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1. bumping ideas - cargo indicator and warpAbandonsDrones warning optio... - in Player Features and Ideas Discussion [original thread]
saddened that I found the cargo indicator idea in the commonly proposed ideas sticky but I cant even 'like' it. Because its locked? Anyway (1) The cargo icon/button indicator in the HUD. It would be nice if it had a percentage number that shows ...
- by Pelorios - at 2014.09.23 17:50:00
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2. Facilities missing in Industry/Facilities tab? - in Science and Industry [original thread]
tried relogging. It shows more stations/systems and sometimes more than one station if applicable, but still not all. It wouldn't be a problem but it makes it difficult to check the system cost index after finding good teams
- by Pelorios - at 2014.08.29 18:03:00
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3. Facilities missing in Industry/Facilities tab? - in Science and Industry [original thread]
I got at least one more person experiencing this (he's making the bug report) It seems not all stations-facilities are been listed in the Facilities tab I tried almost all combinations. Not sure if I'm missing something obvious. I can find good ...
- by Pelorios - at 2014.08.29 17:44:00
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4. Automatic bounties on player pirates - in EVE General Discussion [original thread]
If you read the EVElopedia (yeah it has a funny name too) you'll see that what you are proposing already exists. Payouts are a percentage of value lost. The percentage is currently 20%. So if the "bad" guys loss (i.e. ship+modules) is 100mil ...
- by Pelorios - at 2014.08.15 06:10:00
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5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Darkblad wrote: Pelorios wrote: Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE. After 10 years do you really believe that it will ever go away? It w...
- by Pelorios - at 2014.08.14 07:22:41
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6. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Darkblad wrote: Pelorios wrote: Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE. After 10 years do you really believe that it will ever go away? It w...
- by Pelorios - at 2014.08.14 07:22:00
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7. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Darkblad wrote: Sentamon wrote: CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is j...
- by Pelorios - at 2014.08.14 06:52:00
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8. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Continued... So margin traders would be happy to place bid for Collateral units (Cu's) below 1isk. In fact they need to place bids in the Cu market because without bids (collectively) it wont be possible for anyone to use margin. If they want to...
- by Pelorios - at 2014.08.13 12:49:00
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9. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: If you have no money, they won't even see your buy order, so they can't act against it. That's what I meant originally when considering this solution. Currently people that use it 'legitimately' can place a buy order ...
- by Pelorios - at 2014.08.13 10:43:00
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10. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: This is not surprising- this is exactly what you offered to do when you made the buy order. Well...for a game maybe. In principle, people that place orders that can be filled, are preferred to people that place order...
- by Pelorios - at 2014.08.13 02:41:00
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11. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: With the bonding, sure, you can take someone's money hostage (maybe it'll be configurable, maybe it'll be automatically up to the time the buy order would normally expire), but eventually you have to give it back. Because...
- by Pelorios - at 2014.08.13 02:06:00
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12. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: Pelorios wrote: Jessica Danikov wrote: The Bonding Solution - allow (partial) buy orders to be bonded into a sell contract I think that's mine. Thank you for listing it. Maybe it isn't. I'll explain further....
- by Pelorios - at 2014.08.13 01:39:00
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13. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
The Bonding solution its not important but the problem i see is that if I margin buy this way then there is a delay (how much?) before I get my items but more importantly, if I don't get my items, my money would have been held, and the market cou...
- by Pelorios - at 2014.08.13 01:11:00
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14. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
ok , so what you are saying is that margin trading would essentially be a way to automatically place orders in the market? Something to do more with micromanagement and order/tax costs than actual leverage? Well...follow me through here please: ...
- by Pelorios - at 2014.08.13 00:35:00
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15. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Pelorios wrote: In trying to solve this, assume that people will use the skill to its fullest extent. Simply put, I only have 24 billion isk. I place a buy order to buy 20 billion Tritanium at 5.00 isk per unit. What happens when Mittani rolls ...
- by Pelorios - at 2014.08.12 23:59:00
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16. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
The Bonding Solution - allow (partial) buy orders to be bonded into a sell contract[/quote] I think that's mine. Thank you for listing it. I like the title although its more like Collateral. You wanna make components and need to buy lots of n...
- by Pelorios - at 2014.08.12 23:46:00
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17. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
The Magician Solution - hide uncovered buy orders from the market entirely until they become covered again. The Illusion Solution - change the quantity of buy orders to only reflect the covered amount. I don't understand how you can propose the...
- by Pelorios - at 2014.08.12 23:26:00
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18. Team Missions - encouraging people to .. meet. - in Player Features and Ideas Discussion [original thread]
One of the things that happens in MMO games is that people meet other people Although its easy to assume that since its an MMO there will be player interaction anyway, there are ways that the game can encourage/force players to do so. As with mo...
- by Pelorios - at 2014.08.12 17:03:00
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19. Disallowing PLEX on contract - in Player Features and Ideas Discussion [original thread]
All this is fine. People that can, may spend $60/month buying a plex/week. Its not a lot of RL money for some. There is plenty you can do in this game when you can spend close to a billion isk every week. The problem is certain design faults or ...
- by Pelorios - at 2014.08.12 07:58:00
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20. Disallowing PLEX on contract - in Player Features and Ideas Discussion [original thread]
Ynot Eyob wrote: .... but at least make the UI more bullitproff. The you give item, are tones out, and not all bright and easy to see. honestly I almost fell for one myself the other day. *if* I had a PLEX and *if* I was in a hurry, i woul...
- by Pelorios - at 2014.08.11 14:06:00
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