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1. MWD SCRAM Immunity for Combat Recons - in Player Features and Ideas Discussion [original thread]
Hi, instead of bad d-scan immunity, I suggest that Combat Recons would be immune to stopping MWD by Warp Scrambler. That would give much better options to use Combat Recons much better and meaningful special feature that would be usable by much ...
- by Plukovnik - at 2014.12.19 16:29:18
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Keras Authion wrote: Curse has a bonus to drone damagere That d-scan invisibility seems rather powerful in some situations. D-Scan Invisibility is powerful tool intended to protect ratting ships from solo/small gang hunters. Like if rat...
- by Plukovnik - at 2014.12.19 16:15:18
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3. Now that clone costs are removed, some more suggestions. - in Player Features and Ideas Discussion [original thread]
Personally, loss of skillpoints, necessity to upgrade clone - if they cancel it, fine for me, no problem. But every loss of pod must cost money. You have 100 mil. SP and got podded because of flying crappy ship? (or whatever other reason) - No pro...
- by Plukovnik - at 2014.11.07 00:02:31
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Medalyn Isis wrote: Plukovnik wrote: ADarwinAward Winner wrote: 9 LY lets jump freighters cover most of the regional gaps. Don't go all the way to 10. That is very bad idea. 9Ly would be very small handicap for nullsec sov holders, but...
- by Plukovnik - at 2014.10.12 12:44:00
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
ADarwinAward Winner wrote: 9 LY lets jump freighters cover most of the regional gaps. Don't go all the way to 10. That is very bad idea. 9Ly would be very small handicap for nullsec sov holders, but terrible pain for Stain residents, because...
- by Plukovnik - at 2014.10.09 23:18:00
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6. Mobile Tractor Units: Make them accessible by anyone - in Player Features and Ideas Discussion [original thread]
I see players carelessly leaving these behind with all loot inside, because they know that very few hunters would actually waste their time to break their ridiculously high EHP and tank NPCs at the same time. Making this happen will force players...
- by Plukovnik - at 2014.10.05 18:42:44
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7. Mobile Tractor Units: Make them accessible by anyone - in Player Features and Ideas Discussion [original thread]
I see players carelessly leaving these behind with all loot inside, because they know that very few hunters would actually waste their time to break their ridiculously high EHP and tank NPCs at the same time. Making this happen will force players...
- by Plukovnik - at 2014.10.05 18:42:00
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8. Jump Freighters using Covert Cyno? - in Player Features and Ideas Discussion [original thread]
Bl1SkR1N wrote: This doesn't really go with role they should play but it's very interesting idea. I think with the new fantastic change it would. Rorquals will be able to fill the same role as JFs - of course not as efficiently in terms of r...
- by Plukovnik - at 2014.10.04 13:15:00
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9. ESS in Anomalies - in Player Features and Ideas Discussion [original thread]
Zao Elongur wrote: Iain Cariaba wrote: But this wasn't your initial complaint. But people cannot understand: a) that an exploit is an exploit even if it suits their game Dude, I am thief myself and ESS in anomalies perfectly suit my ...
- by Plukovnik - at 2014.10.04 11:45:14
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10. ESS in Anomalies - in Player Features and Ideas Discussion [original thread]
Zao Elongur wrote: Iain Cariaba wrote: But this wasn't your initial complaint. But people cannot understand: a) that an exploit is an exploit even if it suits their game Dude, I am thief myself and ESS in anomalies perfectly suit my ...
- by Plukovnik - at 2014.10.04 11:45:00
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11. ESS in Anomalies - in Player Features and Ideas Discussion [original thread]
I would just let the ESS being anchorable in anomaly. At least stealing will be only for guys who really know how to do it and prepare well for it. Making it too easy would bring tons of random noobs who can fly a ceptor, stealing from every ESS t...
- by Plukovnik - at 2014.10.04 11:33:12
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12. ESS in Anomalies - in Player Features and Ideas Discussion [original thread]
I would just let the ESS being anchorable in anomaly. At least stealing will be only for guys who really know how to do it and prepare well for it. Making it too easy would bring tons of random noobs who can fly a ceptor, stealing from every ESS t...
- by Plukovnik - at 2014.10.04 11:33:00
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13. The problem with interceptors: - in Player Features and Ideas Discussion [original thread]
Offgrid links are just OK. Anyone can use them so nobody can complain he is being unfairly penalized by not using links. Especially T3s that can warp cloaked and use nullifier. Local guys can have them permanently in system, roamers can bring them...
- by Plukovnik - at 2014.10.04 10:40:00
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14. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
Mallak Azaria wrote: Individual player income is more important than alliance level income & currently that player level income is less than what is available in highsec. Also no, under the proposed change there will be more people roamin...
- by Plukovnik - at 2014.10.03 17:35:00
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15. Proposed Tweak to Upcoming Jump Drive Changes - in Player Features and Ideas Discussion [original thread]
Hi, I don't think that increasing jump range is good idea. Doughnut is already thinking about stocking capital ships in bases around all of EVE, with 10 Ly it would be hard, but possible to accomplish this. But with 5 Ly range, making this happen ...
- by Plukovnik - at 2014.10.03 16:28:00
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16. Jump Freighters using Covert Cyno? - in Player Features and Ideas Discussion [original thread]
Some possibilities making life of small groups in distant space a bit easier (after change in distant travel): 1) Increase Blackops jump and portal range (for easier bridging of Blockade Runners) 2) Give Jump Freighters ability to jump to a Cover...
- by Plukovnik - at 2014.10.03 12:50:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Needmore Longcat wrote: Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas. How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense...
- by Plukovnik - at 2014.10.02 09:45:00
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18. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
Problem: no enemies within 20+ jumps. Solution: disband coalitions, reset, cancel botlord agreement. You dont need CCP for this. I hope CCP does not help nullsec holders even more. They deserve to drown in the swamp of boredom they created.
- by Plukovnik - at 2014.09.30 21:53:00
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19. Sticky:Dev blog: Coming in Hyperion on August 26th - in EVE Information Portal [original thread]
I do not live in WH space and have noexperience with it, but one day maybe... it would be nice to have it as a base to raid nullsec bears. How about this: in regular space, all wormholes would look like the same on probe scanner (no indication wha...
- by Plukovnik - at 2014.08.17 06:55:00
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20. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less po...
- by Plukovnik - at 2014.04.15 21:39:00
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