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81. Game of Ults - in Player Features and Ideas Discussion [original thread]
It's better to let the tackled ship keep its MWD on anyway for the sig bloom. Turning it off helps them.
- by Rain6637 - at 2017.04.11 04:04:31
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82. Game of Ults - in Player Features and Ideas Discussion [original thread]
You can alter the velocity threshold for warp from 75% to 101%. You can make it require more cap. You can reduce agility. Reduce max speed of MWD instead of shutting it completely off. There are also other reasons for engaging other ships like ob...
- by Rain6637 - at 2017.04.11 04:03:39
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83. Game of Ults - in Player Features and Ideas Discussion [original thread]
That was one of the main premises of this idea how do you just erase that from your active memory.
- by Rain6637 - at 2017.04.11 03:48:36
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84. Game of Ults - in Player Features and Ideas Discussion [original thread]
it's so that every single character in space can't slow you down to a crawl and there is a possibility that a ship can slip a tackle instead of it being always. If tackle modules affect a ship in more gradual ways there can still be effects that m...
- by Rain6637 - at 2017.04.11 03:47:48
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85. Game of Ults - in Player Features and Ideas Discussion [original thread]
A lot of game mechanics are stacked against fighting down, which you seem to enjoy. It's hard to apply damage downward and it's kind of one of the reasons why Battlecruisers and Battleships are sucky.
- by Rain6637 - at 2017.04.10 23:35:10
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86. Game of Ults - in Player Features and Ideas Discussion [original thread]
Say you give frigates a value like 50. Destroyers a value of 75. Cruisers 125, and battleships 400. Battlecruisers maybe 200-225 range. And then whether you get full point depends on a multiplier of your ship's value and your tackle modules agains...
- by Rain6637 - at 2017.04.10 23:18:29
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87. Game of Ults - in Player Features and Ideas Discussion [original thread]
You're making a lot of assumptions about nerfs when this type of thing doesn't necessarily warrant any and might actually warrant buffs. And wouldn't it make solo better if tackle wasn't a given from a smaller ship? Like if a battleship sticks a...
- by Rain6637 - at 2017.04.10 22:53:26
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88. Game of Ults - in Player Features and Ideas Discussion [original thread]
I like EVE too, and I just resubbed an annual and six month plan over Fanfest weekend. I just wish discussions in F&I were more productive by going like I see what you're getting at and I think it's worthwhile for the benefit of A and B The d...
- by Rain6637 - at 2017.04.10 22:27:55
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89. Game of Ults - in Player Features and Ideas Discussion [original thread]
it should be achieved through module stats or ship bonuses, and not a binary mechanic on any subcap. I have gone over it. I'm not saying I'm right, I just see a lot of white knighting in an ideas section.
- by Rain6637 - at 2017.04.10 22:09:06
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90. Game of Ults - in Player Features and Ideas Discussion [original thread]
Tackle is apparently an attribute that is deemed important enough to provide some variety to ships. Loki, Proteus, Hics, Dics, Mordus ships, interceptors, Serpentis. When you make bonused ships sound so horrible you're talking about the ability to...
- by Rain6637 - at 2017.04.10 21:23:35
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91. Game of Ults - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Rain6637 wrote: Make ships with good disruptor strength bonuses So they become complete "must have"? Like ships with command bonuss if you want boosts yes. A lot of gameplay is maybe four or five events that are s...
- by Rain6637 - at 2017.04.10 21:14:04
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92. Game of Ults - in Player Features and Ideas Discussion [original thread]
Make ships with good disruptor strength bonuses
- by Rain6637 - at 2017.04.10 14:02:47
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93. Game of Ults - in Player Features and Ideas Discussion [original thread]
Aren't there normally several points on mails? System-wide, throughout all of EVE, don't you think it's possible to make tackle work this way while maintaining the same number of tackles over time? Couldn't you say duplicate points are wasted, and...
- by Rain6637 - at 2017.04.10 10:36:36
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94. Game of Ults - in Player Features and Ideas Discussion [original thread]
it might even hurt
- by Rain6637 - at 2017.04.10 07:40:33
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95. Game of Ults - in Player Features and Ideas Discussion [original thread]
yeah hold on to your conventions folks we're going to talk about alternatives and it's dangerous
- by Rain6637 - at 2017.04.10 07:37:49
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96. Game of Ults - in Player Features and Ideas Discussion [original thread]
Newbies would be quite welcome, perhaps four more times as welcome because that's how many more you want. Or create a frigate with tackle bonuses to define the rookie tackle role more.
- by Rain6637 - at 2017.04.10 07:01:58
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97. Game of Ults - in Player Features and Ideas Discussion [original thread]
Yeah I mentioned webs. I think it should take four or five to slow you down to 35% of your max speed. Or scale it as an energy value where a web has 400 points, and the target ship's mass adds to their pool of energy points. In Dota, would it be...
- by Rain6637 - at 2017.04.10 07:00:52
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98. Game of Ults - in Player Features and Ideas Discussion [original thread]
Ult like an ultimate ability. If you're running around in Overwatch and every individual player can slow you to a walk, the pace of gameplay would be a lot slower. If you want to solo tackle a mach bring another mach. That's a really nice sentimen...
- by Rain6637 - at 2017.04.10 06:41:38
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99. Game of Ults - in Player Features and Ideas Discussion [original thread]
Get more newbies in tackle, I guess.
- by Rain6637 - at 2017.04.10 06:26:04
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100. Game of Ults - in Player Features and Ideas Discussion [original thread]
It's an ult. It's like everyone has an ult. Frigates could still solo tackle other frigates.
- by Rain6637 - at 2017.04.10 06:24:59
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