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781. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: There was nothing awesome about sitting in 10% TIDI, clicking your mods over and over again, wondering if they are going to to actually function. There was nothing awesome about being sitting on a Titan for hours then ...
- by Querns - at 2015.08.19 16:46:27
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782. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Marcus Covinus wrote: It's hilarious to continue to watch groups like MOA chestbeat like an ape about how great the new sov system is when all they do is troll the system with no intention of actually holding any sov....
- by Querns - at 2015.08.19 15:36:13
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783. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: (and one of two entities in top10 which does not pad their killboard on helpless freighters in hisec) Ladies and men, the ulterior motive. This poster can safely be ignored.
- by Querns - at 2015.08.19 14:03:07
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784. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Warmeister wrote: Sjugar02 wrote: Would you like to explain to the uninformed masses why PL doesn't have or want sov and how this relates to you defending the new sov system? what makes you think i'm speaking on behalf of PL? also what ma...
- by Querns - at 2015.08.19 12:50:37
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785. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Inslander Wessette wrote: Why are we removing mass addition ? Keep both addition of mass and 4 k speed limit . Agreed -- it was technically possible, with the mass addition, to maybe catch an interceptor. Maybe. If you live in England, have...
- by Querns - at 2015.08.19 03:43:08
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786. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Also, if you think the majority of our income is from moongoo in TYOOL 2015, you're dreaming.
- by Querns - at 2015.08.19 03:28:31
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787. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
JetStream Drenard wrote: Maybe CCP should just take away sovereignty altogether. Just saying. They are gonna ***** no matter what, while they play nullsec farmville and follow the Imperium code of warfare. You know what would be hilarious? Ma...
- by Querns - at 2015.08.19 03:27:30
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788. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Most of the complaints regarding aegis sov would be allayed if interdiction nullification was removed from the game.
- by Querns - at 2015.08.18 23:34:36
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789. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Quick question -- when determining which NPC station to send items to upon outpost destruction, will the game use the distance between solar systems in terms of physical distance in light years or number of gate connections between systems? The ex...
- by Querns - at 2015.08.13 22:57:11
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790. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
naed21 wrote: If I'm reading this correctly, assets are never moved out of a WH when the structure is destroyed. This means you can seed ships in whs and then when you anchor a new structure suddenly have a ton of capital ships out of no where....
- by Querns - at 2015.08.13 20:37:28
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791. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Kel hound wrote: So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discusse...
- by Querns - at 2015.08.13 16:31:35
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792. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Lord Okinaba wrote: Ugh. So personal assets and ships get magically transported to another station or system upon destruction? Seems pretty soft and not at all what I have come to expect from EVE Online. Everything should spill out into the s...
- by Querns - at 2015.08.13 15:37:50
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793. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Hey -- I like pineapple on pizza!
- by Querns - at 2015.08.13 15:27:49
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794. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
What's the rationale for passworded containers losing their passwords? It feels like a mechanics limitation rather than a gameplay decision.
- by Querns - at 2015.08.13 15:21:11
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795. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Circumstantial Evidence wrote: I 'liked' the first Querns post... Grrr Goons! There, I feel better. Do not trouble yourself over this -- the truth transcends the limitations of one's in-game affiliation. I understand completely.
- by Querns - at 2015.08.12 22:43:27
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796. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
My only real issue regarding fatigue is in tandem with jump bridges. I feel like the combination of requiring jump bridges to be linked to a single destination, combined with fatigue, make them severely underpowered for all tasks other than moving...
- by Querns - at 2015.08.12 20:02:50
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797. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Also, current jump ranges are fine. If anything, I think that JFs should be knocked down to 5LY again, but this opinion of mine is influenced heavily by the unparalleled success of Deklein as a local market/manufacturing haven, and I am aware that...
- by Querns - at 2015.08.12 19:53:01
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798. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
The problem with fatigue right now is actually mostly one of perception. Folks playing are overwhelmingly those who had been playing before fatigue was introduced. As such, their memories of a fatigue-free, unlimited-travel-with-no-consequences Ev...
- by Querns - at 2015.08.12 19:46:01
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799. FozzieSov and the future of entosising - in Player Features and Ideas Discussion [original thread]
Yeah, if you think Gallente caps are the ones we use in our space, you're regurgitating a popular vignette and not actually aware of the situation on the ground.
- by Querns - at 2015.07.20 19:19:08
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800. FozzieSov and the future of entosising - in Player Features and Ideas Discussion [original thread]
davet517 wrote: Querns wrote: [ If there are no timers in the north, and it bothers you, why not go make some? That isn't where the fun is at present. And who said it bothered me? If it didn't bother you, why mention it?
- by Querns - at 2015.07.20 18:50:21
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