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61. Suggestion to drone-skills: Drones follow in warp and even during jump - in Skill Discussions [original thread]
Originally by: Amarr Maniac Still, how ever CCP wanna make our isk burn, would think that when one makes isk (f.ex. with mining, so with drones too), he will buy more expensive ships etc. and risk loosing isk even more... Eventually loosi...
- by Ravenal - at 2011.03.21 02:51:00
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62. [eb] - eveboard.com - in Skill Discussions [original thread]
Originally by: Viggen Treat the "Number of skills" ranks the same as "Number of certificates" ranks. +1 Also a rank for: - % of ships you can fly - % of items you can use - % of blueprints you can use ? .
- by Ravenal - at 2011.03.18 15:29:00
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63. Put a lock on your locked target - in Player Features and Ideas Discussion [original thread]
Originally by: Project 69 or you just boot up your brain and think before shooting whatever is moving Well, there are circumstances where, even with a booted up brain, you can fail and accidentally shoot your logistic locks ... the most...
- by Ravenal - at 2011.03.14 15:09:00
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64. improvment to corp managment - in Player Features and Ideas Discussion [original thread]
Originally by: Czert ElPrezidente no replys ? no one have problems with it ? As a corp member you have the option of remove all roles and titles ... please add that for whatever role has access to kick people. (and remove the director ...
- by Ravenal - at 2011.03.09 19:38:00
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65. Player Bounties Buff - in Player Features and Ideas Discussion [original thread]
Edited by: Ravenal on 09/03/2011 00:45:55 I like this idea. The problem with bounties now is that the bountied up player can just claim it for himself (as long as it pays for the clone + jump clone) with an alt. Having the only way to claim t...
- by Ravenal - at 2011.03.09 00:44:00
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66. Multiple balance ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Evil Incarnate b) There used to be a bug where builders could build from bpo and bpc without having take rights to the minerals in the hanger. They would only need read rights to the hanger. I would like to bring this back ...
- by Ravenal - at 2011.03.09 00:37:00
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67. I would like a **** enhancement, please - in Player Features and Ideas Discussion [original thread]
The problem with the prophecy is that it's essentially identical but inferior at the same time to the harbinger. It needs to do different stuff, not just the same things worse. Make the prophecy into the arbi's big brother! .
- by Ravenal - at 2011.03.08 15:03:00
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68. Rearrangeable watchlist. - in Player Features and Ideas Discussion [original thread]
I'd also like to see ship type (in fleet window too please) .
- by Ravenal - at 2011.03.03 13:51:00
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69. CCP should remove jump bridges its a good idea. - in Player Features and Ideas Discussion [original thread]
The good idea with removing jump bridges is that it reduces the ability to control a large area of the map. Another good one is less use of LO \o/ .
- by Ravenal - at 2011.03.03 13:49:00
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70. The only way CCP will get bears in LowSec - in Player Features and Ideas Discussion [original thread]
Feeling of HUGE Ye... easy really. .
- by Ravenal - at 2011.03.02 15:47:00
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71. Bribery - ISK talks when needing a sec status change. - in Player Features and Ideas Discussion [original thread]
Edited by: Ravenal on 28/02/2011 21:43:25 it's been there, removed for a reason. ... exactly the same reason you want it back. So until you come up with a better one it's not gonna happen. .
- by Ravenal - at 2011.02.28 21:43:00
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72. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Like what exactly? Sounds like you are merely adding size limited combat arenas with potentially camped entry/exit points and carebear content that no one new (ie. not already in low) will use and thus a was...
- by Ravenal - at 2011.02.26 13:20:00
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73. Noob Corp Wardec Solution - in Player Features and Ideas Discussion [original thread]
simply no, easily abused. Wardecs need objectives, failure objectives mostly. This means that once the failure objective is made by the decced corp the war ends. Also success objectives ... like, kill x amounts of ship worth or something. The hi...
- by Ravenal - at 2011.02.26 02:34:00
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74. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Edited by: Ravenal on 25/02/2011 14:51:08 Originally by: Amaroq Dricaldari Hey, Ravenal, how do you get that thing in your Sig? And why do you even want to reveal your secrets to enemies? If they now what skills you're training, they;l...
- by Ravenal - at 2011.02.25 14:50:00
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75. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Originally by: Tres Farmer PS: I would like to read your thoughts on the ideas in the thread in my signature. Similar problem, different solution.. Yes, removing stargates "might" make space feel bigger depending on implementation, it m...
- by Ravenal - at 2011.02.25 01:44:00
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76. Switch characters without restarting client - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin I thought there was an option in the ESC menu that turned this on and off? I could be wrong - I'm not in front of my Eve PC atm, but I thought it was something like "Restart client on logoff" or something like tha...
- by Ravenal - at 2011.02.24 17:52:00
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77. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Originally by: Headerman Huge also is those 900 Maelstroms getting shot up by 10 titans and 50 SCs while attacking a POS with 2 CSAAs in it. Thats huge yes, but not "space" huge :) .
- by Ravenal - at 2011.02.24 17:13:00
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78. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Do you really think that making a turd bigger makes it less of a turd?. The most common reason people give when asked why they are not in low-sec is "What for?". They can do the exact same things in high/null...
- by Ravenal - at 2011.02.24 01:44:00
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79. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
Originally by: Tres Farmer Do you have any idea how big space is? Please take an interceptor with a speedfit and MWD (4-5km/s) and fly with that one from Jita4-4 to the other station at the same moon. Now imagine your Kuiper belt working ...
- by Ravenal - at 2011.02.23 15:46:00
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80. Tiericide - in Player Features and Ideas Discussion [original thread]
the basic question is, why can't I have a 3 missile/1 turret rifter a 4 blaster tristan or any option of weapon system not tied into tiers of ships. .
- by Ravenal - at 2011.02.22 18:42:00
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