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1. Roaming Gangs and Guerilla Warfare Discussion! - in Test Server Feedback [original thread]
Just a brain blast in the dark that would require significant effort. Cloaking could be address in terms of drawback, and that there should be a cloaking fit that lets ships act more like recons, however it has notable drawbacks, first off the cl...
- by Rockara - at 2008.07.30 15:20:00
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2. Defender Missles: Their apparent Issue and potential solution - in Test Server Feedback [original thread]
Edited by: Rockara on 29/07/2008 22:08:41
- by Rockara - at 2008.07.29 22:09:00
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3. The Overdue Caldari buff - in Test Server Feedback [original thread]
Edited by: Rockara on 26/07/2008 15:11:25
- by Rockara - at 2008.07.26 15:11:00
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4. Thank you for the 2 week free trial - in Test Server Feedback [original thread]
Edited by: Rockara on 25/07/2008 19:13:36
- by Rockara - at 2008.07.25 19:13:00
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5. Drone bays - in Test Server Feedback [original thread]
Originally by: TheG2 You can completely disable drones by blowing them up, there is the downside. Really concerned about it? Fit a smartbomb. dont skim posts. Smart bombs are only slightly effective and further more, most Ishtar's THE...
- by Rockara - at 2008.07.25 17:38:00
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6. Drone bays - in Test Server Feedback [original thread]
Edited by: Rockara on 25/07/2008 17:12:47
- by Rockara - at 2008.07.25 17:12:00
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7. An open perspective on 0.0 space. - in Player Features and Ideas Discussion [original thread]
Edited by: Rockara on 11/04/2008 19:15:28 Originally by: Princess Jodi This has been an very emotional argument for me for some time. On one hand, a single Cloaked ship in system can totally shut down all industry just by its presence....
- by Rockara - at 2008.04.11 19:15:00
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8. An open perspective on 0.0 space. - in Player Features and Ideas Discussion [original thread]
Well your points about "control" or lack there of is not actually the case most of the time. as the ground needed to be coverd is insane, and as such a hostile can EASLY get into home systems, cloak up, wait out a 20+ man local defense group, be t...
- by Rockara - at 2008.04.11 19:06:00
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9. What will Ambulation ACTUALLY do? - in Player Features and Ideas Discussion [original thread]
providing a sit down area for players is actually a big deal. both having NPC agents you can walk up to and talk to, along with PC players looking for fleets. the way I see it now the game is not very group inviting to new players, the idea of wa...
- by Rockara - at 2008.04.11 18:53:00
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10. An open perspective on 0.0 space. - in Player Features and Ideas Discussion [original thread]
Edited by: Rockara on 11/04/2008 18:48:14 the heart of the idea would be to allow attacking players some ananimity and defending players the advantage of being in a controlled system. as it stands local is just a dumb cheep low budget way of d...
- by Rockara - at 2008.04.11 18:47:00
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11. An open perspective on 0.0 space. - in Player Features and Ideas Discussion [original thread]
0.0 - Your space? think again... With the easy of use and little to no limitations on cloaking devices, home systems are hardly safe and easily hunted in by hostiles. for some illogical reason, it made more sense that a single ship with no specia...
- by Rockara - at 2008.04.11 18:46:00
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