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1. Private sale AUDIMAN - in Character Bazaar [original thread]
start transmission character
- by Ramon Wilco - at 2016.11.30 00:06:19
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2. Private sale AUDIMAN - in Character Bazaar [original thread]
isk received
- by Ramon Wilco - at 2016.11.29 23:46:40
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3. Private sale AUDIMAN - in Character Bazaar [original thread]
Ramon Wilco Price: 10bill
- by Ramon Wilco - at 2016.11.29 23:41:29
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4. [ISSUE] T3 Refitting inside Wspace - in Assembly Hall [original thread]
Supported, but if this is a POS module you'll have a great advantage when defending a POS against agressor. So need to think about this first... Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.09.07 17:07:00
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5. Idea: Battleship sized exhumer (cannot mine faster than a hulk!) - in Assembly Hall [original thread]
There is Orca and Rorqual for long range mining in 0.0. Yes, you need some organisation, but beeing able to do large mining op without cap industrial will just encourage 0.0 miners to not use them. Fear your incomprehension, but love the differen...
- by Ramon Wilco - at 2010.09.07 16:24:00
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6. [proposal] Add Group in Buy/Sell Order Windows - in Assembly Hall [original thread]
For the moment, manage all Buy/Sell order for a trader need a drastic organisation. The ability to form Group in buy and sell order (like for the quickbar of the market) could simplify our life :) Fear your incomprehension, but love the differenc...
- by Ramon Wilco - at 2010.09.07 16:19:00
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7. [Proposal] Simple and efficient way to fix the bounty problem - in Assembly Hall [original thread]
Yes, bounty on Pod is a non-sense. If you really want to make a sense to bounty hunting, it should really be based on both Ship and Implants. Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.09.07 16:16:00
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8. [Proposal] Simple and efficient way to fix the bounty problem - in Assembly Hall [original thread]
if you spend the time to track someone down, running locators, and coordinating a trap with others, you don't want the reward to be the price of a shuttle. you get whatever's on his head, for the pod kill. that's what bounty means, and once kille...
- by Ramon Wilco - at 2010.09.05 00:21:00
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9. [Proposal] Learning skills solution - in Assembly Hall [original thread]
I dont see the problem of learning skills... I have all learning at 5, my best friend didnt train more than lvl 3 for advanced... Noob that join our corpo use evemon to see when they can gain some training time on skill plans to see when they so...
- by Ramon Wilco - at 2010.09.03 12:00:00
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10. [Proposal] Simple and efficient way to fix the bounty problem - in Assembly Hall [original thread]
The actual bounty system can be improved in a very simple way, and it will make it very effective : - When a guy with a bounty on his head is kill, just redraw from the total ammount of the bounty the ammount of ship loss, and give it to the hun...
- by Ramon Wilco - at 2010.09.03 11:50:00
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11. [Proposal] - Bounty office changes - in Assembly Hall [original thread]
Not Supported. By the way the only way to really improve bounty system is very simple : Instead of taking the bounty if u kill the guy, you should receive an amount of the bounty equal to the ship loss. This way, a people who have a bounty cant...
- by Ramon Wilco - at 2010.09.03 11:44:00
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12. [issue] Mission hub allocation mechanics - in Assembly Hall [original thread]
Not Supported. A game mechanics should be the same for all players both null/low/high sec. And by the way, if you're afraid of jumping to a stargate in 0.0, you should'nt be there. There are more risk in low, and far more risks in 0.0, its the w...
- by Ramon Wilco - at 2010.09.03 11:34:00
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13. [Demand] - in Assembly Hall [original thread]
If he's missionning, there should be another way to find his location no? Ho, and just wait for him at station or gate, in 0.0 you cant just win for every situation, when he finish missionning, he warp somewhere... just have to find where ^^ Fe...
- by Ramon Wilco - at 2010.09.03 11:24:00
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14. [CSM] Backlog prioritization, your help is urgently needed! - in Assembly Hall [original thread]
No!!! i miss this vote... And by the way : Number 41 !!! Why so less people voting for contracts courrier improvement... sob :( Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.09.03 11:14:00
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15. [Proposal] Courier contract overhaul - in Assembly Hall [original thread]
Any news about the proposal made from CSM to CCP teams ? Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.08.30 18:49:00
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16. [Proposal] Courier contract overhaul - in Assembly Hall [original thread]
So, any new by CCP or the CSM ? Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.08.27 07:13:00
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17. support the proposal of courier contracts - in Market Discussions [original thread]
All traders must support this proposal ! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1347339 Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.08.23 15:42:00
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18. [Proposal] Courier contract overhaul - in Assembly Hall [original thread]
Longer and better proposal than my post. I support entirely this proposal. Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.08.23 15:38:00
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19. [Proposal] Red Cross donation for all unused PLEX's lost in game. - in Assembly Hall [original thread]
Supported Fear your incomprehension, but love the differences. Ramon Wilco
- by Ramon Wilco - at 2010.08.23 15:35:00
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20. [Proposal] Remove Item Restrictions - in Assembly Hall [original thread]
I think there is an option : Let ally the opportunity to declare war on empires. This way, the members in war with an empire could use cyno and all stuff in this empire without restriction, but the entire empire will be at war with them.. You w...
- by Ramon Wilco - at 2010.08.23 15:31:00
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