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1. The Vikings of Valhalla - in Crime and Punishment [original thread]
op success
- by Richard Stallmanu Stallmania - at 2015.02.22 06:35:03
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2. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Bullet Therapist wrote: Well spin it how you want, but CFC isn't using battleships to win fights. Why would we? Its a small deployment a long way from our supply lines so hauling a load of battleships out there is far mo...
- by Richard Stallmanu Stallmania - at 2015.01.31 00:11:26
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3. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Richard Stallmanu Stallmania wrote: I'll ask once again, how many times has your brain been concussed to think that your mega fit puts out 1200 dps? How about looking at the right fit? We are talking about my nano cruiser ...
- by Richard Stallmanu Stallmania - at 2015.01.31 00:09:37
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4. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Richard Stallmanu Stallmania wrote: baltec1 wrote: Arthur Aihaken wrote: First and foremost, run the numbers before passing judgement. A vindi with 4 med blasters coupled with its bonused webs will shred frigates. ...
- by Richard Stallmanu Stallmania - at 2015.01.30 23:39:16
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5. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Richard Stallmanu Stallmania wrote: Seriously Baltec, you have yet to address the fact that your Mega has the stats of a T1 cruiser. Why should I fly it over a t1 cruiser? Show me a t1 cruiser with 1200 DPS and 65k buff...
- by Richard Stallmanu Stallmania - at 2015.01.30 23:38:27
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6. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Arthur Aihaken wrote: First and foremost, run the numbers before passing judgement. A vindi with 4 med blasters coupled with its bonused webs will shred frigates. But why should I fly that over a vigilant? Its half the ...
- by Richard Stallmanu Stallmania - at 2015.01.30 23:04:48
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7. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: baltec1 wrote: Having to adapt and fly my battleships in such drastic ways means I have learned how to get the most out of them. Most people would Just hang up the keys to their favorate ship and fly the current fotm fleet ...
- by Richard Stallmanu Stallmania - at 2015.01.30 22:59:55
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8. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: How big EHP would battlesips need at their current price range before they would be worth their slow pace? 200k EHP should be easily achievable IMO. Now before people freak out about the insane tank numbers, anti-BS dread...
- by Richard Stallmanu Stallmania - at 2015.01.30 09:44:33
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9. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Richard Stallmanu Stallmania wrote: Have you seen this thread? It's like 50% Baltec1 arguing that because his Battleship is able to have similar stats to a Cruiser that they are fine and balanced. Cool story, the...
- by Richard Stallmanu Stallmania - at 2015.01.30 09:39:09
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10. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: Let's see what we are talking about here. Here's a fit I just threw together, intended for small gang use. To summarize, it can't keep up with a HAC, costs about the same as a HAC, but brings a LOT more tank, ewar resistance...
- by Richard Stallmanu Stallmania - at 2015.01.29 22:03:37
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11. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Richard Stallmanu Stallmania wrote: Frostys Virpio wrote: Richard Stallmanu Stallmania wrote: Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 ...
- by Richard Stallmanu Stallmania - at 2015.01.29 19:43:40
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12. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Richard Stallmanu Stallmania wrote: Essentially all I have seen from you on this thread is "Battleships are viable if you gimp them to the stats of a T1 cruiser, they don't need changes.". Obviously they are not fine ...
- by Richard Stallmanu Stallmania - at 2015.01.29 17:36:03
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13. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Richard Stallmanu Stallmania wrote: Now I don't post on forums often, but I am bored in class and saw this thread. First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad ...
- by Richard Stallmanu Stallmania - at 2015.01.29 17:14:02
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14. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
Now I don't post on forums often, but I am bored in class and saw this thread. First off, baltec1 is ~that guy~ in fleets who despite being told things will argue endlessly how you are bad and he is correct. So with that out of the way, since he...
- by Richard Stallmanu Stallmania - at 2015.01.29 15:48:20
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15. NAGLFAR FIX PLEASE! - in Ships and Modules [original thread]
NightmareX wrote: Richard Stallmanu Stallmania wrote: NightmareX wrote: Oh noes, the Naglfar have one less turret slot over a Moros. But a Tempest also have one less turret slot over a Megathron to. FIX TEMPEST PLEASE . High-sec statio...
- by Richard Stallmanu Stallmania - at 2013.01.25 05:26:00
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16. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Saul Elsyn wrote: I don't know some of this feels like some of the problems with these changes is because it's trying to force both the Tier 1 and Tier 2 hulls into the exact same role... the fleet boosting ship. A better approach would have be...
- by Richard Stallmanu Stallmania - at 2013.01.24 20:18:00
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17. PVE Caldari BS - in Missions & Complexes [original thread]
Cage Man wrote: Richard Stallmanu Stallmania wrote: Not to mention ECCM doesn't reduce the chance of NPCs jamming you. As they do not factor Sensor Strength into any calculation. But I guess spouting whatever nonsense these morons wish o...
- by Richard Stallmanu Stallmania - at 2013.01.24 19:05:00
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18. To Jeronica of Shadow Cartel - in Crime and Punishment [original thread]
NightmareX wrote: I'm coming in my Raven Navy Issue................. This is in low-sec dude. That means you would have to leave high-sec. Which we know will not happen. THAT SAID IM COMING IN THE BLASTER MACH HOLD ON. DONT LOSE SCRAM
- by Richard Stallmanu Stallmania - at 2013.01.24 17:09:00
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19. Loki Link Fits - in Ships and Modules [original thread]
Flakey Foont wrote: I still had this in my EFT: [Loki, Boost] Dread Guristas Co-Processor Dread Guristas Co-Processor Dread Guristas Co-Processor Dread Guristas Co-Processor Command Processor I Command Processor I Conjunctive Ladar ECCM Scan...
- by Richard Stallmanu Stallmania - at 2013.01.24 16:49:00
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20. NAGLFAR FIX PLEASE! - in Ships and Modules [original thread]
NightmareX wrote: Oh noes, the Naglfar have one less turret slot over a Moros. But a Tempest also have one less turret slot over a Megathron to. FIX TEMPEST PLEASE . High-sec station campers that only wardec mining corps shouldn't comment on...
- by Richard Stallmanu Stallmania - at 2013.01.24 16:44:00
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