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1381. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: Capitals are a null sec deal and any changes to a null sec ship class should not affect anything else except maybe a meta level. Its the first change of many to come but you flood this topic constantly with changes that basically ...
- by Querns - at 2014.10.21 21:16:47
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1382. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: Stacking people from your alliance against any kind of different idea wont help. We all understand by now that you follow the same ideas and trends inside your group. And there are other groups who simply look at things differentl...
- by Querns - at 2014.10.21 21:15:36
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1383. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: Querns wrote: Dwissi wrote: Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access bet...
- by Querns - at 2014.10.21 20:24:47
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1384. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: Well - those changes have obviously been the source of a lot of evil. But lets play along with your theory and request. Then please CCP - remove Jita from the universe if you change any access between null and empire. Disregardi...
- by Querns - at 2014.10.21 20:18:41
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1385. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: Or to use a picture again: You started a game of chess with a given set of pieces and a given board. One doesnt change the board constantly just because one single piece has some flaws - you change the rules or the piece itself. ...
- by Querns - at 2014.10.21 20:02:50
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1386. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: The universe is your box - the rest are the tools that reside inside the box. One tool is going to be changed - not the box. Your suggestion is to change the box affecting many more tools than just your puny jumpdrives. The box...
- by Querns - at 2014.10.21 19:39:08
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1387. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: First of all - thanks for agreeing with my main point. Its diverse enough as it is - and the jump part is about to be changed to ensure that even more. To use a different analogy for your argument: The universe is as it is - if...
- by Querns - at 2014.10.21 19:33:05
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1388. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dwissi wrote: I had as well answered to that part - but i didnt quote you so you might have missed more arguments against your suggestion - so i repeat them here: Making the eve universe a 'uniform' place is wrong to start with. Regional differ...
- by Querns - at 2014.10.21 19:01:29
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1389. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Sven Viko VIkolander wrote: Querns wrote: So I'd like to bring up a slightly different point -- something that, to the best of my knowledge, hasn't been mentioned before: missing lowsec gate connections. This primarily concerns combat capi...
- by Querns - at 2014.10.21 18:28:40
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1390. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Sweet. Thanks :)
- by Querns - at 2014.10.20 20:38:47
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1391. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
I don't suppose we could get a fixed-width font for the [ code ] bbcode tag?
- by Querns - at 2014.10.20 20:12:33
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1392. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: The goal of long distance travel changes IS to limit force projection and its various aspects. It IS NOT "to make taking gates be, in general, faster than jumping capital ships. Your premise is wrong. It sounds like ...
- by Querns - at 2014.10.20 17:52:00
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1393. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
So I'd like to bring up a slightly different point -- something that, to the best of my knowledge, hasn't been mentioned before: missing lowsec gate connections. This primarily concerns combat capitals; those limited to five lightyears' range. ...
- by Querns - at 2014.10.20 17:26:00
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1394. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Querns wrote: Has any thought been given to trading the Rorqual's drone damage bonus for a 10LY range? Is it just me or do others also see that Rorquals need to be nerfed? This gigantic mining ops boat is in every fleet, ...
- by Querns - at 2014.10.17 15:40:00
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1395. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Has any thought been given to trading the Rorqual's drone damage bonus for a 10LY range?
- by Querns - at 2014.10.17 14:58:00
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1396. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Alright, I gotta play the Devil's Advocate here -- a lot of people are saying that the decloaking changes are meaningless because ISBoxed bombers can set differing warp-to distances. There may be some merit to other arguments regarding ISBoxer bom...
- by Querns - at 2014.10.16 17:34:00
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1397. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Ravcharas wrote: Calexis Atredies wrote: . Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do , these ships could be really cool f...
- by Querns - at 2014.10.16 17:21:00
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1398. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: Querns wrote: All ships have a radius attribute. A bomb just has to hit inside this radius to hit the ship. This gives you a decent amount of leeway when dumb-firing a one meter radius bomb. E.g.: a naglfar has a rad...
- by Querns - at 2014.10.16 17:12:00
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1399. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: Ammzi wrote: LUMINOUS SPIRIT wrote: You have 12 seconds to ask on comms to get bumped by 1 meter once these bombs come out. Not so hard, it takes 5 seconds to react and another 3-4 seconds for a cruiser to slam int...
- by Querns - at 2014.10.16 17:00:00
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1400. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Reppyk wrote: CCP Fozzie wrote: We're also making one significant addition to the focused point script: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates. ...
- by Querns - at 2014.10.16 16:53:00
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