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3981. Passive tank and interons?? - in Ships and Modules [original thread]
ôbtw the sheild flux coil has a recharge reate of 25% compared to the power relay which is 20%.ô ThatÆs true but the flux lowers hitpoints nullifying part of its bonuÆs. Fitting a flux is like boosting you HP regen by 30% then lowering it by 15%...
- by Pottsey - at 2006.01.21 14:48:00
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3982. Sentry Drones - useful or not? - in Ships and Modules [original thread]
ôObviously a drone that doesn't move at all has higher range then a drone that can acctually go places. That - does - not - make - sense!ö As the moving and none moving drones are the same size perhaps he sent drones donÆt have large engines but...
- by Pottsey - at 2006.01.21 10:18:00
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3983. Passive Tanking - in Ships and Modules [original thread]
Edited by: Pottsey on 21/01/2006 10:09:41 Looks like I am a little late to add anything useful thatÆs not already been said. My only commants are if you passive tank think about what your doing. There is no single best passive tank style diffe...
- by Pottsey - at 2006.01.21 10:08:00
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3984. Passive tank and interons?? - in Ships and Modules [original thread]
The Iteron is what started me on the passive tanking road. If you add up all the time I must have spent days afk in it. I tended to go for high hitpoints so I could warp in get the corp goods and not worry about NPCÆs shooting me to bits before I...
- by Pottsey - at 2006.01.21 10:01:00
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3985. Eos.... fleet command ship - in Ships and Modules [original thread]
I bought 1 off the market. If you do the same, expact to pay more then direct off a seller. _________________________________________________ Nominate famous people in Eve who had an impact on you.
- by Pottsey - at 2006.01.18 12:44:00
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3986. Fleet Command BC Bonus Nerf . . . Can I Get A Confirmation? - in Ships and Modules [original thread]
ôWhen I started training for the Eos I remember one of the Bonuses being towards using Remote Armor Repair units. The Logistics skills requiremnts reflect this bonus.ö Perhaps youÆre thinking of the gang assist modules effecting remote amour re...
- by Pottsey - at 2006.01.16 07:12:00
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3987. Shield Power Relay II - in Ships and Modules [original thread]
ôVulture has no damage bonus ^^ö Oops youÆre right itÆs a range bonus not a damage bonusÆs. I got muddled up. Looking forward to your rewrite of shields. Are you going to try and make shield flux useful? _____________________________________...
- by Pottsey - at 2006.01.14 16:48:00
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3988. Shield Power Relay II - in Ships and Modules [original thread]
öwhich is impressive number. However, the thing am trying to point out and you keep ignoring is, with this particular setup and all the trouble and extra pampering needed from your gang due to your inability to keep your own cap up, this ship of ...
- by Pottsey - at 2006.01.14 15:11:00
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3989. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
ôWhat about the person that has adv4 and the prereq skills of the new skills and you with adv5 and less prereq skills?ö It doesnÆt change much in my situation as all the prereg skills are rank 1 & 2 so very easy to train. Only the new skills are...
- by Pottsey - at 2006.01.14 11:08:00
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3990. Shield Power Relay II - in Ships and Modules [original thread]
Edited by: Pottsey on 14/01/2006 10:55:53 ô... to claim that out of all these things it's specifically and only shield power relays that make this particular combination overpowered... starts to sound a tad bit too absurd for my taste. o.O;ö ...
- by Pottsey - at 2006.01.14 10:54:00
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3991. Tanking the Ferox - in Ships and Modules [original thread]
If you go active I would be tempted to go for x1 shield amp and x1 cap recharger over the 2 extenders. _________________________________________________ Nominate famous people in Eve who had an impact on you.
- by Pottsey - at 2006.01.14 09:40:00
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3992. Tanking the Ferox - in Ships and Modules [original thread]
Edited by: Pottsey on 13/01/2006 22:45:29 ôIf you want to be more able in PvP, skip the 125mm and go for medium nos. With Passive hardeners, you're totally Cap independent except for warp.ö Why not scarp the Nos and relays. Fit PDS and Energ...
- by Pottsey - at 2006.01.13 22:44:00
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3993. Shield Power Relay II - in Ships and Modules [original thread]
Edited by: Pottsey on 13/01/2006 22:24:38 ôAnd you're going to drain... what exactly, with these nos?ö If in PvE you hit the rats, if in a gang you hit your friends for short bursts once every 10 to 15 jumps when its safe to do so. If in com...
- by Pottsey - at 2006.01.13 22:16:00
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3994. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
Edited by: Pottsey on 13/01/2006 22:01:16 ôSpending 13.5 days of old skills to gain 3 days of new skills is a pretty expensive "payoff" if you ask me.ö Perhaps I wasnÆt clear. I spent 13days ish to get adv5. To gain 3days in just the leaders...
- by Pottsey - at 2006.01.13 21:57:00
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3995. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
öYes, you get a 5% speed increase on new charisma skills. That doesn't negate the breakeven time. You are still behind in non-learning SP for the stated period of time.ö I am behind in useless none-learning SP by what 1 week perhaps 1 week 3 day...
- by Pottsey - at 2006.01.13 21:57:00
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3996. Shield Power Relay II - in Ships and Modules [original thread]
ôOh, and the cap recharge time on that baby with 7 relays will be 5300 seconds or so, i.e. 90 minutes. Have fun sitting there like a duck, if you fail to catch any target that can actually refill your cap -.^ö Just fit 1 or 2 Nos and your fine. ...
- by Pottsey - at 2006.01.13 18:28:00
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3997. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
Edited by: Pottsey on 13/01/2006 18:14:47 ô[14.783 Days] / [1 - (19.8/20.53333)] = 413 days breakeven.ö ThatÆs the bit of math I have the problem with the math is correct I just donÆt think itÆs the right math to apply most of the time. Beca...
- by Pottsey - at 2006.01.13 18:09:00
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3998. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
ôI'm not sure if you're in denial because you have extremely high charisma, or what's going on.. but training time and break evens are based on math. To quote you earlier in this thread:ö Its not denial and yes it is based on math the problem is...
- by Pottsey - at 2006.01.13 18:08:00
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3999. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
Its not Voodoo maths. I promise when I get home tonight I will post it in detail so you can see its correct or at least point out where I am wrong instead of calling it voodoo. If you read my posts you will see I am not saying our formula is wron...
- by Pottsey - at 2006.01.13 11:05:00
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4000. Advanced Charisma to 5. Is there really any payoff? - in Skill Discussions [original thread]
ôPottsey = Habit of making emphatic, unyielding claims of unrealistically fast "learning payoffs" and providing no numbers whatsoever.ö I posted plenty of numbers and explanations. Which part didnÆt I explain well enough? If you let me know I wi...
- by Pottsey - at 2006.01.13 07:17:00
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