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381. problem in invented BPc runs - in EVE General Discussion [original thread]
Edited by: Qual on 30/10/2007 18:58:31 Edited by: Qual on 30/10/2007 18:56:36 Ok, i've had this formula in my head for a long time: t1m = t1 bp max possible runs t1a = t1 bpc actual runs t2m = t2 bp max possible runs t2i = t2 bpc invented...
- by Qual - at 2007.10.30 18:53:00
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382. Do I need all 3 invention skills at level 5 to have any success? - in Science and Industry [original thread]
Originally by: littlechaoz2 also make sure ur popping out max run copies, ur much more likely to have a success with a max run Intresting theroy. I havent seen any data supporting that idea though. Actually the quite extensive material...
- by Qual - at 2007.10.30 18:24:00
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383. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Lord DarkStar I have not bin playing eve for very long,getting close to 2 years,so i havent seen all the patches and the effects of said patches,but out of everything ive bin through in eve for the last year and a half i hav...
- by Qual - at 2007.10.30 17:39:00
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384. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Well if 1-run is max run, then it really depends on how high max run is on the T2 BP. If its 10 then yes, you sould get your one free copy for max run T1 bpc, if its lower you get the "Large Mobile Warp Disrupter"-effect, that is, no bonus run. I...
- by Qual - at 2007.10.30 12:29:00
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385. What makes a successful corp, alliance or organisation? - in Corporation, Alliance and Organization Discussions [original thread]
Rule one: Ignore CAOD Rule two: Remember rule one Thats about it... "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.30 07:13:00
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386. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
And back on topic: There is now an invention tab on freighters on sisi. 64x mech cores + 64 race starship cores. Welcome to the world of T2 capital ships. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.29 22:50:00
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387. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Originally by: Chribba Another indication that the ship is T2 is the building reqs use T2 components and the original freighter itself - at least I am unaware of any T1/TierX version having build specs like that. As for Rorqual iirc I max...
- by Qual - at 2007.10.29 13:13:00
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388. Goons: a field study in community relations - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: WowZilla The community doesnt want to stop them. A large section 'get' goons, more are learning to 'get' goons. Those who dont 'get' goons, like you, fail. Seems to me that most of the community dont care about Goons n...
- by Qual - at 2007.10.29 12:43:00
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389. Goons: a field study in community relations - in Corporation, Alliance and Organization Discussions [original thread]
OK, your argument is self defeating. The avarage EVE player stays in the game for 7 months. The Goon/BoB conflict has gone on for way longer than that. ALas Goons are by all means old boys by now. So the fact that it took so long for them to act...
- by Qual - at 2007.10.29 12:19:00
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390. T2 Jump freighters - Compilation of info - in Science and Industry [original thread]
Edited by: Qual on 29/10/2007 07:32:08 Originally by: Kokob -Thanx to Imperator Jora'h for the link. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.29 07:31:00
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391. gas cloud damage - in Science and Industry [original thread]
It hits all in range. And the range? 100km? Grid? Donno. But it is far. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.27 20:59:00
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392. Invention Reformulated - in Science and Industry [original thread]
Originally by: Aykido Most important is to split ship mech eng and module mech eng into two kinds, so that ship invention doesn't throttle the invention of popular modules. Agreed. Agreed, a lot! "The short version: Qual is right...
- by Qual - at 2007.10.26 11:33:00
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393. Fixes for Invention - in Science and Industry [original thread]
Edited by: Qual on 26/10/2007 11:29:41 Originally by: Akita T 3. Invention has 100% success. No more luck involved. Chance-based mechanisms in EVE all suck anyway. So, all guns should do max dmg all the time? The chance facto...
- by Qual - at 2007.10.26 11:29:00
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394. Big drama 2 come, staring H8 starbase. - in Science and Industry [original thread]
Keep statement post about you own idiocy in CAOD please. Mods please move this troll/n00b/Jakass post to where is belongs. 'k thx. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.25 06:49:00
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395. 3 BILLION for a Jump Freighter seem a bit high? - in Ships and Modules [original thread]
Originally by: Xequecal They're going to seriously need to rework invention mechanics to accomodate T2 freighters. It takes over six weeks to copy a max-run freighter BPO for use in invention. First off that the time for a 1-run copy, ...
- by Qual - at 2007.10.23 06:02:00
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396. Fortress Fountain - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Straith Why pack a whole lot of targets into Fountain to get slaughtered? Tradition? "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.10.21 22:01:00
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397. Hulk in 0.6 - 0.5 - in Science and Industry [original thread]
Edited by: Qual on 19/10/2007 10:23:12 5 medium drones (T1 will do) 3 T1 strip miners the rest is optional. (Some kind of shield tank could be considered.) This should keep you alive. The biggest threat if you are solo are people stealing y...
- by Qual - at 2007.10.19 10:21:00
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398. Jump Freighters - in Science and Industry [original thread]
Well, its intresting to say the least. If they intent them as agent reward (LP shop) then I think that would be very cool. If they go teh way of invention they will not only be extremely rare, but also get about 70% extra on top of the build cost...
- by Qual - at 2007.10.18 15:48:00
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399. War Analysis Part 2: What Is It Good For - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Montasque I do agree with you that BoB were one of the first groups to use ĉcreativeĈ measures to win. While your enemy was tied by some sort of code of honor you guys used any means necessary to achieve victory. This inclu...
- by Qual - at 2007.10.18 10:03:00
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400. Jump Freighters - in Science and Industry [original thread]
Edited by: Qual on 18/10/2007 05:42:59 Originally by: Lisento Slaven Looks like it's T2 if it requires a freighter as an input to manufacture it. At least the link provided above for the Rhea lists "Charon [1]" as one of the materials....
- by Qual - at 2007.10.18 05:39:00
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