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581. To fix Minmatar.... - in Player Features and Ideas Discussion [original thread]
imo keep the split weapon systems but add bonuses to both weapon systems to the ship. say a rupture gets 6 high slots and 5/5 turret/launcher hardpoints. Its bonuses would be 5% damage to med projectiles and 7,5% tracking and 5% missile ROF + 5% ...
- by Ravenal - at 2009.01.14 19:37:00
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582. So . . . . Void, Null or Faction? - in Ships and Modules [original thread]
here is a post for lobbying for: officer > high faction > T2 > LP store faction stuff > named > t1 with the normal peak in fitting requirements for T2 stuff ... but on all occations T2 ammo should outdamage and outclass LP store am...
- by Ravenal - at 2009.01.14 16:18:00
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583. Boomer Class (Cruiser SB) - in Player Features and Ideas Discussion [original thread]
Add the other races too and remove the cov ops cloak (you cant fit it without a cpu bonus anyway) and make it a green caracal or something - big boom green!
- by Ravenal - at 2009.01.14 04:24:00
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584. missile changes... undo them? - in Assembly Hall [original thread]
The only thing thats wrong with missiles atm is that the explosion velocity of class X missiles does not match speed of class X ships. Added to that is the fact that there are more skills and mods to increases speed than there are to decrease ex...
- by Ravenal - at 2009.01.13 20:07:00
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585. [Issue] POS : Flogging the dead horse - Reexamened - in Assembly Hall [original thread]
Originally by: LaVista Vista A better concept doesn't help buggy code. It just introduces more bugs. Not if the POS system is completely removed and replaced by something worth our playtime. Originally by: LaVista Vista We a...
- by Ravenal - at 2009.01.13 19:58:00
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586. Meta level column - in Player Features and Ideas Discussion [original thread]
hrmph ... its like we dont have any information technology in the space age isnt it? Come to think of it we dont even have proper refrigeration (melted snowballs). Seriously, your reasons for not having this info column are excellent reasons why...
- by Ravenal - at 2009.01.13 19:38:00
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587. Meta level column - in Player Features and Ideas Discussion [original thread]
Kindly request a column to display meta level of items in your hangar (when you have details or list view selected) Current columns are: Name, Qty, Group, size, slot New columns: Name, Qty, Group, size, slot, meta .
- by Ravenal - at 2009.01.13 03:50:00
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588. Best ship class for long range missile combat? - in Ships and Modules [original thread]
I would say none... assuming any ship that is called primary will be killed by turret ships before your missiles can do much if any damage. ... depending on size of gang of course :)
- by Ravenal - at 2009.01.11 01:09:00
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589. [WTB] Gallente Battleship character - in Character Bazaar [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=968546 .
- by Ravenal - at 2009.01.09 17:41:00
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590. [WTB] Pure Gallente Spec - in Character Bazaar [original thread]
Close to what you want: http://oldforums.eveonline.com/?a=topic&threadID=968546 .
- by Ravenal - at 2009.01.09 17:23:00
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591. 51.8m skill points. Marauder 5 - Gallente Carrier 5 - in Character Bazaar [original thread]
Selling Zevv . Attributes: I - 20.90 P - 25.30 C - 22 W - 22 M - 20.90 Full set of +3 in current clone, 3 JC (2 in high sec, 1 in low sec) Skills Gallente BS 5 Marauder 5 Gallente carrier 5 Gallente Dread 4 Black ops 4 Jump drive op 5 Jump...
- by Ravenal - at 2009.01.09 16:27:00
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592. Most fun/efficient T2 frigate, cruiser for L3/L4s? - in Missions & Complexes [original thread]
I like my jag but also my Retribution. AB in its only med slot saves it a lot of pain (like docking for more ammo) Missioning in an AF was a general annoyance if the mission had lots of missiles ... but after the missile changes they might be les...
- by Ravenal - at 2008.12.31 02:04:00
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593. Can the Orca? - in Missions & Complexes [original thread]
As the Orca is not a capital ship it doesn't have the capital ship deadspace restriction like for example the carriers. But then again some gates are locked for "small" ships like that jaguar example. Any such gates have an "allow passage" list as...
- by Ravenal - at 2008.12.31 01:59:00
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594. Most fun/efficient T2 frigate, cruiser for L3/L4s? - in Missions & Complexes [original thread]
got a bpo eh? .
- by Ravenal - at 2008.12.29 01:31:00
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595. 10 most imortant skills at battlecruiser? - in Skill Discussions [original thread]
Originally by: TimMc Battlecruiser Medium Energy Turret Mechanic Hull Upgrades Engineering Energy Management Sharpshooting Motion Prediction Rapid Fire Navigation ? Controlled burst Drones Scout drone operation Repair systems ... ...
- by Ravenal - at 2008.12.22 03:15:00
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596. Genitic engineering - in Skill Discussions [original thread]
Jove .
- by Ravenal - at 2008.12.22 03:12:00
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597. 0.0, running around alone in an AF... - in Ships and Modules [original thread]
AB bonus for AF please? .
- by Ravenal - at 2008.12.21 16:14:00
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598. SB Bombs - in Ships and Modules [original thread]
add snowball BOMBs for xmas plz :)
- by Ravenal - at 2008.12.21 16:12:00
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599. What is the difference if any between Carriers? - in Ships and Modules [original thread]
a gang of Nidhoggur are the best turtle tank. A gang of Thanatos have the highest dps A gang of Chimera and Archon are the most cap stable (remote cap reppers) ... less turtle rep or damage but higher sustainability.
- by Ravenal - at 2008.12.21 16:11:00
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600. Request - Pirate Ammo LP Store Addition - in Player Features and Ideas Discussion [original thread]
Agree with one condition. All faction ammo in the LP store should cost tags too. incidentally, doesnt the pirate LP store offer arch angel, sansha, gurista ... etc ammo? if so... why add the OFFICER version of the ammo? .
- by Ravenal - at 2008.12.21 15:06:00
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