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1. The new broadcast window sucks - in Issues, Workarounds & Localization [original thread]
So many broken things that could be fixed and you "fix" things that are working great. Please focus on actual broken things.
- by Psyflame - at 2011.05.27 10:27:00
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2. Supercarriers: Capital Powerhouses - in Warfare & Tactics [original thread]
Nerf station humping scrubs who lack courage THEN we can talk about nerfing supers. Presently if you want to kill a station humping capital you either need supers, or you need a level of coordination that does not exist in new eden aside from a v...
- by Psyflame - at 2011.04.01 03:44:00
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3. truth about the PL theft - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Suitonia Also I'm pretty sure he rageposted this thread because XxAngelxX got troll-named as the thief in the other one, and he couldn't possible stand having his internet spaceship fame (which he doesn't care about you guys...
- by Psyflame - at 2011.02.04 22:24:00
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4. Pretty Outrageous, I sincerely hope ccp will do something. - in Test Server Feedback [original thread]
Nerds like that should get a TQ ban imo
- by Psyflame - at 2011.01.01 01:22:00
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5. PL's Hostage... of NC tech moons - in Corporation, Alliance and Organization Discussions [original thread]
Free Kartoon~~!
- by Psyflame - at 2010.11.23 21:30:00
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6. Revenant: redo it please - in Test Server Feedback [original thread]
Originally by: Sandra Voi You know, people have this thing called taste, and I don't think stuff should be made solely according to yours. Yeah, taste - that thing which you lack.
- by Psyflame - at 2010.11.15 15:22:00
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7. Limited Low-Sec cyno jamming module. (Control rampant hot-dropping) - in Player Features and Ideas Discussion [original thread]
OP's tears are delicious. Your alliance keeps scouts +3 jumps out in every direction and you flee to dock range every time someone who might shoot back comes near. Keep cynos as they are, tia.
- by Psyflame - at 2010.04.11 22:15:00
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8. Don't nerf the dramiel; boost interceptors - in Ships and Modules [original thread]
Originally by: Faffywaffy I am one of the best interceptor pilots in Eve. 3/10 for humor.
- by Psyflame - at 2010.04.09 20:36:00
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9. i give up \0/ - in Warfare & Tactics [original thread]
Edited by: Psyflame on 27/03/2010 22:06:54 Hey TC I remember you! You were that guy who was bragging about buying isk in local, and then got a long vacation from CCP. You were also the guy who made the character "Psyfiame" and were asking for...
- by Psyflame - at 2010.03.27 22:05:00
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10. Advanced Faction Warfare ? - in Player Features and Ideas Discussion [original thread]
Give everyone else a reason to fight. Only space- LARPers have any interest in the current FW system. Give militia members a source of lowsec income that exceeds that of the afk macro ravens flooding highsec. Remove the ability to dock in...
- by Psyflame - at 2009.12.29 05:02:00
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11. Ships I'd love to see significantly changed - in Ships and Modules [original thread]
Originally by: BiggestT And u obviously have no faith in your argument else you'd post on your main, so we cld check ur credibility of YOUR killboard stats, not the corps. So it sounds like u never flew a shield rr bs unless you show pro...
- by Psyflame - at 2009.10.09 06:12:00
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12. Tempest Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Evengard Originally by: Psyflame Originally by: Evengard Tach: 301 dps, 154km (+25) Arty: 356 dps, 140km (+44) Why are you comparing tier 2 artillery with tier 3 beams? maybe because there is no T...
- by Psyflame - at 2009.10.01 20:42:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 01/10/2009 17:50:46 I too agree that projectiles and hybrids are almost perfectly balanced against each other. If pulse lasers had their tracking decreased by 25%, and beam laser...
- by Psyflame - at 2009.10.01 20:29:00
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14. Tempest Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Evengard Tach: 301 dps, 154km (+25) Arty: 356 dps, 140km (+44) Why are you comparing tier 2 artillery with tier 3 beams?
- by Psyflame - at 2009.10.01 20:17:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Undertow Latheus As far as tracking goes, I think the better solution would to bring it to around laser range or perhaps even a little better, but with railguns remaining the longest range, so that it's effective tracking wi...
- by Psyflame - at 2009.10.01 11:53:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: WarDecEvading NPCCorpAlt Edited by: WarDecEvading NPCCorpAlt on 30/09/2009 23:43:07 Originally by: Psyflame You stated that artillery need to be "closer inline with other weapon systems" Can you tell us exactly w...
- by Psyflame - at 2009.09.30 23:51:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel Originally by: Psyflame imo, 1400's should have their fittings brought in line with megabeams, and 1600's should be added with the rough fitting requirements of tachyons. Would solve the range/damage/f...
- by Psyflame - at 2009.09.30 23:41:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Psyflame on 30/09/2009 23:25:22 Originally by: Seriously Bored The fact that CPU and PG don't scale the same between ship class and weapon size makes it hard to directly compare. Whereas weapon performance is balanced on th...
- by Psyflame - at 2009.09.30 23:20:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: WarDecEvading NPCCorpAlt I want them brought in line in terms of performance, not matching them stat-for-stat. Translation: Quote: I want a personal "I-win" button with all the benefits and no drawbacks. Yo...
- by Psyflame - at 2009.09.30 23:11:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Proxyyyy Originally by: Psyflame Originally by: Proxyyyy TBh all that seems needed to be done is to boost the range of Artillery cannons to be closer inline with other weapon systems. 1400mm Howitzer II...
- by Psyflame - at 2009.09.30 22:49:00
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