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161. Recloaking timer carrying over in jumps? - in Test Server Feedback [original thread]
If patch notes could magically document bugs and unforseen consequences of changes, I imagine everyone's life would be easier.
- by Redundancy - at 2005.12.29 15:43:00
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162. map isn't working properly! - in EVE General Discussion [original thread]
Originally by: Ichabod Dirange Or if it's a problem remove it altogether. That was smooth. I expect to change the colour / size properties of that, and probably related, map options sometime in the near future. It's not hard to change ...
- by Redundancy - at 2005.12.28 17:38:00
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163. Recloaking timer carrying over in jumps? - in Test Server Feedback [original thread]
I sometimes wonder if posting something to show that we do care gets in the way of people wanting to just rant about how intent we are on ruining the game for them. I'll be following up on this with Game Design when I get back to work after my hol...
- by Redundancy - at 2005.12.26 15:52:00
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164. Recloaking timer carrying over in jumps? - in Test Server Feedback [original thread]
It would only be announced if it was intended from a game design perspective, rather than an unintentional side effect of fixing how a system works for one case and affecting another, which I suspect is more likely. Probably a 'bug' from that poin...
- by Redundancy - at 2005.12.25 19:14:00
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165. 24 widescreen TFT and the compatibility with e-o - in EVE General Discussion [original thread]
Originally by: Zafar I second that. It seems that I'm poorer than most people in this thread. I've got "only" one 19" LCD, and an old 15" LCD. I wish I could put scanner, map, market, browser on my 15", and the main view of the game on my ...
- by Redundancy - at 2005.12.21 14:11:00
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166. 24 widescreen TFT and the compatibility with e-o - in EVE General Discussion [original thread]
Edited by: Redundancy on 20/12/2005 13:10:06 Edited by: Redundancy on 20/12/2005 13:08:30 I run a Dell 2405FPW on my home computer, and it's a lovely monitor with good colours. I especially like the fact that you can force sub-natural scre...
- by Redundancy - at 2005.12.20 13:04:00
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167. Player Influx - in EVE General Discussion [original thread]
I have a bike (that'd be a bicycle). This is just begging for a 'trunk' joke though.
- by Redundancy - at 2005.12.19 19:42:00
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168. Why DOES a large content patch take so long? - in EVE General Discussion [original thread]
We know we're crazy. I'm pretty dang sure I've been drinking *something* green with a mountain dew sticker!
- by Redundancy - at 2005.12.15 14:31:00
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169. Shield Hardener Effect is Lame and Should be Removed. - in Test Server Feedback [original thread]
Disabling of turrets and effects was reintroduced a few days back (frankly, the days are blurring together now). Turn off trails. We're working on more speed improvements that have become easier to notice now that the effects aren't eating all th...
- by Redundancy - at 2005.12.14 10:53:00
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170. jump drive question - in Test Server Feedback [original thread]
scaling options were wrong on these effects, so I'm going through rechecking them and fixing it.
- by Redundancy - at 2005.12.12 18:31:00
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171. jump drive question - in Test Server Feedback [original thread]
Perhaps if you describe how they're different and worse, and some people stop pretending that we sit here working our asses off to make the game worse for you, I can have a look at it.
- by Redundancy - at 2005.12.12 14:21:00
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172. Wow, player built jump gates. - in EVE General Discussion [original thread]
Originally by: Kage Getsu Originally by: SengH ISS = EVEs version of Battletech's Comstar except they control the express gates? Good thing they don't have the direct fighting power of Comstar. Then I'd be scared. (I mean, they...
- by Redundancy - at 2005.12.10 00:16:00
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173. Shield Hardener Effect is Lame and Should be Removed. - in Test Server Feedback [original thread]
We discussed something along those lines, but it's a lot of work, and we're focussing on making the system run better in fleet battles. I'm sure that I'll probably play around with something along those lines over some weekends and see if I can ma...
- by Redundancy - at 2005.12.10 00:12:00
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174. Wow, player built jump gates. - in EVE General Discussion [original thread]
Originally by: Boonaki There goes the need for alliance frighters, when this comes in, 2 years from now... Originally by: Redundancy Redundancy's First Law of Game Features: 'When mentioning a feature or change to the playerbas...
- by Redundancy - at 2005.12.09 21:21:00
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175. Sisi fleet combat - in Test Server Feedback [original thread]
Fleet battles are pretty much the most extreme form of load on both servers and client, and they make for a very good enviroment to push both to their limits and see what's too CPU intensive and what breaks. There's stuff that works happily in oth...
- by Redundancy - at 2005.12.07 12:54:00
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176. Serious Issues with Latest RMR Patch - in Test Server Feedback [original thread]
If windows generates a dump (like a kernel or small dump) that's very useful, as well as knowing about anything that seems to be related to when it happens. You can configure windows memory dumps by going to the control panel, system, advanced ta...
- by Redundancy - at 2005.12.05 17:30:00
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177. Updated Job Openings with CCP Games - in EVE General Discussion [original thread]
Neither HH nor I spoke any Icelandic when we got here, and two years on I still can't manage a conversation [I can read menus and pick up bits and peices]. Almost everyone I've met speaks English very well and in CCP, office emails are in English ...
- by Redundancy - at 2005.12.04 14:17:00
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178. Request: quality of titan textures - in Test Server Feedback [original thread]
Next year: How to get a useful dev response.
- by Redundancy - at 2005.12.03 19:56:00
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179. [BUG] Nosferatus only work on first cycle - in Test Server Feedback [original thread]
Thanks. TomB put a new effect on them which didn't have a graphic effect set for it, this should be fixed in the next db update to Sisi. I would hope that they're still working, despite the lack of graphics.
- by Redundancy - at 2005.12.03 18:28:00
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180. Shield Hardener Effect is Lame and Should be Removed. - in Test Server Feedback [original thread]
We tweaked that already, you'll just have to wait for the next build that has it.
- by Redundancy - at 2005.12.02 16:25:00
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