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1. Ship reconfiguration modules (or, make way for another turret, stat.) - in Player Features and Ideas Discussion [original thread]
The CPU/Power Penalty should limit the ammount of launchers/turrets. Maybe an additive penalty for the extra high slot module if the normal limit is not enough? BTW, good catch, I hadn't thought of the marauders, but still, fit would lower availa...
- by Riieck - at 2012.07.15 13:33:00
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2. T2 Noctis Variants - in Player Features and Ideas Discussion [original thread]
Messoroz wrote: Quote: Primary role: Salvaging in high sec for corps at war. It's called an interceptor with a salvager. Unless you are running missions while at war, then you are just dumb. No cloak bonus on interceptor + the cargo s...
- by Riieck - at 2012.07.14 20:53:00
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3. Ship reconfiguration modules (or, make way for another turret, stat.) - in Player Features and Ideas Discussion [original thread]
Messoroz wrote: Tomcio FromFarAway wrote: The concept itself is actually quite interesting. Get one slot of your choice for one other slot and some cpu/pg. It could really expand on variety and make for some very interesting and unexpected...
- by Riieck - at 2012.07.14 20:47:00
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4. Ship reconfiguration modules (or, make way for another turret, stat.) - in Player Features and Ideas Discussion [original thread]
A series of modules that can modify fitting slots in ships: A module that goes in a slot (thereby killing that slot) and opens up a new slot elsewhere, as in: High Slot Launcher Enabler - Requires 1 mid slot and a certain amount of CPU/ Power. W...
- by Riieck - at 2012.07.14 15:54:00
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5. T2 Noctis Variants - in Player Features and Ideas Discussion [original thread]
Just like we have 2 T2 transport ships, the noctis should get some of that love thrown its way... 1st: "hardened" Noctis - Increased armor (or shield) and bonuses for fitting hardening modules/ defensive modules. Reduced cargo capacity and medium...
- by Riieck - at 2012.07.14 15:14:00
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6. New mission/mission class idea - in Player Features and Ideas Discussion [original thread]
I have been on quite a few fleet/corp ops. They are extremely fun, but every now and then I wish I could get some practice working other "jobs" in the fleet. AI does not/ should not need many modifications beyond what is currently there. Simi see...
- by Riieck - at 2012.06.22 03:41:00
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7. Hiding in Eve- Why We Cloak - in EVE General Discussion [original thread]
I am definitely in favor of: - Using sensors to track people down. - Using some sort of log in the stargates to check for people - Using ship systems to make your enemy's sensors think you are bigger/smaller than you really are. - Using nearby...
- by Riieck - at 2012.06.22 03:14:00
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8. New mission/mission class idea - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Also, being given a free ship is lame. Podding risk is minimal unless the NPCs bubble you, and completely inconsequential if you don't use implants. The free ship is temporary, you hand it back after the mission. Think of ...
- by Riieck - at 2012.06.19 05:46:00
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9. New mission/mission class idea - in Player Features and Ideas Discussion [original thread]
Taking orders will mean different things based on the ship (and support role) you are running. You could be a logi and you may not have any orders come through, but if the Fleet AI designates a "golden boy" asset then it is your job to make sure i...
- by Riieck - at 2012.06.19 05:27:00
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10. Make the 'Stop Ship' command actually do what it says on the tin - in Player Features and Ideas Discussion [original thread]
I'm in favor of this. Stop should be cleared up to mean something specific. In ships if you cut off the engine you will coast until a stop, the same should apply (and does) in Eve. In ships you also have a change to reverse engines, water churns...
- by Riieck - at 2012.06.19 04:36:00
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11. New mission/mission class idea - in Player Features and Ideas Discussion [original thread]
What if: The empires hired seasoned mercenaries (that would be us capsuleers) to wage war against their enemies? ( but that's what every mission out there is... ) But wait theres more! You were hired not to go into a mission alone/with your...
- by Riieck - at 2012.06.19 04:07:00
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