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1. [BL-IN] Blood Recruitment - in Alliance and Corporation Recruitment Center [original thread]
*Bump Recruiting once again
- by Ratsock - at 2007.01.01 17:25:00
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2. Learning skills - are they good for EVE? - in Skill Discussions [original thread]
I think some of the devs have said in the past that they regretted putting learning skills in after a while. All its doing is increasing the gap between new and old players. However, now that its in theres not much to do about it. They at least ...
- by Ratsock - at 2006.12.30 11:24:00
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3. Ok. what is wrong with evemails? - in EVE General Discussion [original thread]
Guess I'll add my two cents too Almost my entire corp is down with the eve-mail flu as well. Ive simple stopped reading any eve mail for weeks and just ignore the flashing icon in the top left. Not exactly the solution I had in mind
- by Ratsock - at 2006.12.29 07:49:00
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4. Idea one.alpha - in Player Features and Ideas Discussion [original thread]
Im not really sure, but are you talking about trying to fix log-off tactics?
- by Ratsock - at 2006.11.28 00:14:00
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5. Fluctuating system sec status - in Player Features and Ideas Discussion [original thread]
Interesting idea. I like having more dynamic components in the game environment. Atm, things are too static. However, I'd agree that there would be people just running around to lower the status. At the very least pirate hunters would know where t...
- by Ratsock - at 2006.11.20 07:06:00
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6. Heard prayers: Kali new char creation screenshots - in EVE General Discussion [original thread]
I just noticed something. When creating character, and you choose the +2, 3, attributes associated with each 'family', it appears to give u the bonuses in the form of learning skills. I tried to make a character and found it started with a number ...
- by Ratsock - at 2006.11.05 01:05:00
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7. Critique of the new Map System - in Revelations Testing and Development [original thread]
I dont particularily see a use for the new map view..... How will it change our gameplay? I cant imagine even zooming out unless im bored and want something pretty to look at. Definitely not on serious ops.
- by Ratsock - at 2006.11.05 01:00:00
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8. Voice Chat on Test? - in Revelations Testing and Development [original thread]
Originally by: stoneyharrie2 voice chat sucks, it uses too many bandwith lol couses big lags if 500 players will use=500*5 kb/s (normal quality) it would be 2.5mb/s already Have you even had a look at it? The voice chat server is not ...
- by Ratsock - at 2006.11.05 00:57:00
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9. Login screen after Splash needs changed - in Revelations Testing and Development [original thread]
/signed Agreed, the text is quite difficult to read. There needs to be more contrast between the font and the background. Changing our monitor settings drastically is hardly a good solution as it screws up everything else we do (presumably some of...
- by Ratsock - at 2006.11.05 00:54:00
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10. Eve, just about the worst client in the history of MMORPG's - in EVE General Discussion [original thread]
Edited by: Ratsock on 28/10/2006 07:52:49 Originally by: Lugz Originally by: Jiekon Firstly, seeing as the majority of players are not experienceing this exact same issue, your placement of blame on the client is unfounded. S...
- by Ratsock - at 2006.10.28 07:49:00
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11. Its having more than one person in a ship again, but different... - in Player Features and Ideas Discussion [original thread]
I would lean towards allowing stacking pilots on smaller ships too. I really feel that younger players would benefit from this. It might also open up a 'ferry' service where people could put you into their ship and transport you across a region in...
- by Ratsock - at 2006.10.27 05:54:00
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12. Heavy Missiles Max Range - in Ships and Modules [original thread]
Yeh those numbers are about right (mebbe 5-10km less but approx. ok).
- by Ratsock - at 2006.10.27 01:55:00
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13. Its having more than one person in a ship again, but different... - in Player Features and Ideas Discussion [original thread]
Edited by: Ratsock on 27/10/2006 01:08:48 Originally by: Alkirin ..but that wouldnt be practical. It would lengthen combat too much. Isn't that what devs want? Anyway, perhaps each ship could have a limit to the number of pilot...
- by Ratsock - at 2006.10.27 01:06:00
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14. Hulk BP on escrow? - in EVE General Discussion [original thread]
Edited by: Ratsock on 27/10/2006 01:02:30 lol, if only I could have a free BPO :(
- by Ratsock - at 2006.10.27 01:02:00
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15. Its having more than one person in a ship again, but different... - in Player Features and Ideas Discussion [original thread]
The original owner of the ship could assign roles to the other pilots i suppose. Not a bad idea, but unlikely to be implemented. Could this apply to ships smaller than capital ships to give corps with new players a better fighting chance? (atm the...
- by Ratsock - at 2006.10.27 00:56:00
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16. Will there be anything bigger than a Titian? - in EVE General Discussion [original thread]
I want a T2 Titan
- by Ratsock - at 2006.10.25 14:18:00
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17. How long will kali 1 testing last? - in EVE General Discussion [original thread]
Originally by: EvilNate till it's ready... as it should be. Nate. Welcome to Duke Nukem Forever. "When its ready" is the lamest answer any decent software developer can give. Software development is all about management and planning e...
- by Ratsock - at 2006.10.24 02:31:00
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18. Little Bit of Ship costumisation... - in Player Features and Ideas Discussion [original thread]
Edited by: Ratsock on 23/10/2006 05:54:59 Edited by: Ratsock on 23/10/2006 05:53:55 Edited by: Ratsock on 23/10/2006 05:52:58 Im relatively certain that this is already on the drawing board at CCP. Edit: Ok I cant seem to find it on t...
- by Ratsock - at 2006.10.23 05:49:00
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19. Police and/or Customs licence - in Player Features and Ideas Discussion [original thread]
Are there even enough people carrying contraband to make this a viable profession?
- by Ratsock - at 2006.10.23 02:46:00
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20. concord suggestion - in Player Features and Ideas Discussion [original thread]
Not sure if those numbers exactly would work, but I definitely am in favour of having a decreasing presence rather than a complete cutoff of concord ships once you hit 0.4. When I started the game I did think that the presence would graduallly dec...
- by Ratsock - at 2006.10.23 02:22:00
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