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1181. Force Auxilary skills being seeded - thoughts? - in EVE General Discussion [original thread]
The only practical issue with this change is the skillbooks. With tactical destroyers, there was no lead-time on the skillbooks, and the skillbooks were seeded with each ship. That worked because tactical destroyers were arguably elective. As for...
- by Rain6637 - at 2016.02.05 21:34:00
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1182. Force Auxilary skills being seeded - thoughts? - in EVE General Discussion [original thread]
"Fair" would be reimbursing your carrier skills so you can reassign them, but I don't see that happening.
- by Rain6637 - at 2016.02.05 21:25:06
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1183. Is there a way to extract the EVE in game icons - in EVE General Discussion [original thread]
Here's the neocom icons in pdf (vector), provided by foxfour http://dl.eve-files.com/media/01/EVE_NeocomIcons_Vector.zip from https://forums.eveonline.com/default.aspx?g=posts&m=5373533#post5373533
- by Rain6637 - at 2016.02.05 21:22:57
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1184. Force Auxilary skills being seeded - thoughts? - in EVE General Discussion [original thread]
It's a new ship, which means CCP will get their sub time out of you. It's not a simple split like the battlecruisers, where no new ships were added.
- by Rain6637 - at 2016.02.05 21:16:56
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1185. Sticky:This Week in EVE #108 - Week 5/2016 - in EVE Information Portal [original thread]
posting after chribba kun
- by Rain6637 - at 2016.02.05 21:15:06
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1186. Just a friendly public announcement - in EVE General Discussion [original thread]
except yes fly drunk definitely and if you're in the Imperium, announce you are drunk and you will be assigned a Harpy fleet.
- by Rain6637 - at 2016.02.04 22:08:19
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1187. Regarding Dust on PC: PLEASE do it right! - in EVE General Discussion [original thread]
The writing is on the wall: FPS to space sim to everything in between, all-in-one type games are the new hotness. I can appreciate the EVE universe's effort to meet the new standard, and I understand why it's being done in a modular fashion. My ho...
- by Rain6637 - at 2016.02.04 16:59:22
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1188. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
yeah but higher SP players are supposed to need it less. and it *is* a consistent system. mike I know there's no way you do this in person. Then no one would talk to you.
- by Rain6637 - at 2016.01.29 03:25:29
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1189. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Hey mike. So this was a nice trip down memory lane. A post of mine in response to a proposed skill reassignment mechanic. https://forums.eveonline.com/default.aspx?g=posts&m=5475127#post5475127 Kinda proud to see my opinion on the matter...
- by Rain6637 - at 2016.01.29 03:04:21
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1190. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I recall a long time ago a Dev said the most (or one of the most) OP things in the game is unallocated SP.
- by Rain6637 - at 2016.01.29 02:08:51
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1191. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Will you explain the Aria connection to EVE in greater detail? I found this article, but it only mentions Valkyrie. https://www.ariasystems.com/company/press-release/ccp-games-selects-aria-systems-active-monetization-platform
- by Rain6637 - at 2016.01.28 10:12:00
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1192. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
More than SP I'd like the ability to transfer standings through sponsorship. Some type of system where infractions impact the sponsor two to five times more than normal, but the sponsoree enjoys either full or partial standings benefits. You are ...
- by Rain6637 - at 2016.01.28 10:02:35
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1193. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I'm just glad CCP doesn't spend money on badbrained player volunteers
- by Rain6637 - at 2016.01.27 03:27:22
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1194. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
EVERYONE WILL BE BETTER THAN YOU FOR A SIX PACK OF PLEX
- by Rain6637 - at 2016.01.25 05:53:34
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1195. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I don't think players are as upset as they could be. The real hotness will be in buying a junk character on bazaar for six bil or so, and brain draining all that SP with dirt cheap extractors. Congratulations you just trained 20 million SP for 8 b...
- by Rain6637 - at 2016.01.25 05:52:48
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1196. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
well. personally I just find that funny. But just as much as it is damning, there's the character bazaar, which is an existing corollary to SP extractors.
- by Rain6637 - at 2016.01.25 04:11:45
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1197. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Iowa Banshee wrote: Arkorina wrote: will character bazaar be removed when skill trading will be introduced? it will be a sad day It's more a case of will anyone put a character up for sale if they can make lots more by selling it piecemea...
- by Rain6637 - at 2016.01.24 00:08:08
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1198. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Anabuki Tomoko wrote: anyway. this thread has become to toxic. so i'm leaving it. if the devs read it they'll see my points for why its a good idea, and see you guys crying about something that the character bazaar already lets you do. her...
- by Rain6637 - at 2016.01.23 16:35:57
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1199. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
King Aires, you're just worried the other kid will have more fun than you even though you both have the same ball.
- by Rain6637 - at 2016.01.23 15:36:34
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1200. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Zozoll Neblyn wrote: With Injectors, all toons are equally specialized. I think what you mean is remapped. If attributes went away, this point wouldn't be an issue. And they need to go away.
- by Rain6637 - at 2016.01.23 13:42:35
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