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121. +low sec systems and low sec mechanics - in Player Features and Ideas Discussion [original thread]
oh, should mention "how". Have the empires (even the pirate factions) build gates around WHs. Not to existing wormholes but a bunch of others that they find ... that way you even have low sec with WH properties... .
- by Ravenal - at 2011.02.01 16:01:00
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122. +low sec systems and low sec mechanics - in Player Features and Ideas Discussion [original thread]
I had written out a long blah blah blah about this, better just to give you the change suggestions raw. - Increase the number of low sec systems by 1400 (to about 2300 systems). low sec mechanics: - boosted station defenses (not gate) - docking ...
- by Ravenal - at 2011.02.01 15:59:00
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123. Looking for assistance about shield booster activation cost - in Skill Discussions [original thread]
gang link shield efficiency also reduces cap use .
- by Ravenal - at 2011.02.01 14:49:00
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124. Minmatar Sniping Boat help - in Skill Discussions [original thread]
sharpshooter and trajectory analysis (which you are missing) .
- by Ravenal - at 2011.02.01 14:46:00
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125. Salvaging question - in Ships and Modules [original thread]
Because you'll take less time on average to salvage your wrecks that means your total probability of salvaging each wreck is increased yes. individual salvagers probability chances stay the same of course. .
- by Ravenal - at 2011.02.01 13:01:00
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126. Distance lvl 4 agent will send you. - in Missions & Complexes [original thread]
Same constellation ... look up "member corps" in the faction and browse for high quality agents of all levels. If you ignore caldari navy you will avoid the crowd... .
- by Ravenal - at 2011.01.31 17:39:00
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127. Mini incursion pockets! Bite sized pockets of Sansha fun. - in Player Features and Ideas Discussion [original thread]
*like* ... would these pockets be a part of the exploration system then? .
- by Ravenal - at 2011.01.30 23:26:00
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128. Lingering effects from successful incursions - in Player Features and Ideas Discussion [original thread]
Should there be lingering effects of successful incursions? Not just negative effects while it's ongoing, but assuming the incursion is actually doing something that, if not repelled, leaves some lingering effects for some time after it's gone. P...
- by Ravenal - at 2011.01.30 21:07:00
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129. Missile Re-balance Idea - in Ships and Modules [original thread]
Originally by: Duchess Starbuckington reduce flight time and significantly increase velocity. Fail ... you are talking about missiles, not guns here. You can't and aren't supposed to be able to do EVERYTHING with missiles. Choosing one ...
- by Ravenal - at 2011.01.30 19:36:00
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130. Missile Re-balance Idea - in Ships and Modules [original thread]
Take it even further Each ship size should have 3 gun types: -size =size +size For example cruisers could fit: - frigate sized cruiser weapon, dealing good damage to frigates but small damage to cruiser+ - cruiser sized weapon, dealing good dama...
- by Ravenal - at 2011.01.29 22:44:00
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131. Incursion Fits - in Ships and Modules [original thread]
all plates, no local rep and be sure your gang has remote reps fitted. oh, and only join armor gangs. .
- by Ravenal - at 2011.01.29 03:58:00
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132. Incursion Logistic ship fits - in Ships and Modules [original thread]
Edited by: Ravenal on 28/01/2011 18:27:37 throw away these stupid eccm mods ... they don't work against npcs. edit: oh and to contribute [Guardian, incursion] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Thermic Mem...
- by Ravenal - at 2011.01.28 18:17:00
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133. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Ravenesa Being a Neut specialist and a Logi 5 flyer I've read this thread and concluded that this is just a troll. OP is completely ignorant of how the game actually works. Yeah, something I've realized over the past 7 y...
- by Ravenal - at 2011.01.25 17:36:00
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134. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus Right now you are literally complaining about the fact that there are differences in between the different races in eve. Obviously caldari passive shield tank well whereas amarr do not, and obviously neuts are harde...
- by Ravenal - at 2011.01.24 20:10:00
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135. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Noemi Nagano Eve is balanced for PvP (or at least tries to be ..) , not for PvE. But can you create the options for PvE to make it balanced while retaining the PvP balance? Honestly this would all be just fine if shield ...
- by Ravenal - at 2011.01.24 15:40:00
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136. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Sutskop that's the mismatch. one can tank passively, one can deal damage. so decide. You said it, if you don't have that choice ... that's your mismatch. Gallente go to their drone ships and get high passive tank and dps...
- by Ravenal - at 2011.01.24 15:34:00
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137. ALL 388 SKILLS TRAINED , apologies to Tripoli... :) - in Skill Discussions [original thread]
\o/ - congrats... only a matter of time of course but "first" is excellent. of course I had to have black market trading on my other 2003 character... the one I didn't train for lots of skills :S .
- by Ravenal - at 2011.01.24 02:27:00
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138. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus You're conveniently forgetting that we were discussing pvp when comparing armor buffers to shield buffers, who the hell passive tanks a raven for pve? And even worse, who the hell buffer tanks an abaddon for pve? ...
- by Ravenal - at 2011.01.24 00:39:00
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139. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Cambarus You did read the part where I said non-fail fit yeh? A solo ship (or small gang one) with no point Did you read the part where I said this was primarily a PVE issue... never said this was a pvp issue. .
- by Ravenal - at 2011.01.23 23:33:00
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140. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: K'racker what exactly does 'balance mismatch' mean to you ? it's an accounting phrase i believe but how does it apply to internet spaceships? all ships are different, and behave differently under given circumstances. some...
- by Ravenal - at 2011.01.23 19:15:00
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