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141. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Kasumi Gotto wrote: Reasonable changes. I only wish the Breacher was getting a bit bigger drone bay by 5m3 or 10m3 what ? it's already one of the best solo frigs in the game
- by Portmanteau - at 2015.10.18 05:21:14
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142. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: Tristan nerf is way to small, breacher and torm buff are totally unneeded. Small projectile weapons need a rebalance already, the entire weapon system is garbage and the svipul/thrasher only salvage it due to the absurd a...
- by Portmanteau - at 2015.10.18 05:18:40
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143. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Portmanteau wrote: I hope you are right tho and everyone thinks they are crud If this was just about ship balance or meta I could take it or leave it, but this is about faction war LP stores as well and they are al...
- by Portmanteau - at 2015.10.18 03:56:46
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144. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Portmanteau wrote: How many solo pvpers you know pack FOF missiles ? All of the ones who know what they're doing, it's not just ecm either kiters like garmurs will want them to deal with damps as well. Ok mate, ...
- by Portmanteau - at 2015.10.18 01:53:57
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145. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Perrdy Lady wrote: Finally find a ship thats fun and great, in comes ccp with the nerf hammer. Every. Single. Time. I'm starting to ask myself, why even bother anymore. Perhaps you should stop relying on ships that are hugely OP and try deve...
- by Portmanteau - at 2015.10.18 00:04:12
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146. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
unidenify wrote: Navy Griffen is Merlin on steroid with Kitsune ECM level It has .25 effective turret more over Merlin (2 x100% vs 3x25%) It go 15m/s faster than merlin it has extra 150 raw shield hp And, it can use 1 light drone I'm fairl...
- by Portmanteau - at 2015.10.17 18:20:01
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147. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: Portmanteau wrote: Ray P wrote: Portmanteau wrote: Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or...
- by Portmanteau - at 2015.10.17 17:54:36
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148. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: Portmanteau wrote: Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or tracking disruptors instead, but this...
- by Portmanteau - at 2015.10.17 17:18:45
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149. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ray P wrote: i didn't notice the -85% range penalty on first reading this will be no use to anyone. I don't use ecm on unbonused hulls , everyone goes with damps or tracking disruptors instead, but this is worse than an unbonused, it's pena...
- by Portmanteau - at 2015.10.17 17:06:20
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150. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Portmanteau wrote: CCP Fozzie wrote: Griffin Navy Issue Caldari Frigate bonuses (per skill level): 20% bonus to Small Hybrid Turret damage 20% bonus to ECM strength Misc Bonus: -85% penalty to ECM optimal ...
- by Portmanteau - at 2015.10.17 15:57:52
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151. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
CCP Fozzie says.... " Tormentor: Another ship that's in a pretty decent place but that tends to be overlooked, so we're adding this nice quality of life improvement that also fits the general Amarrian theme of having plenty of backup drones. ...
- by Portmanteau - at 2015.10.17 15:40:07
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152. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Griffin Navy Issue Caldari Frigate bonuses (per skill level): 20% bonus to Small Hybrid Turret damage 20% bonus to ECM strength Misc Bonus: -85% penalty to ECM optimal range and falloff -50% reduction to ECM Jammer ...
- by Portmanteau - at 2015.10.17 15:16:15
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153. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Divine Entervention wrote: What's more important to the populace? A populated game with people who haven't played as long as the bitter vets flying around in ships those veterans feel the noobs shouldn't have a right to pilot? Or an unpopulat...
- by Portmanteau - at 2015.10.17 14:21:32
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154. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
http://s23.postimg.org/khrtqt4u3/Learning_Curve_21.jpg
- by Portmanteau - at 2015.10.17 13:20:23
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155. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Portmanteau wrote: Dave Stark wrote: according to the devblog it's to make things more granular and give you more control. More control means more speculation/manipulation, a commodity as desirable as skillpoints (a...
- by Portmanteau - at 2015.10.17 13:15:05
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156. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: according to the devblog it's to make things more granular and give you more control. More control means more speculation/manipulation, a commodity as desirable as skillpoints (about as desirable a commodity as you are li...
- by Portmanteau - at 2015.10.17 12:47:19
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157. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Asveron Durr wrote: Here is something to consider since this skill idea will not assist younger/newer players....... First few days or coupleof weeks are fine maybe...... But then space rich guy and his few friends ensure they drop thei...
- by Portmanteau - at 2015.10.17 12:41:42
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158. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Morihei Akachi wrote: Looking back through bits of this thread and the ones at /r/eve, I get the impression that thereGÇÖs this huge disconnect between the advocates and the opponents of this idea. IGÇÖll confess that I genuinely donGÇÖt unders...
- by Portmanteau - at 2015.10.17 04:02:08
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159. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Fourteen Maken wrote: Pic'n dor wrote: The only point missing is the price of the SP extractor. On the other hand, let's try to put a market price on a SP Pack. My hypothesis : 500k SP in fully in full remap/implant setup is reach within a ...
- by Portmanteau - at 2015.10.16 17:39:13
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160. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Orions Lord wrote: I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex. Then eve will be free to play for me. I am sure CCP would love that loss of income. I was thinking that myself, I only...
- by Portmanteau - at 2015.10.16 16:18:01
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