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1601. Battleship MK2 - in Ships and Modules [original thread]
ach.. this is were it gets different... while the frigates, cruisers and even battlecruisers were underused (and haulers too please) battleships are NOT underused and work perfectly well in the current state. with the introduction of t2 bships t...
- by Ravenal - at 2005.12.11 17:30:00
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1602. Gang Assist Mods, Your Battlecruiser, and You - in Ships and Modules [original thread]
to fly the T1 BC you need lvl3 in the racial cruiser... so its logical that you need additional lvls of racial cruiser to fly the T2 BC . Ravenal - Fate is what you make of it.
- by Ravenal - at 2005.12.11 17:27:00
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1603. Haulers mk2 please - in Ships and Modules [original thread]
Originally by: Azuriel Talloth Edited by: Azuriel Talloth on 11/12/2005 16:56:39 T2 Cargo Expanders. The mk2 changes are because T1 frigs/cruisers are underused. T1 haulers don't have that problem. The ships themselves are fine imo. ...
- by Ravenal - at 2005.12.11 17:15:00
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1604. Switching to new bloodlines... - in EVE General Discussion [original thread]
my take on the subject is: why does my clone have to be ME... i'd like to be able to undergo a process to make a new "clone" where i have a genetic cosmetic surgery (there is a reason for me wearing this cloak). That stuff of course costs a bunc...
- by Ravenal - at 2005.12.11 17:06:00
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1605. Haulers mk2 please - in Ships and Modules [original thread]
everything is getting bigger theese days thus bigger haulers are needed in the areas where freighters can not cover. but basically the reason would be: "a logical step"... ...new sig coming up Ravenal - Fate is what you make of it.
- by Ravenal - at 2005.12.11 16:51:00
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1606. Instant lock - need advice - in Ships and Modules [original thread]
1. click to activate your module(s)... 2. wait for an ususpecting victim... 3. click the unsuspecting victim... 4. you are now locking AND immetiatelly activating ALL the modules you had previously click to activate (that needed targeting of cours...
- by Ravenal - at 2005.12.11 16:18:00
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1607. Haulers mk2 please - in Ships and Modules [original thread]
topic speaks for itself really... find it rather strange that all the T1 ships are getting a makeover but the haulers... Speaking mining here for a second... introducing mods, ships and skills that increase mining yield while not increasing the "...
- by Ravenal - at 2005.12.11 16:16:00
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1608. Mining Leadership Module - in EVE General Discussion [original thread]
the 2% btw is the module effect.. but the leadership mining skill itself should boost mining yield up by 10% at lvl5 even though you dont have a command module (if it works the same way all other leadership skills do) Then there are the command m...
- by Ravenal - at 2005.12.09 09:13:00
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1609. Mining Leadership Module - in EVE General Discussion [original thread]
well.. this "feature" means ill be the best afk miner in the world (and everyone who does the same too) just sit in a safespot somewhere or at a station or whatnot.. and you are effectively "mining"... yay! also try fitting it to the hauler.. t...
- by Ravenal - at 2005.12.09 09:06:00
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1610. how many people have lvl 5 in specializations (Learning Skill) ?? - in Skill Discussions [original thread]
lvl5 all the way ...new sig coming up Ravenal - Fate is what you make of it.
- by Ravenal - at 2005.12.08 20:37:00
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1611. The longest level 5 skill trained - in Skill Discussions [original thread]
and btw.. you need outpost construction lvl5 to train titan construction... ...new sig coming up Ravenal - Fate is what you make of it.
- by Ravenal - at 2005.12.08 20:35:00
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1612. Tech II ore barge skills??? - in EVE General Discussion [original thread]
advanced barge skill at lvl1, 3 and 5 and everything you need to fly the biggest existing barge... ...new sig coming up Ravenal - Fate is what you make of it.
- by Ravenal - at 2005.12.08 13:57:00
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1613. Project Rebirth = pipe dream for 99.999% of the EVE player base - in EVE General Discussion [original thread]
"corp and personal standings" sounds like agent requirements to me... so if you have a personal standing of 8 to the "agent" thats getting you a rebirth clone you can use the facilities... Like you know those npcs that are sending you bills for fa...
- by Ravenal - at 2005.12.08 13:55:00
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1614. 39 new ships in RMR, which are the last 4? - in Ships and Modules [original thread]
Edited by: Ravenal on 05/12/2005 00:15:56 Quote: A total of eight new carriers are introduced, two for each Empire. The carrier is an affordable capital ship, and most major corporations are expected to fund and deploy at least one for t...
- by Ravenal - at 2005.12.05 00:14:00
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1615. Future of Research Agents / Research Project Management skill? - in Skill Discussions [original thread]
according to the last fanfest next gen R&D and research discussion (if they implement what was suggested and people thought to be the best option): - you will be able to upgrade your own blueprints - you will be able to have "targeted" research to...
- by Ravenal - at 2005.12.04 21:47:00
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1616. Best duo of battleships for level 4? - in Missions & Complexes [original thread]
im using two domis - both fitted to remote armor tank each other in case of target switching. Not that fast in terms of time, but very comfy :) I find that adding the third person to the group GREATLY speeds up the missions. The third person has ...
- by Ravenal - at 2005.12.04 21:33:00
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1617. T2 Producer shows his true form - in EVE General Discussion [original thread]
this discussion is Miner II old... (history lesson) back in the days when there were only two infinite run blueprint copies of the Miner II around they were selling at about 5 million isk per unit (production price at the time approx 30k) thats ...
- by Ravenal - at 2005.12.04 13:25:00
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1618. 39 new ships in RMR, which are the last 4? - in Ships and Modules [original thread]
Originally by: DeMundus there where taks about adding 1 new bs to each race, not tech 2 though Some new ships for the asian bloodlines... That would most likely mean battleships... ...new sig coming up Ravenal - Fate is what you make ...
- by Ravenal - at 2005.12.04 00:42:00
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1619. "Take care of your standings" suggestion - in Player Features and Ideas Discussion [original thread]
Currently standings are only used to calculate access to agents, their rewards and the tax npcs claim for you using their facilities... oh and to check if you are shot to bits by faction police. Coming up on the Red Moon Rising patch are the prep...
- by Ravenal - at 2005.10.26 21:02:00
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1620. Tier 3 BS's - in Ships and Modules [original thread]
Tier 3 Battleships - The step between dwarfs and giants Giants are on the horizon... already huge freighters are flying about all over empire space and tactical fields are being located to fully utilize the advantages of the dreadnought. Next on ...
- by Ravenal - at 2005.10.23 23:53:00
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