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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactive me please. Thanks in advance.
- by Randolph Sykes - at 2016.06.05 15:16:59
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
PotatoOverdose wrote: Logging on 9 characters once a day to shoot a rat somewhere is sub-moronic. Well, don't do it then. Instead, spend this time doing something that is actually lucrative and buy injectors. Otherwise you are doing it wron...
- by Randolph Sykes - at 2016.04.09 01:24:04
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Good but crude. I hope you will put more thought into it rather than just giving out a tiny bit of SP for killing a rat once a day. It's a very lazy implementation of a decent idea, hence why players are so hostile.
- by Randolph Sykes - at 2016.04.09 01:14:09
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4. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate me on SiSi please, thanks in advance.
- by Randolph Sykes - at 2015.12.15 10:40:11
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5. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: EVE comes with blurry difficutly levels ranging from megablobb, very easy, gatecamps with logi, easy, medium, hard, very hard, solo, Warlords of the Deep. What level do you prefer? My killboard should say it all to you. If no...
- by Randolph Sykes - at 2015.11.06 14:16:30
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6. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: So many posts basically saying "omg I can't kite in my OP linked kiting autism chariot with absolute impunity and feel elite anymore if the enemies have a HIC" Aiyshimin wrote: Subjects typically exhibit delusions ...
- by Randolph Sykes - at 2015.11.06 11:21:35
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7. The Moment you realize you're the bad guy - in EVE Alliance Tournament Discussion [original thread]
Mr Rive wrote: This is huge for the smaller teams, as copying setups is a key part of getting to the later stages of the tournament for them. It's a shortcut, it means they dont have to spend thousands of hours testing new ideas, new comps, ec...
- by Randolph Sykes - at 2015.09.15 13:18:06
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
This should have been in the Happy Holidays dev blog, because this is by far the best holiday gift, CCP. Thanks.
- by Randolph Sykes - at 2014.12.18 15:33:50
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9. Scalding Freeport - in Corporation, Alliance and Organization Discussions [original thread]
Alliances get involved in sov warfare with a certain goal in mind. The goal may differ. Some seek glory, others wealth, and for others war is their calling. The Gorgon Empire folks enjoy roamings more than anything. Being Curse residents, we cons...
- by Randolph Sykes - at 2014.12.03 10:40:58
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10. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Sierra Payne wrote: So here I am, going out for a roam in FW space. If you are trying to find targets in key systems of Caldari FW space - you are doing it wrong. You can easily find a lot of non-linked targets in less populated systems: Mar...
- by Randolph Sykes - at 2014.09.25 13:09:00
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11. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Sierra Payne wrote: People already struggle finding good battles right now due to the enormous size and player distribution. It doesn't justify an attempt to make things worse than they already are. Sierra Payne wrote: And that still r...
- by Randolph Sykes - at 2014.09.25 12:54:00
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12. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Sierra Payne wrote: Please elaborate. What do you need to be elaborated? The lack of artificial boundaries is what makes EVE a sandbox game, its USP. And this is a clearest example of such artificial boundaries. Deployment of such a feature ...
- by Randolph Sykes - at 2014.09.25 12:27:00
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13. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
You're messing with the entire ~sandbox~ thing. Don't implement this on TQ, please. This is beyond dangerous for the game.
- by Randolph Sykes - at 2014.09.25 12:08:00
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14. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Those who are proposing 50 km range - how it makes it any different from 100 km? What can you achieve with this? 20 km is fine, 25 km is fine, 30 km is fine, 40+ km is not fine at all.
- by Randolph Sykes - at 2014.05.19 17:58:00
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15. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
I hope you are still gathering feedback, Fozzie. So you've confirmed that this new module is an attempt to make combat BCs more viable. The problem is: 100 km jump range and 12 s activation time are fine for battleships, but with CBC we need a di...
- by Randolph Sykes - at 2014.05.19 15:33:00
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16. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: CYNABAL //... Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Is that a typo? Cynabal has 4.2 agility modifier now. I hope it's a typo.
- by Randolph Sykes - at 2014.04.08 16:51:00
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17. Podli for CSM 9 - in CSM Campaigns [original thread]
As a genuine solo and small-scale pvp pilot with deep knowledge of game mechanics, its problems and feasible ways to solve them, this guy has my support.
- by Randolph Sykes - at 2014.03.19 22:33:30
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18. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Totured Veracity wrote: Make flycatcher and heretic more fleet/big gang oriented (resist bonuses + missiles). Giving heretic resist bonus and not giving it to flycatcher makes little sense as for me. Make sabre and eris more solo/small gang ori...
- by Randolph Sykes - at 2013.10.15 18:17:00
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