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1. wts 21.5msp pv pilot, almost t2 sentry's.... - in Character Bazaar [original thread]
2.5b starting bid.
- by PhantomTrojan - at 2014.01.12 01:35:00
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2. The problem with removing local - in Player Features and Ideas Discussion [original thread]
removing local would be a horrible mistake but something can be done to nerf it. By placing a pos or sov module that tics every 15/20 seconds, scan the system and update the local. by letting local display the number of players but not who they ar...
- by PhantomTrojan - at 2013.08.18 13:35:00
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3. New combat system Idea - in Player Features and Ideas Discussion [original thread]
the problem with that kind of battle system is that it allows only around 30-40 players max before it goes lagunplayable nuts. Also it removes some of the tactical stuff of eve, its not just click and shoot if you dont know what you are doing chan...
- by PhantomTrojan - at 2013.08.17 13:09:00
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4. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
a 2 years content is not a very realist goal to look for in the near future, that is a huge mistake that a lot of newbs do. At least i did aim for a carrier when i was a beginner but then realized that i did not really needed a carrier at that tim...
- by PhantomTrojan - at 2013.08.17 05:06:00
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5. Game Balance, Exploration and gatecampers - in Skill Discussions [original thread]
Very important to research the region of null that you are exploring, the owner of most regions dont like strangers running around their territory and they will try to hunt you down. use dscan a lot and create combat bookmarks everywhere. (allianc...
- by PhantomTrojan - at 2013.07.24 07:09:00
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6. Clone prices - in Player Features and Ideas Discussion [original thread]
just add a extra ship specific clone that covers the amount of sp used by the ship, if you fly a frigate that uses 10 of your sp then buy and fit to that ship insurance only that specific clone, while having the normal expensive clone. Similarly i...
- by PhantomTrojan - at 2013.03.27 05:01:00
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7. make a skill plex - in Skill Discussions [original thread]
i have got a solution for all of this. lets make the plex give 100 sp per plex so it comes down to how fast someone can click to give money to ccp per minute.
- by PhantomTrojan - at 2013.02.11 02:26:00
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8. Change turret damage calculation: No more Gǣspace-ballsGǣ, time to give us real ships - in Player Features and Ideas Discussion [original thread]
this would require the creation of a new collision engine witch is non existent at the moment. Those collisions engines are VERY heavy and require a lot of resources. Also the current tracking and shooting formulas would need to be completely reva...
- by PhantomTrojan - at 2013.02.09 13:20:00
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9. CONCORD Tax - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: This is a good start to an idea, but it is too crude in its current form to work. Your taxes should be proportional to the value of stuff you're carrying. After all, CONCORD is doing more to protect you if you are in a hul...
- by PhantomTrojan - at 2012.11.09 23:31:00
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10. Unable to assist fighters in .4 low sec systems - in Player Features and Ideas Discussion [original thread]
its because of the security status of the system, the sec system is made in a way to be more restrictive with higher sec levels, like no bubble/bombs/doomsday in lowsec or no reactor in 0.4. there are a lot of rectrictions in 0.4 that 0.3 or 0.1 d...
- by PhantomTrojan - at 2012.10.27 04:42:00
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11. Hulkageddon no longer a suiting name. Mackageddon? - in EVE General Discussion [original thread]
Ana Vyr wrote: Lilliana Stelles wrote: Are people actually ganking them? Yep, I lost my Mack last night mining in a 0.5 system. Mine had a 26K EHP tank....two catalysts took it down easy. I was at the keyboard. Still though it was my fau...
- by PhantomTrojan - at 2012.09.23 05:55:00
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12. New subscription type - in Player Features and Ideas Discussion [original thread]
what would stop me from going free in my 80m sp account and simply fly everything because i dont need any more skills, then the game would be cheaper because i only have to pay for 1 alt, the other 2 have enough sp and skill to not need any more t...
- by PhantomTrojan - at 2012.08.07 03:23:00
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13. Awful Low Sec Idea that you might want to read - in Player Features and Ideas Discussion [original thread]
in my opinion, its a terrible idea. Why you dont want bs fighting in lowsec? i fail to see why, mission runners bs would get raped by any small ship anyway, any t2 or t3 cruiser can eat alive the average mission runner bs. Also battlecruiser with ...
- by PhantomTrojan - at 2012.08.07 03:05:00
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14. Limit the ASB to one per ship - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Here are my observations: 1. Unless you have 7 mid slots, you cannot get full tackle and a decent tank. You really need 4 slots for a respectable tank; you need 3 to tackle. Sacrifice speed/web mods and your prey gets away. V...
- by PhantomTrojan - at 2012.08.07 02:56:00
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15. Autopilot Skill - in Player Features and Ideas Discussion [original thread]
Dorit Almighty wrote: At current, one can sit and click each gate like a mindless monkey and hope for the best. To me it doesn't realy change much since it would be same or even more. It could have nasty prerequrements and take long time to tra...
- by PhantomTrojan - at 2012.08.07 02:39:00
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16. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
theres a problem with your idea and it is that you cant hit a ship subsystem without taking down at least its shields, because you cant shoot trough shields but this would nerf armor or would be pointless if implemented in hull besides nerfing hul...
- by PhantomTrojan - at 2012.07.22 03:20:00
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17. Improving the beginning of the game - in Player Features and Ideas Discussion [original thread]
1. A couple of wayt to improve the game would be to add a little animation of your character coming out of a medical station and a npc explaining how immortal you are and that you are a clone to the player also that npc showing a little of the hq ...
- by PhantomTrojan - at 2012.07.18 05:19:00
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18. increase landing radii on incoming> jumpgates - in Player Features and Ideas Discussion [original thread]
just no!! its hard to catch a good pilot already. Go and learn the 100 ways to skip a gate camp.
- by PhantomTrojan - at 2012.07.03 09:24:00
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19. Capital jump drive issues - in Player Features and Ideas Discussion [original thread]
Masterofone wrote: First let me apologize for the length of this reply, I tend to over think and over explain things. I think what you are trying to do is change Jump Drives into some sort of super FTL drive that still travels in the same phys...
- by PhantomTrojan - at 2012.07.03 09:19:00
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20. ECM should be changed or nerfed - in Player Features and Ideas Discussion [original thread]
ecm is not that overpowered, its barely op. The best way to nerf ecm is by making the jam time depend in the sensor strength of the ship, so a ship with 1 eccm (guardian for example) get jammed 50% with 15 seconds jams or so that the more sensor s...
- by PhantomTrojan - at 2012.07.03 08:38:00
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