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1. New research and manuafacturing NPC corps. - in Player Features and Ideas Discussion [original thread]
Originally by: Arushia You could always slap a research alt in my alliance. [/shameless plug] That still wont solve swamped research at hi-secs.
- by Ravenmorte - at 2010.10.22 19:27:00
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2. Orca - Ore Cargohold to small. - in Player Features and Ideas Discussion [original thread]
Originally by: Tamora Dumoi Originally by: Ravenmorte T3 Nautilus. No such thing. WTF are you talking about? No, it does not exist YET but it could solve these reported problems.
- by Ravenmorte - at 2010.10.17 19:39:00
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3. G-keyboard LCD &G-button support please. - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy I like shineys as much as the next guy, but I think there's some intrinsic problems with coding stuff for specific hardware, perhaps what we want is some means to display additional information on a separate screens...
- by Ravenmorte - at 2010.10.17 19:36:00
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4. Orca - Ore Cargohold to small. - in Player Features and Ideas Discussion [original thread]
No. They are big enough and there is the rorguai. Thats where the badgers and other industrials comes in, having a badger mk2 with full tech 2 fittings and skills ,you can haul extra 21.7m3 / jumps, 2-3 extra badgers allongside your ORCA, will mak...
- by Ravenmorte - at 2010.10.16 22:13:00
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5. New research and manuafacturing NPC corps. - in Player Features and Ideas Discussion [original thread]
Gets my support, as i am manuafacturer, researcher, industrialist, i often find no slots for my researches. 2x thumbs up (and 1 behind my back)
- by Ravenmorte - at 2010.10.16 22:03:00
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6. G-keyboard LCD &G-button support please. - in Player Features and Ideas Discussion [original thread]
I previously owned a Logitech G15 keyboard and later on upgraded to G19. What i figured out is that the G-Buttons were neat to be used to command drones in and out of the ship, but the LCD screen vent to waste, so i used eveMon in it isntead or te...
- by Ravenmorte - at 2010.10.16 21:57:00
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7. Hold Ctrl +1 = hot key - in Player Features and Ideas Discussion [original thread]
Sure, it all would be nice, so you could map all your commands independently... ... There is no support for g15-g19 logitech keyboards either, or a support for LCD keyboards, how about that? Id like to program those g1 to g12 keys so tiopmost g-s ...
- by Ravenmorte - at 2010.10.10 23:07:00
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8. removal of small annoyanse that repeats itself. - in Player Features and Ideas Discussion [original thread]
Edited by: Ravenmorte on 06/10/2010 10:12:10 Originally by: Camdelma This is quite possibly the largest waste of developer time suggested this week. congratulations. PS, the code is no where near that easy to go through and edit. Jus...
- by Ravenmorte - at 2010.10.06 10:07:00
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9. Thermite ammo - the DOT - in Player Features and Ideas Discussion [original thread]
Thermite reaction requires rapid oxydation, that is not possible in a vacuum of space. Chemical or nanaite weapons sounds more reasonable in this point. Think of a nanite bombs, and nanite skill related to this bombs,that would allow you resist it...
- by Ravenmorte - at 2010.10.05 15:54:00
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10. removal of small annoyanse that repeats itself. - in Player Features and Ideas Discussion [original thread]
Then you can always add "interaction" -tab to the options panel, where you can opt this in and out. And when you got the filter set up, you can set up so the paid accounts skills only, is shown either for paid players or freeplay players. I dont ...
- by Ravenmorte - at 2010.10.05 15:50:00
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11. removal of small annoyanse that repeats itself. - in Player Features and Ideas Discussion [original thread]
as a coder i can simply say it in codes understandable to developement team. item description IF trial.account end text with line(cannot be trained with trial accounts) ELSE leave without additive. Im getting sick of reading itfor the trilliont...
- by Ravenmorte - at 2010.10.05 13:40:00
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12. Fitting multiple modules at once - in Player Features and Ideas Discussion [original thread]
Edited by: Ravenmorte on 02/10/2010 22:28:21 Ok, its not conforting and/or solution to this problem, but you can take some hope this is possible... Maybe in the future. But for now, you can do this: shift click item and drag to another slot, ...
- by Ravenmorte - at 2010.10.02 22:26:00
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13. PI surgestions - in Player Features and Ideas Discussion [original thread]
Originally by: Jake Dreadmore Bump for glory. Stop spamming. Bumbing is not giving anything new to your idea, so it is considered a spamming technique called "flooding". I do like your idea of variable planet sizes, but there is also ...
- by Ravenmorte - at 2010.09.27 10:47:00
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14. Capacitor Batterys - Protected Energy - in Player Features and Ideas Discussion [original thread]
I dont either agree to this. 1. It would make laser users uber users without any means to hinder theyr firing. 1 point being able to neutralize theyr capasitors is that you can prevent em firing and also prevent them from taking escape. 2. If you...
- by Ravenmorte - at 2010.09.27 10:37:00
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15. Contracts: Ship Fitted Items - in Player Features and Ideas Discussion [original thread]
Ok, i totally understand your problem here, but i also understand the issue from the developers point of view. Main thing here is that you cant get your fitted modules back, however you can sell that prefitted ship onward when you move to somethi...
- by Ravenmorte - at 2010.08.26 10:33:00
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16. Command Centers: Replace / Upgrade - in Player Features and Ideas Discussion [original thread]
Because the planet does not have materials and technology to upgrade your center, and selling bigger centers woul become absolete. 1. The planet does not have logistics support to upgrade your center, thus you would need to bring at least upgrade...
- by Ravenmorte - at 2010.06.20 09:03:00
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17. More market filters. - in Player Features and Ideas Discussion [original thread]
seems like everybody is agreeing with me as theres no abjections.
- by Ravenmorte - at 2010.06.20 08:54:00
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18. T2 destroyer class support ship. - in Player Features and Ideas Discussion [original thread]
What i am suggesting is tier 2 version of destroyer ships, that gains boost in shield transmission and tractor beam ranges (and power needed to operate 1). Having less on shield boosting capability and more tech on power generation, it would allow...
- by Ravenmorte - at 2010.06.17 20:11:00
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19. Explosions need improvement. - in Player Features and Ideas Discussion [original thread]
Originally by: Party Scout Shield bubbles!!! Misses being actual misses! cool sound! I always give this example because the game is not that new, but still looks good, and ran on any craptastic machine: http://www.youtube.com/watch?v=bhhn...
- by Ravenmorte - at 2010.06.17 19:56:00
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20. EvE Ship Painter - in Player Features and Ideas Discussion [original thread]
Ye i dont think it s the issue of "hello kitty" logoes comming to game, besides, those would be in breach of corporate products being showen as adverts in the game. However i do propose different approach, Trims, base color and Logos being introd...
- by Ravenmorte - at 2010.06.17 19:34:00
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