikX - at 2013.06.01 10:27:00
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126. Destructable Outposts - in Player Features and Ideas Discussion [original thread]
Like idea in general, but what numbers and DPS of ships must be expected?
- by PavlikX - at 2013.05.31 15:05:00
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127. Increasing skill level idea - in Player Features and Ideas Discussion [original thread]
Agree. Another option - to allow such change for limited number of skills? Let say only engineering and electronics sections. Those skills operates with all ship sizes
- by PavlikX - at 2013.05.31 12:40:00
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128. Increasing skill level idea - in Player Features and Ideas Discussion [original thread]
I know that it's crazy idea, but what if to increase skill level limit from 5 to 10? Without changes of skill multyplier, skill and ships demands. I guess that this will create more pilots spcialists, meantime will not ruin entire game rules becau...
- by PavlikX - at 2013.05.31 12:10:00
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129. Proposal: I would like to see an Advanced Jury Rigging skill added to the game. - in Player Features and Ideas Discussion [original thread]
I say no, because it's against entire EVE's philosophy to add slots for a ship
- by PavlikX - at 2013.05.31 12:02:00
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130. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
Another point is - this is a nerf of 44 hulls. Shield and armor tanked equally. But armor tank suffer more, because it's weaker in a lot of aspects. And the other hand shield tank will get small indirect buff with new navy cap booster's charges
- by PavlikX - at 2013.05.31 11:51:00
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131. T3 need to be looked at.. - in Player Features and Ideas Discussion [original thread]
I don't think so. In case that they will continue with "nerf" of t3, buff t2 cruisers, it will be not so necessary to increase training time.
- by PavlikX - at 2013.05.30 17:28:00
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132. T3 need to be looked at.. - in Player Features and Ideas Discussion [original thread]
Yes, decision removable t1 and t2 rigs from t3 hulls is a solution too. Quote: T2's are meant to be more specialist which also includes less rigs I know and this is does not work anymore
- by PavlikX - at 2013.05.30 16:54:00
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133. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Quote: I flown blockade missions for years(blood, sansha, angels, serpentis). I also explained why Lugalzagezi can't do it and I can. Because he isn't close to the spawning location, as you might have seen my fitting 4 volleyed elite cruisers a...
- by PavlikX - at 2013.05.30 16:47:00
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134. Smooth Transition to Warp - in Player Features and Ideas Discussion [original thread]
It's very important.
- by PavlikX - at 2013.05.30 16:13:00
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135. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Frankly Sansha blockade is more chalenge then Blood raider's one. Heavy TD from elite cruisers causes to maneurable combat, when your capasitor goes to AB or MWD. Have no idea about your debate, just saying :)
- by PavlikX - at 2013.05.30 09:35:00
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136. Odyssey and colour blind pilots - in Player Features and Ideas Discussion [original thread]
bump of important thread
- by PavlikX - at 2013.05.30 08:45:00
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137. T3 need to be looked at.. - in Player Features and Ideas Discussion [original thread]
Main CCP mistake with t3 cruisers that they are so easy and quick to train, meantime according to their effectiveness they must have training time comparisonable with comand ships. CCP will have a hard choise - how exactly put ships on their plac...
- by PavlikX - at 2013.05.30 08:35:00
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138. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
It's hardly a good idea - to create tanked fit of attack battlecruiser. All fits i've seen are dps oriented. And in this role (ABC's main role) only few battleships better, meantime BSs are slower and demands much more time on skill training. So i...
- by PavlikX - at 2013.05.29 18:18:00
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139. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Generally this changes are great, meantime it buffs allready overpowered Oracle. ihope that CCP will rebalance ABC class and give them their real role - a ship between BS and BC, not better then most BS and BC in general in modern days
- by PavlikX - at 2013.05.29 16:47:00
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140. Going past ship-tierricide, or; The issue of the unused weapons. - in Player Features and Ideas Discussion [original thread]
Well, hard question indeed. Entirely situation is not so bad - lower tier level means more possibilities to fit something else. Also posibility to fit smaller ship with bigger guns. But there are two problems: 1. Large weapons. Hardly you can fit...
- by PavlikX - at 2013.05.29 16:30:00
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