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1. T3 need balancing - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Are there really that many subsystems that need rebalancing or just a minor balance pass? yes, most need some love. as mentioned, the power core multiplier on the tengu is not really useful since the coolnant injecto...
- by Peresagruska - at 2017.01.31 10:43:25
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2. T3 need balancing - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: If anything t3's need nerfing. Not this crazy wtfpwn buff. Oversized mods on all the things? How about no. my suggestions contains the nerfing of the dual cap battery tengus etc (cap batterys on high cap ships don't gi...
- by Peresagruska - at 2017.01.30 15:37:56
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3. T3 need balancing - in Player Features and Ideas Discussion [original thread]
I don't know if that was mentioned some time ago, but T3 cruisers and their subsystems need a balance pass, as a lot of subsystem combination are completely crap. Generally: - The offensive subsystems should give the full amount of turrets, no a...
- by Peresagruska - at 2017.01.30 15:16:23
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4. Fighters need some improvements - in Player Features and Ideas Discussion [original thread]
Have you ever noticed, that learning for T2 fighters takes over 2 months and they only do 10% more dps than T1 fighters? So then is it actually worth to train for them? Not for me, bacause what is the point to train a 60day+ skill for ONLY 10% bet...
- by Peresagruska - at 2016.08.05 13:04:35
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5. Capital rats and their appearance - in Player Features and Ideas Discussion [original thread]
Did you ever had troubles with these capital NPC's? I had and lost a Legion to one of those. It spawned just in a Haven anomaly. They seem to have infinite tracking and range. So they tracked my Cruiser fine while the rest of the rats didn't lande...
- by Peresagruska - at 2016.07.12 14:03:46
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6. New NPC capitals. No wreck, no module loot :( - in Missions & Complexes [original thread]
These rats are also far too strong. These rats ruined the game for most nullsec ratters, they still need a lot of work to be done. Also they dont have proper names. They are all named like "sansha Supercarrier" etc
- by Peresagruska - at 2016.04.30 12:21:57
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7. Something needs to be done with escalations... - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Quote: 2. Anomaly names should be changed depending of the variation. Each anomaly has 2 variants, an easy and a harder one. To better distinguish them, change the names of the easier variants to "standard" (e.g. the Refug...
- by Peresagruska - at 2016.04.29 17:24:24
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8. Something needs to be done with escalations... - in Player Features and Ideas Discussion [original thread]
Actually, the chance of getting an escalation is far too high. This results in extremly cheap factionmodules(some even cheaper than T2 modules) and that many people use these modules. As you see, a Corelum C-type medium repper goes for 29 mil in...
- by Peresagruska - at 2016.04.29 16:29:16
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9. Sticky:Buddy invites and rewards from other players - in EVE New Citizens Q&A [original thread]
Hello fellow new players!!! Here Im offering you a buddyprogramm with 750 mil isk reward, if you upgrade to a full account just click here and enjoy: https://secure.eveonline.com/trial/?invc=b3f32b6f-e93c-4136-965e-4c2fa07c4767&action=buddy...
- by Peresagruska - at 2015.01.10 13:56:12
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