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1. All Industry Formulas for Crius - in Science and Industry [original thread]
Luminocity wrote: Lateralus wrote: Where do I get the 'adjustedPrice' data? Is that a whole set of different prices for all the materials required to make something that is hidden away somewhere? From here: http://public-crest.eveonline.co...
- by Qoi - at 2014.11.07 18:18:38
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2. All Industry Formulas for Crius - in Science and Industry [original thread]
Hey, you are right, i forgot to add that. I updated the PDF now.
- by Qoi - at 2014.11.05 17:01:51
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3. All Industry Formulas for Crius - in Science and Industry [original thread]
I updated the formulas for Phoebe. Lateralus wrote: Where do I get the 'adjustedPrice' data? Is that a whole set of different prices for all the materials required to make something that is hidden away somewhere? The canonical source is ...
- by Qoi - at 2014.11.04 19:43:28
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4. Sticky:Dev Blog: Trials and Tribulations - in EVE Information Portal [original thread]
These look like sensible changes. Will all of the hints (including in the item description) be hidden from players with a subscription?
- by Qoi - at 2014.10.24 16:40:26
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5. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
Now rename the 30 Day Pilot's License Extension (PLEX) which can be used for multiple things MULTI PASS .
- by Qoi - at 2014.10.21 17:01:34
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6. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
These are really great changes! I have a few suggestions for Phase 2/2: Ability to upload images as attachments to posts. Option to display attached images in-line inside the post. Upload an image file to be displayed in your forum sign...
- by Qoi - at 2014.10.14 15:43:00
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7. All Industry Formulas for Crius - in Science and Industry [original thread]
I added the information about the new invention system to the PDF, i will update it as more information becomes available.
- by Qoi - at 2014.09.11 17:02:00
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8. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
The multiple invention runs change was long awaited and will do very crazy things to the market Will Rapid Heavy Missile Launcher II still be the only blueprint with a default number of 20 output runs on invented blueprints?
- by Qoi - at 2014.09.11 16:35:00
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9. EVE Industry XML API for spreadsheet users - in Science and Industry [original thread]
There had been some hardware issues yesterday during the night, it should be working normally now.
- by Qoi - at 2014.09.09 12:00:24
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10. Refining and Station standings - in Science and Industry [original thread]
Yes the UI will only give you correct information if you train all the specific Processing skills that apply to the same level. Also keep in mind that the RX-* implants only affect ore and ice reprocessing but show up in the UI erroneously if you...
- by Qoi - at 2014.08.24 06:00:00
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11. All Industry Formulas for Crius - in Science and Industry [original thread]
I added a few things to the reprocessing section, including a sentence about rounding: The reprocessing output is obtained by multiplying the reprocessing rate with the base material amounts and then rounding down (POS) or rounding to next integ...
- by Qoi - at 2014.08.23 18:17:00
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12. All Industry Formulas for Crius - in Science and Industry [original thread]
Medalyn Isis wrote: Just to confirm, it is now possible for a T2 ship to use for instance, 2 T1 ships to make 1 T2 finished product. Is that correct? As using the given formula that seems to be the case. Also, I haven't tried inventing any T2 ...
- by Qoi - at 2014.08.23 16:06:00
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13. T2 Invention oddity - in Science and Industry [original thread]
I'd love to see someone trustworthy do some invention with a samplesize >200 and share the results. There have been some indicators (the 20/100 story if true is a pretty strong one), but nothing conclusive. And of course data reported on the fo...
- by Qoi - at 2014.08.22 17:50:00
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14. Raw Ore vs. Reprocessed Minerals Value - in Science and Industry [original thread]
Since this helps miners make more profit (The compressed ore market can only be supplied by miners and not shooting NPCs), it is probably either done on purpose or a nice side effect.
- by Qoi - at 2014.08.22 09:21:00
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15. System Activity Index / Cost Index / etc - in Science and Industry [original thread]
Dangeresque Too wrote: I guess more plainly again stated since I ran out of characters in the previous post quoting the devblogs and PDF reference files... What is the equation that puts that info up for CREST to grab? How is it specifically c...
- by Qoi - at 2014.08.21 20:26:00
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16. System Activity Index / Cost Index / etc - in Science and Industry [original thread]
Quote: Also mentioned long ago in the Price of Change devblog, where they say Nonni has the best system multiplier of .48 (due to all the stations/types in system). Where can we see this value or the end result of this value on cost index? ...
- by Qoi - at 2014.08.21 20:26:00
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17. Unwanted Job Delivery - in Science and Industry [original thread]
Drago Shouna wrote: Regardless of your skill levels, i'm pretty sure you have to be at least in the same Region to do anything about it. No that is wrong as of Crius
- by Qoi - at 2014.08.21 19:35:00
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18. Ice Refinning - in Science and Industry [original thread]
Qoi wrote: the station reprocessing code doesn't seem to round down but instead rounds up I added reprocessing to my CCP_ROUND() flowchart, i hope this is easier to understand than my sentences. There seems to be quite a bit of confusion h...
- by Qoi - at 2014.08.21 18:52:00
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19. Sticky:Dev blog: What third party developers probably want to know abou... - in EVE Information Portal [original thread]
The Blueprints API will be extremely useful for applications for large-scale industry. I wish i had the time to write one There is even documentation available: https://neweden-dev.com/Char/Blueprints
- by Qoi - at 2014.08.21 15:36:49
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20. Sticky:Dev blog: What third party developers probably want to know abou... - in EVE Information Portal [original thread]
First time i had one of my illustrations included in a devblog
- by Qoi - at 2014.08.21 15:15:34
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