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81. I have the shield/armor effects since the beginning :p - in Linux [original thread]
CCP Snorlax wrote: These effects rely on a compressed volume texture. This texture format is technically not supported by DX9, although some drivers do seem to support it. We've recently updated our engine to provide a fallback by converting th...
- by Ravow - at 2016.07.21 15:06:39
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82. I have the shield/armor effects since the beginning :p - in Linux [original thread]
eug3nio Anninen wrote: Ravow wrote: Yes, have them all, I think... Sorry if I did not tell you, I read everywhere they where requiring DX11 so I was thinking that my effect where just not authentic, like... not the correct one or broken... ...
- by Ravow - at 2016.07.20 05:59:00
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83. The best distro for eve and all that goes with it - in Linux [original thread]
Gentoo, of course. As of using big know distribution instead of small one, that mean nothing really. For exemple, Ubuntu leave know CVE (that are fixed since years) in there 12.04 and 14.04 server version (exemple, proftpd) while smaller distri...
- by Ravow - at 2016.07.19 08:23:02
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84. Linux launcher now supports custom Wine version - in Linux [original thread]
Oh great! Can I put environment variables in front of the path/binary Thanks!
- by Ravow - at 2016.07.19 07:25:51
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85. DirectX 11 and Wine - in Linux [original thread]
Terrifiedkiller wrote: Christian Richter wrote: What happens if CPP discontinues DX9 support? I don't know if wine runs with DX11. Will DX9 still be available until wine supports DX11? https://community.eveonline.com/news/news-channels/ev...
- by Ravow - at 2016.07.10 06:23:58
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86. EVE Launcher for Linux - in Linux [original thread]
Syrix Death wrote: Actually if i 1.) unpack latest eve launcher 2.) cd into dir 3.) run evelauncher.sh from terminal nothing at all happens. Am I doing something wrong? EDIT: for some weired reasons the launcher needs administrative rights....
- by Ravow - at 2016.06.23 03:37:34
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87. Losing the IGB. Are there linux alternatives? - in Linux [original thread]
Adara Starkiss wrote: One option Im leaning towards is a light memory usage browser, since I mostly use the IGB for KOS checks and light market price checking. Accesing dotlan maps and killboards I was already doing it with Firefox, but FF uses...
- by Ravow - at 2016.06.22 03:03:13
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88. EVE Launcher for Linux - in Linux [original thread]
Clock wrote: CCP Snorlax wrote: The EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes o...
- by Ravow - at 2016.06.14 06:05:40
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89. EVE Launcher for Linux - in Linux [original thread]
Carson Moore wrote: Kniht wrote: I multibox with this launcher nicely, pretty much the same as with the Windows launcher under Wine or on Windows. What problem are you having? The problem is not launching them, that works fine. The probl...
- by Ravow - at 2016.06.12 04:10:42
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90. Will there ever be a "native" Linux version - in Linux [original thread]
no. CCP have other thing to do, especially that EVE work quite fine on Linux actually. CQ have issue with proprietary drivers like you need lower shaders and ESC menu crash the game.. But work fine with Gallium nine (high setting, ESC menu don't...
- by Ravow - at 2016.06.10 05:04:00
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91. EVE Launcher for Linux - in Linux [original thread]
AnTiZ Sunji wrote: Coming from a working (including IGB) EVE installation under wine 1.9.11 (libldap already installed) this launcher and the client started-up fine. However, I ran into the same issues with the IGB crashing as some other people...
- by Ravow - at 2016.06.07 20:06:34
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92. [Gallium Nine] support thread - in Linux [original thread]
Adara Starkiss wrote: How do I find out... far as I can tell Im just using the open source drivers, no special anything. If your already using the open source drivers, you can follow the instruction for your distribution and try nine. If yo...
- by Ravow - at 2016.06.07 07:44:49
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93. [Gallium Nine] support thread - in Linux [original thread]
Adara Starkiss wrote: I wanted to know if you have to do something special to benefit from this, cause far as I know I havent done anything special and I have no trouble seeing the armor or shield effects nor I have 1 core running at 100%... I ...
- by Ravow - at 2016.06.07 00:16:27
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94. EVE Launcher for Linux - in Linux [original thread]
Papu Motsu wrote: Just use Vulkan. DX not cross-platform. First, porting to a totally different APi take a ton of time and add a ton of new bug to fix... Then, D3D9 is more cross platform than vulkan right now. Vulkan support on linux is ...
- by Ravow - at 2016.06.06 21:32:06
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95. EVE Launcher for Linux version 1046098 - in Linux [original thread]
I fixed my issue with /usr/lib64/libxml2.so.2. It's a problem that affect Gentoo with libxml2 built with "icu" USE flag. to fix on Gentoo, do: # USE="-icu" emerge -1 libxml2 $ cp /usr/lib64/libxml2.so.2 ~/evelauncher (or whatever it is) # emerge...
- by Ravow - at 2016.06.05 23:21:11
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96. [Gallium Nine] support thread - in Linux [original thread]
The kernel 4.7 give a good gain on AMD hardware. Got from +- 175fps, in the void of space, to 212 fps. Note, you need to use git master and revert the patch linked here : https://bugzilla.kernel.org/show_bug.cgi?id=119631 . Without that you wil...
- by Ravow - at 2016.06.05 07:35:04
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97. DirectX 11 and Wine - in Linux [original thread]
Cagot wrote: Stupid question time. What's better about DirectX 11? Is it really worth CCP's time to move toward it? I'm not a pro (either in video or EVE), but between runs of the real stuff I do on Linux I booted Win10 from the other partitio...
- by Ravow - at 2016.06.04 22:28:50
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98. DirectX 11 and Wine - in Linux [original thread]
If only people did actually maintain the gift mesa got in 2010.. A dx10&11 state tracker that could run dx11 stuff back in 2011 (unlile wine that took until 2016...). Thet state tracker got nuked out of mesa in 2013 because of bit rotting, if ...
- by Ravow - at 2016.06.04 16:38:54
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99. EVE Launcher for Linux version 1046098 - in Linux [original thread]
oups.. ~/evelauncher $ ./evelauncher.sh /home/***/evelauncher/./evelauncher: symbol lookup error: /usr/lib64/libxml2.so.2: undefined symbol: UCNV_TO_U_CALLBACK_STOP
- by Ravow - at 2016.06.04 05:48:18
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100. DirectX 11 and Wine - in Linux [original thread]
Syrix Death wrote: Ravow wrote: They will put features DX11 exclusive, stuff that you can't do on DX9 and stuff that will take too much time to port. They will not kill the DX9 client until MAC (and so Linux) get a DX11 support. What we migh...
- by Ravow - at 2016.06.04 03:04:17
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