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141. Whats more fail? Black Ops or T3? - in Ships and Modules [original thread]
This makes me think of the first year of the Interceptors (the first T2 ship) when people said it was insane to pay 6M for a frigate and they simply where not worth the cost when you could get the best cruiser at the same price. I lol when I read...
- by Qual - at 2009.05.22 10:59:00
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142. T3 ships has been the biggest let down ever (for me) - in Ships and Modules [original thread]
Actually, I doubt that the avarage player knows that its not the hard to get materials (hard as in you have to be a huge group of uber players) that keeps prices up. Its acually a basic ancient salavage component that keeps prices up. Now you can ...
- by Qual - at 2009.05.22 10:50:00
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143. give us a PoS mining array CCP! - in Features and Ideas Discussion [original thread]
The thing that sets EvE aside from WoW and it like is the RISK factor. What you propose is a way to make ISK with nearly zero work and risk. (There are a few of those ingame, but they are often extremely limited making them a non issue in the larg...
- by Qual - at 2009.05.19 07:08:00
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144. T3 Components Table - What is needed for a full Amarr-T3 'Legion' - in Science and Industry [original thread]
Incidentially the numbers are the same for all races... So this one is actually universal. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.18 13:36:00
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145. scanning for GRAV sites? - in Missions & Complexes [original thread]
There are less traveled parts of empire that will drown you in grav sites. Trick is finding those less traveled parts. (Clue: Look for no stations and low belt count.) "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.13 16:21:00
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146. T3 Battleships and Frigates? - in Ships and Modules [original thread]
CCP need to expand T3, not only by adding more ship types, but also by adding T3 modules. I would prefer that those modules where new kinds of modules, not just 'Someitem III'. But that just a personal preference... "The short version: Qual is...
- by Qual - at 2009.05.13 12:53:00
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147. Exploration, Datacores / relics and market? - in Missions & Complexes [original thread]
Of course there are ISK in it. You just need to figure out what pays, and what does not. Currently the most valueble item happens to be a low grade salvage item that jsut happens to drop too seldom making those that DO drop very much worth it. I s...
- by Qual - at 2009.05.13 12:00:00
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148. moon minerals in WH Space - in Science and Industry [original thread]
Originally by: Lonzo Kincaid Originally by: Lui Kai None. They purposefully stated no moon mining in w-space. lol why the hell not? Imagine takning down a well setup large pos in a class 1 system using nothing larger than a...
- by Qual - at 2009.05.13 11:07:00
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149. Invention Jobs - in Science and Industry [original thread]
As with any other lab job you can queue 11 jobs if your skills are maxed. So saying you cant queue isn't quite true. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.13 10:26:00
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150. CCP/Wormhole Pocket Gas Miners have a Problem - in Science and Industry [original thread]
Once CCP wises up and gives us Tech 3 modules demand should ensure a fair price. That of course will eman T3 ships will allways stay a high cost item... "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.09 19:51:00
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151. Most ugly looking ships in New Eden - in Ships and Modules [original thread]
Originally by: Merin Ryskin Hm, good point. After what they did to my beautiful old Helios, I try to forget that the Imicus hull even exists. The old Heilos was easily one of the most beutifull ships of the game. Then CCP nerfed the l...
- by Qual - at 2009.05.07 09:55:00
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152. T2 gear on Dominix? - in Ships and Modules [original thread]
'Some people' are WRONG... Of course if you mean PvP as in suicide empire gank dominix, then they are right, but else, they are wrong. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.07 09:51:00
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153. Do the roid fields just dry up in WH Space? - in Science and Industry [original thread]
Originally by: emf This is also WRONG. A dev has confirmed that POSs do not have an effect on the chance of a site spawning in your system. So you explain it all with the 72 hour timer? Hm... That could work as an explanation I gues...
- by Qual - at 2009.05.07 07:10:00
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154. Happy 6th birthday EVE! - in EVE General Discussion [original thread]
Six years? Hm. With the monthly fee that means I have payed... Wait, on socond thought: Dont wanna go down that line of thought. Happy Birthday EvE! "The short version: Qual is right." -Papa Smurf
- by Qual - at 2009.05.06 16:51:00
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155. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Mystafyre * Increase build cost * Make build and research times longer ... What do you think? Remove the concept of Sov lvl 4. Thats the reason for teh huge number of Super caps. When you can build them without risk ...
- by Qual - at 2009.05.06 12:12:00
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156. Tech3 Salvage Hulls No Longer in Class 3 WHs?- Where did They Go? - in Missions & Complexes [original thread]
Originally by: Fergus Runkle Well after finding a w-hole system with 3 magneto sites none of which had a Talocan ship I petitioned this. Ahem. Is see your problem. The hulls appear in Radar sites... "The short version: Qual is ri...
- by Qual - at 2009.05.06 11:51:00
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157. Do the roid fields just dry up in WH Space? - in Science and Industry [original thread]
Edited by: Qual on 06/05/2009 11:46:33 Originally by: Jacob Leinenkugel We have been in WH space for a while now and we've noticed that there are no new fields respawning. This has been going on for the start of the second week now. Ke...
- by Qual - at 2009.05.06 11:46:00
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158. What is confirmed about WHs and Exploration Sites - in Missions & Complexes [original thread]
Edited by: Qual on 05/05/2009 11:43:40 Originally by: Svedge II Originally by: Qui Shon That's gotta be a bug? "The size restriction can change at anytime depending on how many ship have gone through it. In this case this...
- by Qual - at 2009.05.05 11:41:00
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159. Wormhole POS Capital ship construction - in Science and Industry [original thread]
Originally by: Nethras The wormhole types with a per-ship limit of 1.8 billion kg that would allow a mom through barring other mechanics Slight correction: 1.8 allows for all Titans. The 1.35B kg allows for moms. Both of these sizes ...
- by Qual - at 2009.05.04 19:38:00
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160. List of STUPID CCP Game Rules - in EVE General Discussion [original thread]
Originally by: Galen Naranek 4) Not being able to contract a damaged item (just give the recipient a warning for crying out loud...) 5) Not being able to destroy a jump clone remotely Oh, yes! These are really annoying! Number 4 beei...
- by Qual - at 2009.05.04 16:35:00
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