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1. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
Cool, now that should free you guys up to implement some orbital mechanics :)
- by Pikoro - at 2014.12.08 16:45:35
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2. Multitouch Eve Online! - in My EVE [original thread]
Stroke-it eh? I'll have to czech it out.
- by Pikoro - at 2011.03.10 22:10:00
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3. Multitouch Eve Online! - in My EVE [original thread]
Ahh, actually, it looks like windows does pass gestures to fullscreen apps. Might need to just generate a wrapper to make it work with eve.
- by Pikoro - at 2011.03.10 08:20:00
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4. Multitouch Eve Online! - in My EVE [original thread]
As said before, that would be Fujitsu's software. Windows doesn't map gestures to fullscreen directX or OpenGL apps :( Going to have to do it myself.
- by Pikoro - at 2011.03.09 14:05:00
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5. Multitouch Eve Online! - in My EVE [original thread]
The table is built by TouchMi Inc. The screen is special coated plexi-glass with a rear projection material on it. We also have a 2meter bar but I haven't put Eve on it yet. We have another pair of 4 meter bars we're building right now for a dance...
- by Pikoro - at 2011.03.09 13:34:00
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6. Multitouch Eve Online! - in My EVE [original thread]
Yah, can't do the pinch zoom or anything yet. Working on having an external program intercept and map pinch gestures to the mousewheel.
- by Pikoro - at 2011.03.09 13:26:00
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7. Multitouch Eve Online! - in My EVE [original thread]
Edited by: Pikoro on 09/03/2011 13:20:40 Check this out: http://www.youtube.com/watch?v=20nqD4lq9a0 Eve running on a 46" multitouch table. Works pretty well. Good response. Of course the keyboard shortcuts don't work but other than that, it...
- by Pikoro - at 2011.03.09 13:16:00
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8. EVE Online: Tyrannis Patch Notes - in EVE Information Portal [original thread]
What they SHOULD do is have the client updates for major expansions available for download by torrent. That way, the 40,000 users trying to download at the same time would HELP each other instead of hinder each other. I'll download the full client...
- by Pikoro - at 2010.05.26 12:33:00
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9. Multitouch support? - in EVE Technology Lab [original thread]
Check this one out: http://www.youtube.com/watch?v=0YaxJ4lbChc This is on my 32" LCD Multitouch table I built. Trying to find a way to map pinching to the scroll wheel for zooming. I'll take more videos after I re-calibrate.
- by Pikoro - at 2010.05.16 12:23:00
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10. Mass/Inertia prioritization (ship avoidance) system - in Player Features and Ideas Discussion [original thread]
If there is one major thing (other than orbital mechanics not being simulated) that really irks me it is the fact that all size vessels/items are equal when it comes to avoidance. Smaller ships should maneuver around larger ships. How many times ...
- by Pikoro - at 2007.07.26 10:06:00
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11. Ability to queue skill training - in Player Features and Ideas Discussion [original thread]
I understand that this would most likely allow people to create massively skilled accounts with little or no effort, however, if it were implemented with a system that allows no more than say... 3 skills queued at a time before manual re-queuing w...
- by Pikoro - at 2007.07.26 09:53:00
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12. User Creatable tabs in Personal Hangars - in Player Features and Ideas Discussion [original thread]
I would love to see this. It should be relatively easy to implement user created tabs in personal hangars. It would make organizing things a lot easier. Enabling people to store their minerals, ore, weapons, rigs, etc.. in separate tabs (very sim...
- by Pikoro - at 2007.07.26 09:50:00
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13. Status: Incompatable (Protocol) - in Issues, Workarounds & Localization [original thread]
Mine stated that there was an update available, would I like to patch? I selected to download the patch and the download bar never came up. I closed the client and restarted it and now every time i try to connect i just get "incompatable protocol...
- by Pikoro - at 2007.07.03 13:36:00
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