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1. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
CCP Surge wrote: Thanks again guys, your feedback isn't lost on us. [...] Awesome. :) Now that you're here, could you please comment on the consistency of the icons? Why do mining frigates have one icon, while haulers (T1+T2) and mining barg...
- by RavenNyx - at 2015.03.04 01:56:59
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2. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Ok, this probably ends up unread, but... TL;DR: The changes are not really thought through, and they will not benefit the players - arguments can be made that they might add complexity. The TL part on its own: Consistency ; there's a big lack...
- by RavenNyx - at 2015.03.01 02:47:16
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Wow... TL;DR: don't like the "no d-scan" thing... Longer version: FW takes a hit... "oh, but the farmers...." ... will just move down to small plex' and you solved nothing. That'll also be no more "I wanna' have some fun for 30 minutes and none ...
- by RavenNyx - at 2014.12.19 00:50:38
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4. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
mynnna wrote: RavenNyx wrote: mynnna wrote: [...] This has never happened, I'll eat my hat if it does happen, and this thread is full of whiners. [...] Whiners? I see alot of discontent capsuleers that are voicing their concerns and off...
- by RavenNyx - at 2014.07.16 13:34:00
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5. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
mynnna wrote: [...] This has never happened, I'll eat my hat if it does happen, and this thread is full of whiners. [...] Whiners? I see alot of discontent capsuleers that are voicing their concerns and offering a solution, but I wouldn't cal...
- by RavenNyx - at 2014.07.16 13:07:00
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6. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
mynnna wrote: 5% faster building is 5% more isk per time, 5% faster that you can pivot and make something else based on changing market conditions. This actually is the second iteration and I do hope and in fact will be encouraging CCP to revis...
- by RavenNyx - at 2014.07.16 11:05:00
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7. The Federation vs The Amarr Empire - in Warfare & Tactics [original thread]
Cearain wrote: [...] Yes because small scale pvp is just a warm up for blobbery. [...] Not in my perspective. I might be doing it wrong, but small-scale, especially in FW areas, to me is closer to a FPS. Instant action and gratification, if...
- by RavenNyx - at 2014.05.07 15:06:00
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8. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tippia wrote: RavenNyx wrote: We have inconsistencies now, and we've learned to live with them. Now they're refractoring the whole setup, and that should bring consistency back to New Eden. It makes as much sense to have two different CR-ski...
- by RavenNyx - at 2012.03.07 10:26:00
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9. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tippia wrote: RavenNyx wrote: You'll remove the "Battlecruiser" skill and replace it with "[RACE] Battlecruiser" skills. That's great... You did stop to include stuff like f.ex. "Angel Cruiser" or "Sansha Carrier" too, right? I mean, to avoi...
- by RavenNyx - at 2012.03.07 10:04:00
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10. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
this: Quote: You'll remove the "Battlecruiser" skill and replace it with "[RACE] Battlecruiser" skills. That's great... You did stop to include stuff like f.ex. "Angel Cruiser" or "Sansha Carrier" too, right? I mean, to avoid MAJOR inconsistenc...
- by RavenNyx - at 2012.03.07 09:29:00
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11. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Wow... You guys are seriously thinking of screwing with the very fundementals of EvE like that? You already classified the ships, AND their roles with the very category you placed them in. You did so in a decent manner, even though you need to ba...
- by RavenNyx - at 2012.03.06 20:43:00
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12. Sticky:New Dev Blog: ME SQUASH BUG: Improving the EVE experience - in EVE Information Portal [original thread]
As long as the software keeps a readable log on my system of what it does (1:1 of what has been sent), when it does it, and I have to option to opt out entirely of any type of datacollection, then I'm onboard.
- by RavenNyx - at 2011.10.18 13:08:00
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13. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Dogeatdog wrote: So seeing how hybrid damage is weak moros's are usless with no drone damage.Will the hitpoints be dropped on drones also? Nice that ccp is always looking to nerf stuff to make the new players happy.Reminds me of another game th...
- by RavenNyx - at 2011.10.14 21:21:00
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14. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Peregrine wrote: My Suggestions: 1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done...
- by RavenNyx - at 2011.10.14 20:14:00
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15. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
Carefully chosen words. I appreciate your words Hilmar, and I do feel that you have put your soul into this letter. However, I found you in bed with a doll. You stopped listening to others altogether and did what you wanted to do, regardles of ho...
- by RavenNyx - at 2011.10.06 08:08:00
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16. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
Zulu - I've been giving you a hard time... Though you derserved it everything you got, your promises are tantilizing and you should get praize for good, forward and honest communication with the community :) This is very good news, and though I'm...
- by RavenNyx - at 2011.10.05 19:36:00
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17. Sticky:New Dev Blog: The moments that define history - in EVE Information Portal [original thread]
12 days... Still watching that space... Awfully empty still... Defining times? RE-introducing ship-spinning? More bling for the doll-people? Finally get to see some of Gridlocks work? 2 fixes of what's already broken (or limiting), and futher ex...
- by RavenNyx - at 2011.10.04 07:26:00
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18. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
Blade Wolling wrote: In addition, remember that CCP doesn't charge for expansions / upgrades to EVE. The other companies do. I like CCP's way of doing things. I'd rather pay 20$ once a year, for an expansion that is DONE. Where the content ...
- by RavenNyx - at 2011.10.03 08:54:00
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19. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
CCP t0rfifrans wrote: Chaos Incarnate wrote: will those of us with CQ turned off be receiving updated door pictures? The door will be replaced by a ship spinning in a hangar,actually. Now THAT's good news! :) :) :) To hel and with CQ - g...
- by RavenNyx - at 2011.09.30 18:03:00
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20. Sticky:New dev blog: Introducing Racial CaptainGÇÿs Quarters - in EVE Information Portal [original thread]
Anvil44 wrote: CCP Fallout wrote: For those of you inquiring or wondering about walking in stations via establishments: we will be releasing more information. I currently don't know the timeline for the info release. I do know that my ...
- by RavenNyx - at 2011.09.30 17:59:00
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