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1181. Sticky:Dev blog: You have insulted my honor - I demand satisfaction! Dueling com... - in EVE Information Portal [original thread]
Warp Planet6 wrote: Idea of duels is fine. In lowsec. (You don't fight in the bar, you go outside ...) LOL, maybe where YOU live....
- by Ranger 1 - at 2013.01.18 19:56:00
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1182. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Mascha Tzash wrote: I don't like high inital damage projection. It reduces fights to a Warp-Jammer, a MWD/AB, a buffer and the rest is packed with damage mods and guns. No nieches for ECM, Damp, Cap-Warfare, Webbing, etc. Reducing the damage o...
- by Ranger 1 - at 2013.01.17 16:59:00
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1183. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Solstice Project wrote: Whatever way you find to increase the initial alpha damage ... ... i'm all for it. Makes projecting damage in a suicide gank so much better then. That would be a consideration as well that would have a strong influence...
- by Ranger 1 - at 2013.01.17 16:56:00
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1184. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Spurty wrote: Didn't have time to read everything my peers wrote, but for the record: - slow rate of fire weapon systems are long range weapons generally (exception of torps) - high rate of fire weapon systems are shorter ranged You have som...
- by Ranger 1 - at 2013.01.17 16:53:00
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1185. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Tul Breetai wrote: Currently, choosing between mega beams and tachyons is the difference between going dps and going alpha. And don't do that to blasters, just don't. This is true only to a very small degree. When discussing alpha weapons in ...
- by Ranger 1 - at 2013.01.17 16:50:00
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1186. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Zimmy Zeta wrote: Looking at this thread again, maybe my idea with overheating wasn't as bad and unrelated as I thought. Instead of introducing yet another kind of ammo, different overheat effects for alpha- and dps- based weapons could balanc...
- by Ranger 1 - at 2013.01.17 16:47:00
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1187. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Gogela wrote: I don't think altering the weapons systems this way is a good idea. I mean, basically there's 2 variants of each weapon type that is focused on range at the expense of damage and vice versa. If you add alpha as a third considerati...
- by Ranger 1 - at 2013.01.17 16:45:00
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1188. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Sir Substance wrote: trying to bang square pegs into round holes again? weapons have more defining attributrs then alpha or not. stop trying to arbitrarily catagorise things. The point was that Alpha has not been fully utilized as a balancin...
- by Ranger 1 - at 2013.01.16 23:06:00
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1189. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Some Rando wrote: Ranger 1 wrote: At the very least Tachs and beams need to be able to do more alpha, as now they are generally inferior to just about everything. This I agree with. (Also, I may read this more in-depth and discuss later, ...
- by Ranger 1 - at 2013.01.16 19:26:00
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1190. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Even if current balancing methods were for the most part left as is (hopefully not for Tach's/Beams) I'd be pretty happy if they just reworked the missile balancing in this fashion. I suppose I have in my head that in current air combat a plane m...
- by Ranger 1 - at 2013.01.16 19:25:00
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1191. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
Some Rando wrote: Ranger 1 wrote: Blasters: Alpha Rails: DPS Ugh, please don't **** with blasters anymore, I think they're working just fine. If anything, I think long-range weapons should be used more for alpha than short-range weapons. ...
- by Ranger 1 - at 2013.01.16 19:15:00
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1192. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
I put it here bacause it isn't anything radical or new. Arty has taken this concept to heart already (with great success). I was just suggesting that perhaps the concept should be expanded into other area's.
- by Ranger 1 - at 2013.01.16 19:05:00
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1193. Alpha Oriented Weapon Systems - in EVE General Discussion [original thread]
I would like to throw something out there for consideration. We all know that it's tricky balancing different weapons systems in EvE, but one method that I think is under utilized is balancing weapons systems around alpha. Currently Artillery is ...
- by Ranger 1 - at 2013.01.16 18:45:00
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1194. Remove Attribute Implants and watch 0.0 catch on fire - in EVE General Discussion [original thread]
Hir Miriel wrote: Thanks for the tip Ranger 1. No worries. I don't have a link for you handy (I'm at work) but a search should turn one up... or if someone has a corp name handy to drop in here several people might benefit. (Occasionally ...
- by Ranger 1 - at 2013.01.16 18:03:00
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1195. Why Dont.... - in EVE General Discussion [original thread]
Some Rando wrote: Ranger 1 wrote: Insta undocks would probably need to be handled differently, although those may still be okay in relation to the stations they were made for depending on how the grid works. It has nothing to do with a gri...
- by Ranger 1 - at 2013.01.16 17:56:00
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1196. Remove Attribute Implants and watch 0.0 catch on fire - in EVE General Discussion [original thread]
Hir Miriel wrote: Malcanis wrote: Hir Miriel wrote: Thanks Malcanis. You mention that the +4/+3 major/minor attribute setup costs the all +5 player about 120 SP an hour. Which is as far as I can see, priceless. There is no way to buy th...
- by Ranger 1 - at 2013.01.16 17:50:00
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1197. Remove Attribute Implants and watch 0.0 catch on fire - in EVE General Discussion [original thread]
To look at it another way, which is the better use of your time? Flying a frigate and having a heck of a good time doing it... or flying a cruiser and being afraid to undock because it might slow down your advancement to the next bigger ship to ...
- by Ranger 1 - at 2013.01.16 17:48:00
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1198. Remove Attribute Implants and watch 0.0 catch on fire - in EVE General Discussion [original thread]
Malcanis wrote: Hir Miriel wrote: Thanks Malcanis. You mention that the +4/+3 major/minor attribute setup costs the all +5 player about 120 SP an hour. Which is as far as I can see, priceless. There is no way to buy that, or catch it up. ...
- by Ranger 1 - at 2013.01.16 17:35:00
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1199. Why Dont.... - in EVE General Discussion [original thread]
Natsett Amuinn wrote: I would personally like to see astral bodies have rotation. Not orbit though. I wouldn't mind being able to sit ouside a station and actually see the planet rotate ever so slightly. Then if you warp to the planet that ro...
- by Ranger 1 - at 2013.01.16 17:12:00
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1200. Orbital Bombardment Disappointment. - in EVE General Discussion [original thread]
MailDeadDrop wrote: Felicity Love wrote: So, at some point in a future iteration of "Orbital Bombardment", Bahahahah! You must be new around here. "future iteration" doesn't happen in Eve. The CCP way is to produce some new shiney video, ...
- by Ranger 1 - at 2013.01.16 16:37:00
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